Friday 3 August 2007

Sega explains why VF5 360 is online and PS3 isn't

Sega of America’s VP of Marketing Scott Steinberg has blamed the rush to get the PS3 version of Virtua Fighter 5 to market as the main reason for the game not being online.
When quizzed as to why the PS3 version of VF5 wasn’t playable online when the 360 version will be, Steinberg told Next-gen.biz that Sega simply “wanted to go to market quickly with the PS3 SKU”, ensuring AM2’s mind blowing beat ’em up was out in time for the console’s launch window.
Steinberg continued, saying that the AM2 staff are “perfectionists” and that, “they have always been concerned about lag time and that game is as real and pure as a fighting game gets. It doesn’t play around, it takes itself very seriously, and they didn’t want that lag online to be a barrier to people’s experience of the purity in gameplay.”
So given the choice between a lengthy optimisation process for online play or forfeiting PSN play to get the game out early on, Sega and AM2 opted for the latter.
In the case of the 360 version, however, Steinberg said that AM2 “felt that with the 360 they could make online happen” and that the company was “surprised” when after months of trials and tests, AM2 said the 360 incarnation of VF5 would be online with “almost unnoticeable” lag.

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