Saturday 24 November 2007

Friday 23 November 2007

ONKYO TX SR805 £799.99 this is the best reference av amp i've ever seen at this price point!!








This things got a list of features accross the front flap like medals on an Soviet generals uniform !

ADVANCED FEATURES• THX Ultra2 Certified (with THX Processing)• DTS-HD Master Audio, DTS-HD High Resolution Audio, Dolby TrueHD, Dolby Digital Plus Decoding• HDMI (v. 1.3a) Audio and Video Processing• HDTV-Capable HDMI (3 Inputs and 1 Output) and Component Video (100 MHz) Switching (3 Inputs and 1 Output)• HDMI and Component Video Upconversion• 192 kHz/24-Bit Burr Brown DACs for All Channels• Three TI 32-Bit DSP Chips for Advanced Processing• Bi-Amping Capability for Music and Movie Sound Effects• Audyssey MultEQ XT to Correct Room Acoustic Problems and to Calibrate Speakers• Powered Zone 2 and Zone 2/Zone 3 Pre Outs with Volume, Balance and Bass/Treble (Zone 2 Only) Controls• Neural-THX Surround Technology for Gaming, Movies and Broadcasting• Onkyo RIHD for System Control• Compatible with RI (Remote Interactive) Dock for the iPod
AUDIO FEATURES• 180 W/Ch Minimum into 6Ω, 1 kHz, IEC (1 Channel Driven)• DTS®-ES™ Discrete/Matrix, DTS®Neo:6, DTS® 96/24,Dolby® Digital EX™, Dolby® Pro Logic IIx• H.C.P.S. (High Current Power Supply) Massive High Power Transformer• WRAT (Wide Range Amplifier Technology)• 6 Digital Inputs (3 Optical/3 Coaxial) and 1 Optical Output• A-Form Listening Mode Memory• Linear Optimum Gain Volume Circuitry• Non-Scaling Configuration• Tone Control (Bass/Treble) for All Channels• Color-Coded 7.1-Multichannel Inputs and Pre Outs• Independent Crossover Adjustment for F/C/S/SB (40/50/60/70/80/90/100/120/150/200 Hz)• Double Bass Function
VIDEO FEATURES• 6 S-Video Inputs and 2 Outputs• 6 Composite Video Inputs and 2 Outputs• Front Panel Auxiliary Input (for Camcorders, Game Consoles, etc.)
OTHER FEATURES• Color-Coded Dual Banana Plug-Compatible Speaker Posts• Deinterlacer with Faroudja DCDi Edge(tm) (Directional Correlational Deinterlacing) Technology• Pure Audio Mode• A/V Synchronization Function (Up to 250 ms in 5 ms Steps)• 40 FM/AM Radio Presets• RDS (PS/RT/PTY/TP)• Onscreen Display• RS232 Port• IR Input and Output• 12V Trigger• 6 A/V Inputs and 1 Output• 2 Audio Inputs and 1 Output• Phono Input• Direct Mode• IntelliVolume• Late Night Mode (High/Low/Off)• Headphone Jack• Aluminum Front Panel• Preprogrammed RI (Remote Interactive) Learning Remote

Mass Efffect video review


This review blew my mind amazing.

Halo 3 map pack images











Codemasters guns for £100m



Dave Roberts Today, 10:01am
Revenue barrier predicted to be smashed as Britsoft firm aims to become the fastest growing games company in the world
Codemasters will smash through the £100m revenue barrier this year and rubber stamp its position as the fastest growing video games company in the world, according to CEO Rod Cousens.The British publisher this week posted its FY ‘07 results (ending June 20th) which showed sales up 38 per cent to £71.5m and profit up five-fold from £1.1m to £5.6m. But Cousens is adamant that FY ‘08 will put even this performance in the shade

'Mass Effect' gets mass-ively addictive

Rated: 9/10
When I first heard about Mass Effect, I have to admit that I wasn't really that excited. Another space epic from BioWare? You can customise your player, just like in Star Wars: Knights of the Old Republic?
Okay, and what's so special about that?
After playing for a number of hours, the answer is that everything is special. While Mass Effect is similar in many ways to Knights of the Old Republic, there are vast improvements to that template that add up tremendously. You can't just pick up the game and expect to love it in 15 minutes, but it definitely won't take long.
Without getting too bogged down in the plot, the basic premise is that nearly 200 years in the future humanity has discovered alien technology that's introduced them to a galaxy full of life. There is peace among the different races, but overall humanity is new to the mix and treated like untrustworthy house guests.
Starting the game you'll first get to pick who you want to be. While the only choice is to be human, you can fully customize the look of your character, their background, and then choose a class for them, including Soldier, Engineer, Adept, Infiltrator, Sentinel and Vanguard. Each class defines what you can do in battle, and how you fight or protect yourself.
These classes mix abilities that are either biotic or tech in nature, with biotic abilities mimicking what you might call magic, or Force powers in the Star Wars realm, while tech abilities focus on breaking, enhancing, or fixing technology.
As an example, I chose the Sentinel class for the strong combination of biotic and tech abilities, but this came at a cost of weaker combat skills. My character can't wear heavy armour, and he's focused on wielding a handgun or shotgun.
No matter what look or class you choose, you'll be known as Commander Shepard (you get to pick the first name though), a solider who is sent to investigate alien technology on a human colony and stumbles into something much, much bigger.
Early in the game Commander Shepard manages to become an elite agent, known as a Spectre, and is sent after the human-hating alien known as Saren by the council of governing species. While they doesn't believe Saren could be a threat, you quickly see that he has partnered with violent creatures known as the Geth, and is plotting a threat that could destroy the entire universe.
As you play, and unravel the plot and storylines, you'll be presented with choices that will define how the story unfolds. There is no truly evil path here, but the shades of white and grey mingle a bit as you try to stop Saren.
What's interesting about Mass Effect is how all of these elements add up. In some games you might have dozens of great things that just don't mean anything overall, but Mass Effect has been designed to the point of perfection. This means that there are indeed some minor flaws throughout the game, but when you consider all the positive aspects of gameplay, the negatives don't add up to much.
For example, Mass Effect has some small issues with graphics, where the frame rate drops, or stutters when there's a lot of action on-screen, but in the larger view of the game, I really can't say these had a big impact for me. They were a nuisance, but also easily ignorable.
What really stands out about Mass Effect is how quickly it turns from an intriguing game, to one I couldn't put down. The first hour was spent getting used to controls and movement, and then it was pure addictive bliss. Between the story, developing your character's abilities, and exploring the universe, I could have skipped the entire main quest and never looked back.
Finding a balance between exploring solar systems, and digging into the main quest was what actually made the title the most fun. Although there are times when you can have so many side quests it's hard not to get carried away, the main storyline is easily the most intriguing.
This review wouldn't be complete if I didn't make mention of all of the other amazing game elements. For one thing the music is phenomenal. At a recent event Casey Hudson, Project Director at BioWare, mentioned how they wanted to go for music reminiscent of sci-fi from the 70s and 80s, and I have to say it's a fantastic fit. Where a lot of games have gone for orchestral styles, Mass Effect is clearly rooted in electronic tones with otherworldly themes that fit perfectly.
Likewise, the voice work and lip-synching are top notch, which are a huge help in making the game feel poignant.
Finally, Mass Effect is also a cinematic gem to play. I've heard this comment from a lot of people, and it's perhaps the best reason that it works. While Halo 3 benefits from this same principal, Mass Effect has a much better story, and applies the principles of filmmaking to a truly immersive story.
The Xbox 360 has a lot of titles available for the holidays, but out of all of them I think Mass Effect is actually the best. Even against Halo 3 and it's very addictive online play I'd have to say this is the better title.
As just the first title in BioWare's planned trilogy of games, I'm also very excited to see where they can take us next.

Double blow for The Orange Box PS3


Valve can’t be arsed with it, EA seems to be making a pig’s ear of the port and, just to make matters worse, Xbox LIVE will be getting a demo in about half an hour. Because those seventeen people who haven’t already bought might need more persuasion than all those perfect review scores.
All in all, things are looking pretty grim for the PS3 version. 1UP’s recent preview is particularly cutting, revealing some staggering consistency problems in the game’s framerate, which apparently is only meant to be running at a pathetic 30fps anyway. The blame for this – possibly unfairly – is going to fall on EA’s shoulders. Valve palmed off the PS3 development to an internal EA team at an early stage so that it could concentrate on the more directly compatible 360 version.
The game is supposed to be landing in December, which leaves very little time to finish ironing out all the bugs before final release. I guess we’ve all learned that the PS3 just wasn’t made to support three year old PC gaming technology. Who’d have guessed? The only silver lining in this cloud is that Portal seems to be working fine, which is almost reason enough in itself to buy the 5-in-1 box pack. If Team Fortress 2 has also overcome the technical hurdles then you could probably live without experiencing all of Gordon Freeman’s mute antics and would still be getting some good value for money.
But recent multiplatform successes like Call of Duty 4 and Assassin’s Creed surely mean we shouldn’t have to put up with second rate Xbox 360 hand-me-downs any more. I’d advocate a boycott, but then I’ve bought The Orange Box on PC, meaning I’ve now paid for two copies of Half-Life 2, so I’m very much Valve’s bitch already.

new 360 sdk library to make multithtreding easy


Orange Box Demo on Live


The Orange Box delivers five innovative games from Valve, creators of the blockbuster Half-Life franchise, in one action-packed box. The Orange Box includes Half-Life 2: Episode Two, Portal and Team Fortress 2 in addition to full versions of the award-winning Half-Life 2 and Half-Life 2: Episode One for an engrossing first-person action experience.

Tom Clancy's Rainbow Six Vegas 2 Announced


Celebrate10th Anniversary of Rainbow Six Franchise in Sin City in 2008 San Francisco — November 20, 2007 — Today Ubisoft, one of the world’s largest video game publishers, announced that it is developing Tom Clancy’s Rainbow Six® Vegas 2 for next-generation consoles and PC. Developed at Ubisoft Montreal by the same team that created the award-winning Tom Clancy’s Rainbow Six Vegas, the highly anticipated sequel is scheduled for a March 2008 release. Tom Clancy’s Rainbow Six Vegas 2 is the sixth iteration in the wildly successful Rainbow Six franchise which celebrates its 10th anniversary in 2008 with more than 16 million units sold worldwide to date.

Click here to view high resolution image “Tom Clancy’s Rainbow Six Vegas took the gaming world by storm in 2006 thanks to its technological advances and gameplay innovations,” said Yves Guillemot, president and chief executive officer at Ubisoft. “We are convinced that Tom Clancy’s Rainbow Six Vegas 2 will remain a pioneer in the highly competitive first person shooter genre, bringing more of what Rainbow Six fans love to the table.” The highly anticipated sequel to the winner of numerous awards, including IGN’s 2006 Best First Person Shooter and Best Online Game, Tom Clancy’s Rainbow Six Vegas 2 will push the franchise to new heights by adding new gameplay features and even more stunning visuals. Players will encounter an intense solo campaign that uses new tactical possibilities in various locations around Sin City. As expected with one of the pioneer franchises for online multiplayer Tom Clancy’s Rainbow Six Vegas 2 will also break new ground in both co-op and adversarial modes, while providing unprecedented interaction between the solo and multiplayer modes.