Friday 25 April 2008

Xbox 360 sales pass 19 million

According to this Eurogamer report, Xbox 360 sales have now passed 19 million globally.
The new came as part of a general Microsoft first quarter financial release yesterday, which showed the Xbox division had increased sales 68 percent for the past three months year-on-year.
Xbox 360 sales were last confirmed at 17.7 million in January.

Thursday 24 April 2008

A new report claims Codemasters could be about to acquire recently shuttered developer Sega Racing Studio

According to Develop sources, Codemasters, itself a big player in the racing genre, may be close to signing a deal that would allow it to offer former Sega employees roles at its HQ in Southam, UK. A number of the team who worked at Sega Racing Studio, which was closed two weeks ago, previously held positions at Codemasters, including founder Guy Wilday who served as a producer on the Colin McRae series.

UK-based Sega Racing Studio developed just one title, 2007’s Sega Rally Revo for PS3, 360 and PC (pictured), which was built using proprietary tech.
http://www.next-gen.biz/index.php?option=com_content&task=view&id=10152&Itemid=59

Thought you'd seen the last of Halo? Guess again!

By Phil May - 24 Apr 08
At the moment, Microsoft are frantically staffing up for a series of new Halo title...

Dubbed "Halo Chronicles", the game is closely linked to the Peter Jackson / Wingnut Films first cinematic outing for the Master Chief and pals. The news of the new game "mini series" was announced at Barcelona's X06 but this is the first time we've heard any news since then. Given the team involved already, and the fact that the props and other effects for the movie are already looking stunning (go and do a quick search on YouTube for Halo Warthog footage), this one's going to be stellar.

Enemy Territory: Quake Wars - New screens and facts


Activision have today released a new fact sheet for Enemy Territory: Quake Wars and a handful of new screens.




PRODUCT DESCRIPTION:Serving as the prequel to id Software’s legendary QUAKE II®, Enemy Territory: QUAKE Wars is the ultimate online team and objective-based experience, delivering a new depth of multiplayer action to next generation consoles. Set within the epic QUAKE® universe in the year 2065, the game pits the Allied troops of the Global Defense Force (GDF) against a sinister new Axis – the marauding, technologically advanced Strogg - during their initial invasion of Earth.
Brand new to the console environment, gamers choose to play offline or online modes as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.
Based on the critically-acclaimed PC game developed by Splash Damage, Nerve Software and Underground have collaborated with id Software to optimize Enemy Territory: QUAKE Wars for the console environment (Xbox 360 and PS3), creating an intuitive experience that allows console players of every skill level to jump into a match and make a valuable contribution to the overall mission. Enemy Territory: QUAKE Wars brings id Software’s new MegaTexture graphics technology to consoles for the first time, delivering large outdoor battlefields of unrivaled detail.
KEY FEATURES:
• Team-Based, Strategic Missions – Gameplay in Enemy Territory: QUAKE Wars is all about conquering and securing enemy territory, either advancing or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations or execute massive assaults. Whether playing online or in the game’s single-player mode, every player’s choice of character class and tactical action plays a critical role throughout as they gain rank, upgrade skills and provide specialist skills necessary for victory. Campaign proficiencies, persistent achievements and nearly a thousand stats are tracked to enable players to improve their class abilities, earn ranks and medals and track their progress.
• Weapons, Vehicles, Deployables – The weapons, vehicles and deployables in Enemy Territory: QUAKE Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team’s success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth armory (i.e. machine guns, rocket launchers, armored personnel carriers, hover-copters, etc.), while the Strogg utilize a more advanced energy and gravity-manipulation technology suitable for conquering vastly different alien worlds (i.e. the HyperBlaster and Lightning Pistol, the giant Cyclops mech-walker, Desecrator hover-tank, the insectoid Tormentor aerial attack craft, etc.). The game’s intuitive controls will also allow players to easily utilize unique strategic assets like radar, auto targeting anti-personnel or anti-vehicle turrets, artillery or strategic strike missiles – all of which are realistically deployed onto the battlefield when and where you choose.
• Unique Teams and Character Classes – With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely, while advanced Artificial Intelligence (AI) technology provides formidable friends and foes in online and offline play, allowing new players to ease into the game, while intuitively challenging more advanced ones. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player.
• Ground-Breaking Technology – Using id Software’s new MegaTexture rendering technology, Enemy Territory: QUAKE Wars renders large, highly-detailed and un-tiled outdoor environments all the way to the horizon, providing a seamless experience that accurately simulates shadows, atmosphere, vegetation and weather for a graphically immersive gaming experience. Advanced real-time physics and all-new network code support large-scale military combat for up to 16 players through real-world locations, including deserts, glaciers, mountains and countryside.

Earthworm Jim Returns

A brand new game starring everyone's favorite machinegun-toting worm is in the works.

Motorcycles wheelie onto Burnout Paradise

Criterion Games said today on its official Web site that as part of its August software update for Burnout Paradise, motorcycles will be added to the game

Wednesday 23 April 2008

Gears 2 Gameplay Footage Hits May 9

It will be shown on gametrailers tv so make a note in your diary, cant wait!

Monday 21 April 2008

Best Reasons to Play GTA IV on Xbox 360

No offense to PlayStation 3, but GameDaily don't want to play Grand Theft Auto IV on Sony's machine. Here's why they are rocking the Xbox 360 version.

Xbox Live
Sure, PlayStation 3 has free online play, but Microsoft's Xbox Live is a premium service that allows for user-friendly match making and features a robust online community. Besides, it's much easier to locate friends and communicate with them. Considering that most of our closest buddies have Xbox 360s, it just makes sense to stick with that platform instead of playing lone ranger with Sony's black monolith.