This time around they don't want to make the battle areas so restricted. They don't want to make it like those other games where you can't exit an area until you defeat all of the appearing enemies. In most instances, if you can outsmart your opponents you should be able to run away. Although of course if you're really skilled at fighting, you may do that as well and find it easier to do. Basically they're giving you options.
When you receive damage from enemies, there are parts that can't be healed through auto healing. This is called the necrosis system. You can only hold 6 items this time around. One bad aspect about the last game is that there were too many healing items made available to use.
Certain damaged areas can only be healed through items.You can only hold 6 items this time around. One bad aspect about the last game is that there were too many healing items made available to use. They basically went back to its roots of life management for the game so that you can't overheal against bosses. Also, they're going make you think more about using potions. For example, do you use a healing item that recovers 50% life when you're only down 30? You can't really waste your healing items as much in this game.
This time when you try to use items with the d-pad, the game will pause momentarily so that you can think about which item(s) to use wisely, since you can only carry 6 this time. This time you can't waste your game over-recovery talisman. You can't do what you did in the last game and just use it up and then reset the game. Basically, the talisman will come with strings attached to prevent that.
There will be 4 difficulty levels. Level 2 will be recommended for those who cleared the first game. Level 3 for those pretty skilled and huge fans. Level 4 is made to be really hard. They're thinking about possibly altering how much damage you take and how many items you can carry depending on the difficulty. Those who have played the last game may find the lowest difficulty (shinobi no michi) [Ninja Dog] a little disappointing. In the last game I mean. But this time around it'll be more enjoyable and interesting [funnier] than the last game's "ninja dog".
Sunday, 30 December 2007
Amazing demo seen with graphics not thought possible on 360"

http://www.gameguru.in/features/2007/29/rumor-101-microsofts-metal-gear-for-the-xbox-360/
It seems absolutely impossible to notice that Microsoft is unfazed by Metal Gear Solid 4, the titan of all games released during the year on the PS3. Splinter Cell: Conviction might not be powerful enough to scratch our beloved Solid Snake, so Microsoft has decided to bring something as brilliant as the game on the 360.Word has it that the company is in collaboration with a highly talented studio that can give their 360 something way better than Snake
Microsoft Cooking Up an Enhanced Xbox 360 Controller?

By: César A. Berardini - "Cesar" Share This ArticleDec. 28th, 2007 12:02 am I should not have been talking about this until next year, but a story of a motion sensing add-on for the Xbox 360 controller forced me to interrupt my holiday break. First, let me tell you that the image floating around with supposed prototypes of a motion sensing Xbox 360 controller is FAKE.
The image in question, which you can see below, was taken from a Gizmodo article that showed the many prototypes Gyration and Bridge Design pitched to Nintendo in 2001; prototypes that eventually gave birth to the Wii controller.
TeamXbox.com can confirm that Microsoft has been researching alternative input technologies for the last two years, including vision-based recognition such as the one used on Xbox Live Vision, as well as motion sensing technologies similar to those seen in the Microsoft Freestyle Pro and the PlayStation 3 SIXAXIS.
Particularly, Microsoft has looked at ways to improve the right analog stick input and you’ll hear more about those efforts soon.
In the long run, there’s more than a first-party tilt mod in the works and TeamXbox.com will bring you a real list of next-generation Xbox controller prototypes soon.
Xbox LIVE Status
You may have noticed that the LIVE service has been having a few issues over the past few days. This includes things like signing in, matchmaking and account recovery. Not everyone has had problems, but I know some of you have and I wanted to give you and update. While the service was never completely offline, problems like this are not acceptable. The entire LIVE team has been working day and night to ensure that you can have a great LIVE experience. While we’re not done yet, I wanted to let you know that things are getting better each hour and that no one on the team is going anywhere until the job is done. Thanks for your patience.
Next week on Arcade: Metal Slug 3
Tuesday, 25 December 2007
Spiritlorre season greating & quick year rundown

Thanks all for checking out the blog this year, i really hope i've helped you guys out & given you all the information you need concerning the gaming industry.
Next year i will be expanding the blog & i will be writing more of the article myself, if there's anything i can do to improve the site please let me know as the blog is for you
This year has been a dam fine year for gaming, the quality of games has been outstanding.2007 has been one the most memorable gaming years for me.
Early 2007 starting strong straight out of the blocks with LOST PLANET,superb shooter with great graphics amazing boss battles & fantastic multilayer maps i will never forget the map where you start submerged underwater brilliant.
CRACKDOWN what a wonderful unexpected surprise, a complete riot & a joy to play taking on gang members or climbing buildings collecting orbs or juggling trucks with your firefly rocket launcher, coop is amazing to as you could be at either ends of the city a complete blast.
GHOST RECON WARFIGHTER 2 & RAINBOW SIX VEGAS two world class shooter,s also took so much of my time ghost recon solid single player campaign stunning visuals but must admit the multilayer side needs to move on.rainbow six vegas was blazing on both counts brilliant single player campaign with multiplayer pushing the bouderies way to go ubisoft.
FORZA MOTOSPORT 2 WOW!what a game, this stunning racer is so comprehensive its making my head spin just typing it,over 300 cars including cars packs & tracks to download, comprehensive car customisation to deep to go into,built in market place trade, buy, paint & auction house even give a car as a gift what the hell! Crisp detailed vibrant graphics with stunning physics & crash damage which really effects the way you drive, stunning a.i. too all running at 60fps the mind boggles, i could go on but you my drift lol..
GOTHEM 4 is off the chain is as simple as that, the weather effect,s are gorgeous & its not just not for show either it really has an impact on the way you drive puddles will slow you down & so on, awesome handling great cockpit view, great online mode amazing tracks & cities to rip your car around & the graphics are truly firing.
BIOSHOCK one of the best first person shooters to arrive on the scene since the mighty halflife, amazing use of the unreal engine stunning water effects compelling storyline, fantastic atmoshpere, big daddies.
F.E.A.R EXPANSION PACK What game do you know where you can approach your enemy slow down time perform a fly kick to the chest & pump them full of bullets at the same time yep its f.e.a.r, why is it so good well it has the best a.i. i have ever seen in a first person shooter its that's simple, they flank you they speak to each other verbal & with hand signals, enemy animation is superb as well as voice overs, atmosphere is also brilliant with great shadow effects for good measure a quality scfi horror.As for the weapons they could be the best ever.
TYPE 12 LASER CARBINE
DEPLOYABLE TURRETS
TG-2A MINIGUN
ANDRA MOD-2 MULTI ROCKET LAUNCHER
ARMACHAN TYPE-7 PATICLE WEAPON
ARMACHAN 10MM HV PENETRATOR
LP4 LIGHTNING ARCH
STRANGLEHOLD This game is a good old fashioned now brainer 3rd person shooter but boy is fun, just sit back and let those bullets fly john woo style, brilliant arcade action slick visuals destructable enviroments & a fun multiplayer riot to cap it all off, a satisfying blast indeed, the tequila gains are tops , you get precision aiming, bombs, & barrage, barrage being the best as you spin around in slow mow as doves fly dropping enemy at will exiting & fun.
MEDAL OF HONOUR AIRBORNE, Is this the best game in the world? hell no! is it fun play hell yes! a solid shooter indeed a nice blend of quality graphics open sandbox world where you can parachute in and start your campaign from anywhere along with great lighting gives this game its appeal, i enjoyed this one hats of EA.
ORANGE BOX This is the best bargain ever in gaming history, halflife 2 episode 1&2 plus portal & team fortress on disc stunning, in my humble opinion halflife 2 & the episodes are simply the best single player first person shooters i have ever played, no other game has ever got be so involved & gripped in a game like this one, the story, atmoshpere, visuals gameplay are the best, the pacing & set pieces & puzzles are great, character & enemies are so memorable, the last section in episode is just incredible, if your into first person shooters you must play this its a must.
HALO 3 the biggest game of the year & rightfully so. the best multplayer on the xbox 360 by a good stretch sure COD4 comes close but not closer enough in my opinion.
Brilliant visuals superb lighting, stunning 4 player coop campaign, the forge, huge levels, great enemy a.i, for those in the loop there,s no need to say much it just awesome online where it will be played for years to come, & its still got one thing now other online game has & that's match making! plus the amazing ability to watch all your games recorded at any angle, & send them to your mates.i love the theatre lobby where can all join in and watch a memorable frag fest OUTSTANDING!!!
CALL OF DUTY 4 Let me just start by saying the graphics are remarkable!! maybe the best this year, amazing multiplayer game which is deep & rewarding, the single player mode offers a compelling & exiting & engaging gaming experience, the effects & lighting are outstanding along with great particle effects really stand out.WOULD YOU BELIEVE THIS GAME IS ONLY 600P!! yep..
MASS EFFECT Ive only played one mission but that alone was enough! its blew me away its was like playing a dam movie.
SPRITLORRE GAMES OF THE YEAR
1 HALO 3
2 ORANGE BOX
3 FORZA 2
4 BIOSHOCK
5 GOTHEM 4
6 RAINBOW SIX VEGAS
7 LOST PLANET
8 MASS EFFECT
9 F.E.A.R. EXPANSION PACK
10 VIRTUA FIGHTER 5
There are a few more games COLIN MCRAE etc but i can,t mention them all i'm hungry lol, season greetings to all & many thanks Karis who first gave ne the idea for the blog "i won,t forget that" massive shout to, tag ulius, a hak, no1 mo,dam,ludi,kuma you have been a great flat mate, all the heads that I've been online with we have had a barn storming time playing halo 3 so many highlights & heart attacks its been unbelievable, i don,t think i,ve ever jump so high out of my seat winning these tight matches great stuff, can't wait for next year.
Devil May Cry Bundle Coming to Japan

PlayStation 3 isn't the only system getting some bundle love from Capcom. Microsoft Japan announced today the Xbox 360 Devil May Cry 4 Premium Pack, a hardware bundle that combines the 360 with the latest installment of Capcom's dramatic action hack-n-slasher.
The Japan-only bundle includes a Xbox 360 Standard Model, which is the Japanese version of America's Premium Pack, complete with a 20 gigabyte hard disk, wireless controller, media remote, HD AV cables and LAN cable. All hardware units in the bundle will have HDMI ports, so you'll get to experience the included retail copy of DMC4 in digital bliss.
Ps3 heated debate on 1up podcast
The 1UP podcast is considered by many the best of its kind on the Internet today, and this week's episode does not disappoint. Shane, the 1UP offices' only fan of Sony, and Garnett get entangled in a fierce explosive argument regarding the console wars; more specifically, the Online infrastructure of the consoles. Live and, coming soon, PlayStation Home.
The calm before the storm starts at the 2hour, 15min and 50second mark on the podcast. Tune in.
http://www.1up.com & go to podcast listen to the latest episode.
The calm before the storm starts at the 2hour, 15min and 50second mark on the podcast. Tune in.
http://www.1up.com & go to podcast listen to the latest episode.
BioWare Confirms Mass Effect Sequel
BioWare (accidentally?) announced today the title of the second volume in the Mass Effect series of novels, confirming also that there will be a sequel to the Xbox 360 exclusive.
Del-Rey Books and author Drew Karpyshyn have announced the title of the second volume in the Mass Effect series of novels: Mass Effect: Ascension. Set between the first and second game, the novel will arrive in Summer 2008.
When EA acquired BioWare, the future of the Mass Effect trilogy was in peril, but with the developer now confirming that there will be a second game, we are pretty sure the companies involved have come to an agreement.
Del-Rey Books and author Drew Karpyshyn have announced the title of the second volume in the Mass Effect series of novels: Mass Effect: Ascension. Set between the first and second game, the novel will arrive in Summer 2008.
When EA acquired BioWare, the future of the Mass Effect trilogy was in peril, but with the developer now confirming that there will be a second game, we are pretty sure the companies involved have come to an agreement.
Monday, 24 December 2007
Tuesday, 18 December 2007
Friday, 14 December 2007
DVDs holding gaming back?
What does it mean when PS3 games start appearing on DVD?
by: Chris Stead 13/12/2007
We noticed something a little strange today – we received PS3 preview and review code (provided to journalists only) on DVD format… not Blu-ray. We won’t point fingers or name names, but further research through our piles of discs revealed that this was not an isolated incident and that this phenomenon is restricted to games that are, or had been, released on the Xbox 360 as well. That is, multi-format games’ not all of them, but some of them.
On face value that didn’t seem particularly weird – after all, most multi-format games are indistinguishable across the consoles - but we couldn’t shake the feeling of being sold short. Really, shouldn’t there be some type of PS3 specific optimisation that makes use of this all-powerful Blu-ray format? Given that developers have access to an extra, what, 20-odd gig with Blu-ray, shouldn’t games be stepping up?
Then it hit us: it’s not worth their while. If you build a multi-format game across Xbox 360 and PS3 right now, you have two options: design the game separately for each format or design one game, that maximises the capacity of the smaller format... i.e. DVD. Obviously the second option makes much better business sense, especially given that the PS3’s install base is only just starting to show life, ensuring that any extra costs incurred by redeveloping the game specifically for the system are unlikely to be recovered. So yes, we’ll get our game on a Blu-ray disc but don’t let the label fool you: in many multi-format games it’s still a DVD experience.
And then something else hit us, even harder. The progression of gaming, in general, has been bottlenecked by the bloody DVD!
This looks bad on Microsoft, despite the fact it is Sony’s Blu-ray not been properly utilised. In fact, it is becoming apparent that Microsoft really screwed Sony, and by extension us gamers, over in this generation. In their effort to be first into market they built a next-gen machine on old-gen technology, releasing the Xbox 360 with a standard DVD drive and not an HD-DVD drive.
But by being first, Microsoft gained the better market position, and now has an install base that demands that it is the lead format for developers – or in simpler terms, developers can make more money from a game through the Xbox 360, than the PS3. And the Xbox 360 is restricted to DVD. Worse still, Microsoft didn’t go with a hard-drive as standard, further restricting developer freedom.
At the moment, you could argue that it doesn’t really matter. Call of Duty 4 is just one example of how games can kick serious arse at a maximum of 9GB. But Microsoft’s lack of forethought, or worse still their knowing decision to just run with DVD at the cost of the industry’s long-term future, will bite them on the arse. The PS3 is starting to get games, good games, and it’s becoming more reasonably priced. The install base will grow and sometime, maybe in late 2008 or in 2009, we will reach a tipping point and the PS3 will become big enough to be chosen as the lead format. This will open the doors for developers to wash their hands of DVD limitations and develop primarily for both Blu-ray and a standard hard-drive. It’ll come like an avalanche – if the PS3 catches up on the Xbox 360, it will surge ahead.
What for Microsoft’s Xbox 360 then? Down-sized, compressed and ugly ports? Games on five discs? At the very least we’re talking a new HD-DVD and hard-drive as standard SKU, but most likely we’re talking a new console altogether. We get the impression developers want that freedom of a hard-drive and greater storage space – surely it is harder to have to squish everything in to 9GB. We’re already seeing Xbox 360 games like Blue Dragon appearing on more than one disc, like latter releases in the PS2 catalogue.
But for right now, these PS3 games on DVD are an embarrassment to the industry. Ok, so you’ve got a game that doesn’t need more than 9GB of space – congratulations. But you’re burning to, and consumers are paying for, Blu-ray discs. So fill the bloody thing! Whatever happened to those ‘you’ll get the game, and the movie, and all the bonus features, all on the same disc’ crap we were being sold a few years back? You’ve already made demos and trailers right? Stick ‘em on there too! Make us believe that there is somewhere in this generation for gaming to go.
by: Chris Stead 13/12/2007
We noticed something a little strange today – we received PS3 preview and review code (provided to journalists only) on DVD format… not Blu-ray. We won’t point fingers or name names, but further research through our piles of discs revealed that this was not an isolated incident and that this phenomenon is restricted to games that are, or had been, released on the Xbox 360 as well. That is, multi-format games’ not all of them, but some of them.
On face value that didn’t seem particularly weird – after all, most multi-format games are indistinguishable across the consoles - but we couldn’t shake the feeling of being sold short. Really, shouldn’t there be some type of PS3 specific optimisation that makes use of this all-powerful Blu-ray format? Given that developers have access to an extra, what, 20-odd gig with Blu-ray, shouldn’t games be stepping up?
Then it hit us: it’s not worth their while. If you build a multi-format game across Xbox 360 and PS3 right now, you have two options: design the game separately for each format or design one game, that maximises the capacity of the smaller format... i.e. DVD. Obviously the second option makes much better business sense, especially given that the PS3’s install base is only just starting to show life, ensuring that any extra costs incurred by redeveloping the game specifically for the system are unlikely to be recovered. So yes, we’ll get our game on a Blu-ray disc but don’t let the label fool you: in many multi-format games it’s still a DVD experience.
And then something else hit us, even harder. The progression of gaming, in general, has been bottlenecked by the bloody DVD!
This looks bad on Microsoft, despite the fact it is Sony’s Blu-ray not been properly utilised. In fact, it is becoming apparent that Microsoft really screwed Sony, and by extension us gamers, over in this generation. In their effort to be first into market they built a next-gen machine on old-gen technology, releasing the Xbox 360 with a standard DVD drive and not an HD-DVD drive.
But by being first, Microsoft gained the better market position, and now has an install base that demands that it is the lead format for developers – or in simpler terms, developers can make more money from a game through the Xbox 360, than the PS3. And the Xbox 360 is restricted to DVD. Worse still, Microsoft didn’t go with a hard-drive as standard, further restricting developer freedom.
At the moment, you could argue that it doesn’t really matter. Call of Duty 4 is just one example of how games can kick serious arse at a maximum of 9GB. But Microsoft’s lack of forethought, or worse still their knowing decision to just run with DVD at the cost of the industry’s long-term future, will bite them on the arse. The PS3 is starting to get games, good games, and it’s becoming more reasonably priced. The install base will grow and sometime, maybe in late 2008 or in 2009, we will reach a tipping point and the PS3 will become big enough to be chosen as the lead format. This will open the doors for developers to wash their hands of DVD limitations and develop primarily for both Blu-ray and a standard hard-drive. It’ll come like an avalanche – if the PS3 catches up on the Xbox 360, it will surge ahead.
What for Microsoft’s Xbox 360 then? Down-sized, compressed and ugly ports? Games on five discs? At the very least we’re talking a new HD-DVD and hard-drive as standard SKU, but most likely we’re talking a new console altogether. We get the impression developers want that freedom of a hard-drive and greater storage space – surely it is harder to have to squish everything in to 9GB. We’re already seeing Xbox 360 games like Blue Dragon appearing on more than one disc, like latter releases in the PS2 catalogue.
But for right now, these PS3 games on DVD are an embarrassment to the industry. Ok, so you’ve got a game that doesn’t need more than 9GB of space – congratulations. But you’re burning to, and consumers are paying for, Blu-ray discs. So fill the bloody thing! Whatever happened to those ‘you’ll get the game, and the movie, and all the bonus features, all on the same disc’ crap we were being sold a few years back? You’ve already made demos and trailers right? Stick ‘em on there too! Make us believe that there is somewhere in this generation for gaming to go.
November NPDs: Microsoft's Reaction
While it was always going to be tough for Sony to put a good spin on the latest NPD figures, for Microsoft, things were a little easier. The 360 kicked the PS3's arse, a 360 release topped the software sales charts and two Microsoft first-party titles (Mass Effect & Halo 3) made the top 10. And aside from a failed attempt to gain "victory" for the month by citing "most dollars spent" (sorry MS, we count numbers sold, not dollars spent), that's exactly what they focused on
Xbox 360 - Consumers voting with their wallets, Xbox 360 winning this holiday
Fueled by the greatest holiday lineup in video game history, consumers spent more holiday dollars on Xbox 360 consoles, games and accessories than any other platform in the month of November according to NPD.
#1 in Game Sales: Four of the Top Ten Titles are on Xbox 360, compared to three on the Wii and two on the PS3.
Xbox 360 holds the #1 title with "Call of Duty 4: Modern Warfare" (Activision), selling nearly 1.5 million units on Xbox 360, compared to 444,000 units on the PS3.
#1 in Total Revenue: Xbox 360 leads in total revenue with $763 million compared to $587 million for Wii and $364 million for PS3 according to NPD.
#1 in Game Quality: Xbox 360 delivers the highest-rated games lineup this generation, with 6 out of the top 10 rated games through the end of November according to Metacritic, the world-wide authority in entertainment reviews.
Xbox 360 - Consumers voting with their wallets, Xbox 360 winning this holiday
Fueled by the greatest holiday lineup in video game history, consumers spent more holiday dollars on Xbox 360 consoles, games and accessories than any other platform in the month of November according to NPD.
#1 in Game Sales: Four of the Top Ten Titles are on Xbox 360, compared to three on the Wii and two on the PS3.
Xbox 360 holds the #1 title with "Call of Duty 4: Modern Warfare" (Activision), selling nearly 1.5 million units on Xbox 360, compared to 444,000 units on the PS3.
#1 in Total Revenue: Xbox 360 leads in total revenue with $763 million compared to $587 million for Wii and $364 million for PS3 according to NPD.
#1 in Game Quality: Xbox 360 delivers the highest-rated games lineup this generation, with 6 out of the top 10 rated games through the end of November according to Metacritic, the world-wide authority in entertainment reviews.
Tuesday, 11 December 2007
The Bourne Ultimatum (HD DVD) review

The Movie Itself: Our Reviewer's Take
Until 'The Bourne Identity' hit screens in 2000, the spy genre was in pretty sorry shape on the big screen. The James Bond franchise had long since become a parody of itself with an series of increasingly ridiculous installments, while Tom Cruise's 'Mission: Impossible' series had some cool moments but was still a hit-or-miss affair. It was really 'Identity' that ushered in a new era for the spy thriller -- one that was gritty, realistic and refreshingly free of gadgets and gimmicks.
The rare sequel to actually outgross its predecessor, 2003's 'The Bourne Supremacy' was so well-received that it created an unusual hunger for 'The Bourne Ultimatum,' which enjoyed an even better opening weekend. In terms of world-wide box office receipts, 'Ultimatum' now stands as the most successful of the 'Bourne' trilogy, which is rare cinematic feat indeed. This success is a testament not only to the series' highly-praised action sequences, but also the complexity of its story and the appeal of the Jason Bourne character. Bourne may not exactly be a new generation's James Bond, but he's certainly the closest modern cinema has seen to his heir apparent.
ADVERTISEMENT
Viewers who are intimately familiar with the first two films in the series will likely get the most out of 'Ultimatum's convoluted narrative, but the film works well enough as a self-contained thrill ride even if you don't remember every single plot detail of the past two entries. As the movie begins, Bourne is inadvertantly drawn out of hiding by British investigative reporter Simon Ross (Paddy Considine), who has been trying to uncover the secrets of Project Treadstone, now upgraded to new operation called Blackbriar. During the meeting with Ross, Bourne's memories are triggered once again, and he renews his quest to solve the riddle of his mysterious background.
Of course, the CIA has been tracking his correspondence with Ross, and Pamela Landy (Joan Allen) is again back on the case. Only this time, she's got higher-ups (David Straithairn and Scott Glenn) breathing down her neck, and further complicating the government's pursuit is wayward operative Nicky Parsons (Julia Stiles), who will eventually risk her life and career to help Bourne. While racing across four continents, Bourne will not only have to use every trick in the book to elude capture, but must somehow make his way back to the States and into the inner-most sanctums of the CIA itself if he is to finally uncover the secret of his identity.
As directed by Paul Greengrass (who also helmed 'Bourne Supremacy'), 'Ultimatum' may be the most impressive of the 'Bourne' films in terms of elevating cinematic integration of exposition and action into an art form. This is pure information overload, but because the execution of the suspense sequences is so intense, we are held in a constant state of rapt attention. Watching 'Ultimatum,' the audience literally becomes Jason Bourne, and like him, we are constantly on alert for fear of missing a crucial bit of information integral to our survival. Slyly, Greengrass uses camerawork and editing as co-conspirators in this gleefully shameless manipulation, and the film simply never stops for a second to let us catch our breath. 'Ultimatum' truly relies on the intelligence of its audience, demanding that we pay attention -- even if we're left wrung out and exhausted by the end of the ride.
Admittedly, as fast-paced and consistently engaging as 'Ultimatum' is, there is a certain sense of deja vu that permeates many of the scenarios and setpieces. Case in point is the car chase, which is certainly as adrenaline-fueled as those in the previous 'Bourne' films, but doesn't really offering anything we haven't seen before (it certainly isn't central to the main plot). Likewise, our emotional engagement with the Bourne character can't quite stack up to earlier entries. Although Damon is certainly up to the task, the absence of his great love Marie (Franka Potente, seen here only briefly in flashback) often leaves the character only with cold detachment. The film does try to expand upon the relationship between Bourne and Parsons to add some heat, but the dewey-eyed Stiles doesn't have the same fire as Potente, and though I enjoyed her scenes, there is a distinct feeling of efficiency triumphing over emotion throughout much of 'Ultimatum.'
Still, 'Ultimatum' is quite satisfying because unlike so many other series of its type, it doesn't cheat us of the closure to the story and the character arcs set up in the first two films. Bourne does finally decipher all the clues to his past, and his case with the CIA is closed shut. Of course, the filmmakers have still left themselves just enough wiggle room to bring Bourne back for a series of new adventures some day, but I can't say I blame them. Like the end of the 007 flicks always say, "James Bond will return..." -- so why not Jason Bourne? But regardless of whether there ever are any future 'Bourne' films or not, 'Ultimatum' is a perfectly fitting capper on a truly superlative cinematic trilogy.
The Video: Sizing Up the Picture
If you're familiar with the first two installments in the Jason Bourne series, then you probably already know what to expect from the visual look of 'The Bourne Ultimatum.' Grainy, desaturated and with nary a static shot in film's entire 115-minute runtime, the intentionally rough sheen of 'Ultimatum' certainly doesn't help it in terms of delivering the kind of ultra-clean, super-slick look of the best high-def transfers, but as a representation of the source material this HD DVD is aces.
Universal presents 'The Bourne Ultimatum' in 1080p/VC-1 video, framed accurately at 2.40:1 widescreen. The source is grainy almost throughout, but it's otherwise clean with no blemishes, dirt or other defects. Contrast is appropriately on the hot side, but blacks hold firm and there is little severity to the "crush" on the low end of the scale, leaving shadow details surprisingly supple. Colors are almost uniformly desaturated, and most scenes skew towards blue or green, so don't expect rich orange fleshtones. Still, hues are quite stable and never bleed or fuzz-out, so I was generally impressed with the level of depth and detail, considering the source. Universal has also delivered a top-notch encode -- even with the intense level of fast motion throughout 'The Bourne Ultimatum,' the image never breaks up or suffers from compression artifacts.
The Audio: Rating the Sound
As good as 'Bourne Ultimatum' looks, it sounds even better. This is a reference-quality Dolby TrueHD 5.1 Surround track (48kHz/24-bit), and one that is equally powerful in terms of envelopment and impact.
'Ultimatum' is exciting because it understands the value of contrast -- Bourne's moments of quiet introspection are heightened by the loud bursts of action, and vice versa. Like its title character, the sound mix is constantly on the move -- even when the bullets aren't flying fast and furious, the techno-fueled score is always humming along, so there's never a dull moment. Realism and heft to the entire 360-degree soundfield is exceptional, with great clarity to discrete effects and seamless pans between channels. Subtle ambiance is better than I anticipated, with bleed of the score again excellent and the attention paid to fine sonic details fantastic. Director Paul Greengrass often makes clever use of subtle aural cues to inform us of Jason Bourne's state of mind (a ringing telephone, footsteps outside a door, etc.) and it's all rendered here with creativity and great care.
Lest anything think there is no bombast to 'Ultimatum,' think again. Dynamics are fantastic, from the subwoofer-shaking low bass (there is some serious rumble in nearly every one of the film's many action scenes) to the finely-attenuated higher end of the spectrum. Finally, unlike so many other action films, dialogue is actually important to 'Bourne Ultimatum,' and happily the mix is perfectly balanced. I never suffered any volume level problems (a real pet peeve of mine), so feel confident that if you crank this puppy up, you can safely put down your remote for the rest of the flick. A tremendous five-star audio experience.
The Supplements: Digging Into the Good Stuff
'The Bourne Ultimatum' is Universal's biggest hit of 2007, so they've pulled no punches when it comes to producing a full-fledged special edition for the film's video release. Both the HD DVD and the standard-def DVD versions of the film come with a healthy assortment of extras that by themselves would be pretty satisfying, but add to that some great exclusives (see the "HD Extras" section below), and this HD DVD version easily lived up to my expectations.
Audio Commentary - Director Paul Greengrass flies solo here, and as he's proven on his past tracks (particularly 'United 93') he is an articulate and comprehensive narrator. Although he gets a bit bogged down at the beginning of the track with the technical, he quickly opens up the discussion to talk at surprising length about the intricacies of the story, both in comparison to the original novels as well what needed to be restructured in order to make 'Ultimatum' work as a self-contained film. Greengrass also doesn't shy away from some of the controversies that surrounded the shoot, particularly the endless reshoots (which star Matt Damon complained about at length to the press) and working in multiple foreign locations. A great track.
Featurette: "Man on the Move: Jason Bourne"(HD, 24 minutes) - This "on location" travelogue is an often breathless look at the fast-paced shoot, divided by location into five parts: Moscow, Paris, London, Madrid and Tangier. The mix of behind-the-scenes footage and on-set cast & crew interviews (with Greengrass, producer Frank Marshall, star Damon, as well as Joan Allen, Julia Stiles and Brian Cox) doesn't re-invent the wheel, but it's edited in such a deft and entertaining manner that it's superior to most EPKs.
Additional Featurettes (HD, 22 minutes) - These three vignettes further pick apart the film's most exciting action sequences: "New York Chase" (11 minutes), "Planning the Punches" (5 minutes) and the "Rooftop Pursuit" (6 minutes). This is culled from the same batch of making-of material as the main featurette but is again expertly edited, especially "Planning the Punches," which somehow manages to make the staging of a scene with a zillion cuts actually comprehensible.
Deleted Scenes (SD, 12 minutes) - This assemblage of scenes is comprised mostly of extensions, with the majority of new material adding to the scenes at the CIA, as well as a bit more with Damon's character's memories regarding his eventual metamorphosis into Jason Bourne. Though formatted for 16:9 screens, the scenes appear to be upconverts from standard-def.
HD Bonus Content: Any Exclusive Goodies in There?
Carrying on the tradition it set with the first two 'Bourne' titles on HD DVD, Universal has packed 'The Bourne Ultimatum' with an array of high-def exclusives. But this is by far the most cutting-edge of the bunch, with graphic- and web-based materials to go along with the traditional picture-in-picture commentary, all nicely wrapped up in the studio's "U-Control" interface.
Picture-in-Picture - Easily matching the video commentaries on the first two 'Bourne' discs, this is another fine assemblage of cast & crew interviews (culled from the same materials as the featurettes), with even better behind-the-scenes footage. All three of the 'Bourne' PiP tracks work so well because the producers use the on-screen action as a counterpart to the making-of content. It's the perfect marriage of technology with substance, and does what all good tracks should do -- it greatly enhances our understanding of the filmmaking process.
Interactive Game: "Be Bourne Game" - Activate the game as you watch the film itself, and as you progress through the narrative you'll be prompted to analyze pre-marked 30-second segments. Once the clip is done, you'll be tested on the visual and narrative information you retain. This is kinda fun, although I got a bit tired after a few clips due to the repetition of the exercise. Note that you will receive a score at the end of the game, and you can go online (assuming your player is web-connected) and share your results with others.
Blackbriar Files - This text- and graphic-based overlay delivers real-time statistics on the various gadgets and locations on display throughout the film's runtime. Everything from a cell phone to the CIA building has a digital dossie of info, although personally I found much of it too banal. I think if some sort of game-like function were integrated into something like this, it would make things a bit more interactive and just plain fun.
"Get More Info" - This is certainly least interesting of the exclusives. Essentially paid advertising for the Volkswagen Toureag (Bourne's car in the film), this feature delivers various details on the vehicle (horsepower, etc.), and you can go online (again if you're web-connected) to download even more info. Sorry, I'm just not "buying" this one.
MyScenes - Universal's now-standard custom bookmarking function, allowing you to save your favorite chapters for playback even after you eject the disc. You can also go online and share them with other registered users in the Universal HD DVD community.
Easter Eggs
No easter eggs reported for 'The Bourne Ultimatum' yet. Found an egg? Please use our tips form to let us know, and we'll credit you with the find.
Final Thoughts
'The Bourne Ultimatum' easily holds its own against the first two entries in the Jason Bourne franchise -- no small accomplishment, considering 'The Bourne Identity' and 'The Bourne Supremacy' are two of the best spy thrillers since the era of vintage James Bond. This HD DVD is also a winner -- great video, audio and supplements (complete with high-def exclusives) make this a stellar package in every respect. If you are at all a fan of Jason Bourne, this one's a no-brainer.
Even in japan 360 still holds the highest attach rate
Nintendo
Hardware = 3,945,429 through Dec 2/07 (MC)
Tie Ratio = 2.60
Sony PS3:
Hardware = 1,440,642 Through Nov 25/07
Tie Ratio = 1.95
Microsoft X360:
Hardware = 509,314 through Nov 25/07
Tie Ratio = 3.93
Hardware = 3,945,429 through Dec 2/07 (MC)
Tie Ratio = 2.60
Sony PS3:
Hardware = 1,440,642 Through Nov 25/07
Tie Ratio = 1.95
Microsoft X360:
Hardware = 509,314 through Nov 25/07
Tie Ratio = 3.93
GRAW 3 Coming YES YES!!!!

I was a huge fan of the first GRAW that came along and showed everyone the 360's potential. I became a bigger fan when GRAW 2 released with a new story and polish that made for a much tighter game. Now it looks like we should be expecting GRAW 3 with even more features to launch the franchise into the stratosphere. The third installation in the GRAW series will be built with an entirely new engine but continue the Mexican terrorist story line the first two games established. This story is supposed to wrap up the events in Mexico as well as tie into Tom Clancy's Endwar story line (you can control Ghost and Slinter Cell units in Endwar). Multiplayer and the single player campaign are expected to be built by the same team so there wont be the usuall glaring differences between the two components (maybe there will be a cover system in multiplayer now). The first two GRAW's released a year apart, so if that precedent holds for the third game get ready to step in Captain Mitchell well worn combat boots around March 2008.
Mass Effect Sells One Million in First Three Weeks

The incredibly enjoyable space opera that is Mass Effect is enjoying quite the sales surge in its first three weeks out on store shelves. Microsoft confirms that the game from Bioware has sold over a million copies globally in the short time it has been available. I thought this game had kind of a slow start, but I guess not. The game has managed to triple its expected sales of November that were set at 328,000 copies sold. I guess the planned trilogy was a good idea after all. Could this be the next huge exclusive hit and system seller for the 360 thats breathing down the necks of Halo 3 or Gears of War? Well now that EA owns Bioware and therefore Mass Effect, Microsoft is going to have to start making some deals fast. Either way I am glad that this game has been as successful as it has because it really deserves to sell well and I really hope it stays a 360 exclusive (doubtful when EA is involved). If you haven't gone out and bought Mass Effect, then you need to follow in a million of your fellow 360 gamer's footsteps and head out to your nearest retailer (you wont be disappointed).
spiritlore recommends bose 10/10

BOSE® on-ear headphones deliver clean, rich sound in a small, light, on-ear design. Just slip them on and enjoy high-performance audio – engineered exclusively by Bose.
You'll hear deep lows. Clear mids. Sweet highs. Distinct separation of instruments. Try them with your favourite tracks and you just may find nuances you never heard before.
Lightweight and comfortable
You may also find yourself forgetting you have them on. BOSE® on-ear headphones weigh less than 150 grams. Their ear cups are softly padded with memory foam that gently conforms to the shape of your ears. And they're designed to rotate from front-to-back and top-to-bottom – for enhanced fit that reduces pressure points. You can wear them comfortably for hours on end.
Exclusive technologies for quality on-ear sound
BOSE® on-ear headphones feature proprietary BOSE® technologies that produce high-quality audio in this compact on-ear design. The unique TriPort® acoustic headphone structure provides excellent low-frequency output and helps create a wide range of audio from such small, lightweight ear cups. There's no need to push buttons or adjust knobs, and no batteries are required. You just plug in and experience full-bodied, well-balanced audio that brings out the details in your music.
On-the-go BOSE® audio
These headphones make great commuting partners. They include two detachable audio cables of different lengths. Use the shorter 0.4m cable with armband or shirt-pocket connections, or link it to the standard 1.1m cable when you need added reach. Both cables attach to just one ear cup, so there's less tangling than with conventional "Y" cables. BOSE® on-ear headphones also feature a collapsible headband and fold-flat ear cups. To pack them away, simply fold the cups flat, pivot them into the centre of the headband and tuck them into their compact carrying case.
One listen is all it takes
Whatever your listening pleasure, we think BOSE® on-ear headphones will make it even more pleasurable. Try them yourself for 30 days, risk free.* Use them with portable media players, at the office and at home. One listen is all it takes to hear the difference BOSE® technologies make.
Best headphones i've ever had. £115.00 bose shop regent st london. or bose.co.uk
Subscribe to:
Posts (Atom)

