Thursday 2 August 2007

Fork Particle Joins Xbox 360 Tools & Middleware Program

Fork Particle, Inc. has announced that its powerful particle systems SDK middleware solution, Fork Particle Dev SDK, is now a certified Microsoft Xbox 360 tool and middle. Below is the press release with the announcement: Fork Particle Joins XBOX 360 Tools & Middleware Program Pleasanton, CA – June 25, 2007 – Fork Particle, Inc. today announced that its powerful particle systems SDK middleware solution, Fork Particle Dev SDK, is now a certified Microsoft Xbox 360 tool and middle. Fork Particle is pleased to give Xbox360 game developers access to Fork Particle Dev SDK. The toolkit enables developers to create high quality particle system special effects to enhance visual quality of their products. The solution come complete with particle effects authoring tool Particle Studio, Run-Time particle simulation engine, and embedded Live Tuner for live update in-game editing capability. CEO Noor Khawaja, who founded Fork Particle Incorporated three years ago, expressed his excitement about the company joining the Xbox360 middleware program. He invited game developers to experience the easy integration of the particle system pipeline into their project and enjoy the authoring tool to create spectacular special effects. “Fork Particle is committed to raise the bar for particle system effects in video games. Our professional and easy to use toolkit lets game developers focus on special effects production to bring out the ‘Wows!’ in their products”, commented Khawaja. About Fork Particle, Inc. Fork Particle is the leading Tools and Middleware Company that provides advanced real-time particle system special effects simulation and authoring solutions to game and simulation developers. The particle system technology is licensed by Electronic Arts and other major game developers. The toolkit enables developers to create high quality particle system special effects to enhance visual quality of their products.

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