Saturday 26 January 2008


-Unreal 3.5 engine
-4 News weapons
-twice as big as the previous game
-controllable air vehicles
-New methods of melee
-New action set pieces
-Outdoor enviroment to inclued battle wars
The gears of war 2 map codename silent knight takes us within the locust stronghold.

Condemned 2: Bloodshot Multiplayer Revealed!

by: Evan Fecko
January 25, 2008



Taking the Condemned universe to a new and even more intense level, Condemned 2: Bloodshot will introduce a variety of bone-chilling online multiplayer modes for up to eight players including:

Crime Scene:
Crime Scene is an innovative round-based competition to find and protect valuable evidence within the Condemned universe. One team will use their forensic tools to track and scan the evidence while the opposing team will do everything in their power to keep the evidence hidden and protected.

Bum Rush:
Bum Rush is a team-based race against time. With three minutes before one team can safely be evacuated, players must hold off an onslaught of attacks by the other team until the timer runs out in order to stand a chance of survival.

Deathmatch:
Deathmatch is the classic free-for-all mode. Players can use every weapon they can find to dispatch enemies as quickly as possible in this melee battle royale. The player with the highest score at the end of the time limit wins.

Team Deathmatch:
Team Deathmatch is the team-based version of the classic free-for-all mode. Working together, players pick up weapons from the environment and fight off as many enemies as possible before the clock runs down. The team with the highest score after the time limit wins.

Thursday 24 January 2008

GTA IV Hitting Streets Worldwide on April 29


Rockstar Games has announced that latest installment in its multi-million selling Grand Theft Auto series will be released worldwide for Xbox 360 and PlayStation 3 on April 29.

Xbox Turns Q2 Profit


Microsoft’s Entertainment and Devices Division is now officially halfway towards a full year of Xbox profitability


The Redmond, Wash.-based Xbox house said Thursday that for the second fiscal quarter ended December 31, the EDD’s operating income reached $357 million, up from a $302 million loss for the same period a year ago.

Operating income within the division increased during the quarter primarily due to increased revenue, decreased cost of revenue and decreased marketing and sales expenses.

Lower manufacturing costs for Xbox 360 hardware drove the cost of revenue down $523 million, or 22 percent during the quarter.

Total revenues for the EDD, which houses Xbox, PC games and Zune, among other businesses, were $3.06 billion, up from $3 billion for the same period a year prior.

Overall, Microsoft posted fiscal Q2 sales of $16.37 billion (up 30 percent year-on-year), operating income of $6.48 billion (up 87 percent) and earnings per share of 50 cents (up 92 percent).

Microsoft attributed EDD’s increased revenue to Xbox 360. Xbox 360 game sales, Xbox Live revenues and Xbox accessory sales partially offset lower Xbox 360 console sales, according to the company.

“We shipped 4.3 million and 6.1 million Xbox 360 consoles in the second quarter and first half of fiscal year 2008, respectively, as compared to 4.4 million and 5.4 million Xbox 360 consoles in the second quarter and first half of fiscal year 2007, respectively,” the firm said. Microsoft said in early January the Xbox 360 had sold 17.7 million units globally, life-to-date.

“…For the remainder of fiscal year 2008,we expect revenue to increase due to increased sales of Xbox 360 consoles and related games, accessories, and services.”

In 2007, Microsoft's EDD posted a Q1 profit of $165 million.

Prior to this fiscal year, Microsoft had pledged that the Xbox division would finally turn a profit for an entire year, a notable change for a division known as a money-loser.

Tuesday 22 January 2008

Burnout Paradise: Xbox 360 Vs PlayStation 3


Burnout Paradise is the most anticipated game of January 2008 and rightfully so. Find out why we love it by heading over to our Burnout Paradise review, but read on for the definitive verdict on which version is the best. We're going to compare the two games in four key areas (Graphics, Sound, Gameplay and Multiplayer) so you know if you should buy the PlayStation 3 or Xbox 360 version
link below
http://www.videogamer.com/features/article/22-01-2008-267.html

uk console vg chart week ending jan 20th


UK:

DS: 59,337
Wii: 41,178
360: 16,635
PS3: 13,278
PSP: 9,383
PS2: 7,178

Virtua Fighter 5 Update Available



SEGA Europe Ltd. today announced it has released a new downloadable patch for Virtua Fighter 5,
by: Jason Solorzano
January 16, 2008



SEGA Europe Ltd. today announced it has released a new downloadable patch for Virtua Fighter 5, the critically acclaimed arcade fighting game now available for the Xbox 360 video game and entertainment system from Microsoft. The patch will include a number of gameplay additions and enhancements including:

Some characters will now be able to select costume-specific pants in alternate costumes, for example equipping Costume A pants in Costume B.

Replays of online battles can now be saved.

One additional item per character (appear as "Downloaded item" in Costume settings/Item edit dialog).
Gamer pictures will now be shown in online battles.

After winning the World Tournament Final, it's now more likely that rivals you have not defeated will be playing in arcades.

When someone joins an online match, you can now see their connection quality.

Various fixes for minor bugs, including a texture bug.
Easier sorting of rankings.
Rematches in Online VS. Player Matches now possible even when the players haven't added their opponent to their friend list

The Xbox 360 version of Virtua Fighter 5 is based on the latest arcade version update and features both analog stick and D-pad control, as well as vibration support. The game also includes an improved Quest mode featuring more CPU rivals, items, and emblems for character customisation. The DOJO mode has added features including leaderboards, training move settings, improved throw escape training, and the option to change your opponent's position and recovery type. These all work to create a more refined DOJO mode where players can improve their fighting strategy.