Friday 7 December 2007

Codemasters Unveils its EGO Engine



Codemasters has taken the wraps off the enhanced middleware being used to power upcoming titles such as Race Driver: Grid and Operation Flashpoint 2: Dragon Rising.
The proprietary tech is actually an enhanced version of Codemasters’ Neon engine, which was put to such good effect when developing Colin McRae: Dirt.



Having been in development for over three years at Codemasters' Central Technology unit, the multiplatform engine has been renamed EGO Game Technology Engine to herald its evolution.



EGO’s development formed part of the £40.5m ($84.3m) Codemasters invested in game design and technical development in the 12 month fiscal period to June 30, 2007, and is now being employed to create a new damage and physics systems for Race Driver: Grid, and large-scale environments that will become battlegrounds in Operation Flashpoint 2: Dragon Rising.



"We made significant investments in our own cross-platform, multi-genre development solution in anticipation of the next generation console transition,” said Codemasters CEO Rod Cousens. “Now we are in a position to rev mature middleware technology to get the most from today's leading game systems.”



Codemasters Studios’ chief technology officer Bryan Marshall added, "With the EGO Engine we have technology that is specific to our needs and one that doesn't force us to compromise."

No comments: