Saturday, 4 August 2007
Second Rainbow Six Game out in October ??
Anyone who has played Ubisoft's excellent Rainbow Six Las Vegas through to the end in single player mode will know that there is a sequel planned, hence the rather unsatisfactory ending to the game.Well it would appear that the second version of the game is called Rainbow Six: Vegas Bishop and it should be with us towards the end of October.
Yeah right!!!! what ever lol
Take-Two Shares Plunge on GTA IV Delay
Sony: GTA IV Won’t "Make or Break" PS3
Rumour: Tokyo Game Show 07 SEGA Game List
A leaked lineup list from SEGA’s TGS roster of titles lists Shenmue III for the Xbox 360. Other titles on that list include Space Channel 5 part 3, and Jet Set Radio Next (or Jet Grind Radio stateside). Chu Chu Rocket is also listed as a title coming to the Xbox Live Arcade - A HAK
http://www.xbox360rally.com/mill-o-rumour-shenmue-iii-for-xbox-360/
http://www.xbox360rally.com/mill-o-rumour-shenmue-iii-for-xbox-360/
PS3 FOR£349.99 £399.99 BUNDLE!!!!!
Playstation 3 (60 GB HDD) + Formula 1 Championship Edition + Resistance fall of Men + SixAxis controller
£399.99
MAN ITS A FREAKING SUPER BARGAIN
GTA IV delay may force another PS3 price cut
Friday, 3 August 2007
SKATE Dated, Demo Coming
EA Drops Online Support for Ageing Titles
As of September 1, the likes of FIFA World Cup 2006, Madden 06 and Tiger Woods 06 will face the chop, along with a range of other titles on numerous platforms, next-gen included.
The titles subject to the move will therefore only be multiplayer playable in offline mode, although the aforementioned key franchises should be receiving their annual yearly updates in the form of 2008 editions a few weeks prior to the online shutdown.
The titles subject to the move will therefore only be multiplayer playable in offline mode, although the aforementioned key franchises should be receiving their annual yearly updates in the form of 2008 editions a few weeks prior to the online shutdown.
Weekly PS3 Sales Double in Japan
GOTHEM RUMORS
Call of Duty 4 Earns More Than 40 Awards and Honors
Sega explains why VF5 360 is online and PS3 isn't
Sega of America’s VP of Marketing Scott Steinberg has blamed the rush to get the PS3 version of Virtua Fighter 5 to market as the main reason for the game not being online.
When quizzed as to why the PS3 version of VF5 wasn’t playable online when the 360 version will be, Steinberg told Next-gen.biz that Sega simply “wanted to go to market quickly with the PS3 SKU”, ensuring AM2’s mind blowing beat ’em up was out in time for the console’s launch window.
Steinberg continued, saying that the AM2 staff are “perfectionists” and that, “they have always been concerned about lag time and that game is as real and pure as a fighting game gets. It doesn’t play around, it takes itself very seriously, and they didn’t want that lag online to be a barrier to people’s experience of the purity in gameplay.”
So given the choice between a lengthy optimisation process for online play or forfeiting PSN play to get the game out early on, Sega and AM2 opted for the latter.
In the case of the 360 version, however, Steinberg said that AM2 “felt that with the 360 they could make online happen” and that the company was “surprised” when after months of trials and tests, AM2 said the 360 incarnation of VF5 would be online with “almost unnoticeable” lag.
When quizzed as to why the PS3 version of VF5 wasn’t playable online when the 360 version will be, Steinberg told Next-gen.biz that Sega simply “wanted to go to market quickly with the PS3 SKU”, ensuring AM2’s mind blowing beat ’em up was out in time for the console’s launch window.
Steinberg continued, saying that the AM2 staff are “perfectionists” and that, “they have always been concerned about lag time and that game is as real and pure as a fighting game gets. It doesn’t play around, it takes itself very seriously, and they didn’t want that lag online to be a barrier to people’s experience of the purity in gameplay.”
So given the choice between a lengthy optimisation process for online play or forfeiting PSN play to get the game out early on, Sega and AM2 opted for the latter.
In the case of the 360 version, however, Steinberg said that AM2 “felt that with the 360 they could make online happen” and that the company was “surprised” when after months of trials and tests, AM2 said the 360 incarnation of VF5 would be online with “almost unnoticeable” lag.
360 hd dvd
Xbox 360 HD DVD player sales rise 1,000%
What happens when you discount the price on the Xbox 360 HD DVD player and throw in five free movies? They sell more than they did before. Looking through Amazon.com's sales rank movers and shakers, the Xbox 360 HD DVD player's sales increased over 1,000% since the $20 price drop.
I hope the do this in europe.
Thursday, 2 August 2007
BREAKING NEWS GRAND THEFT AUTO IV DELAYED
The game was originally scheduled for October this year during Take-Two's fiscal Q3 2007, but now the game will release during the publisher's fiscal 2008 Q2, ending April 2008.In a statement, Take-Two offered few details on the reasoning for the change, simply saying the delay is "due to additional development time required to complete the title."CEO Ben Feder added in a statement, "Obviously, we are very disappointed to reduce guidance after having previously reaffirmed it. Other than a matter of timing, the movement of Grand Theft Auto IV does not compromise Take-Two in any way. We are in sound financial condition and have a great product line up."During a short-notice conference call, analyst pried further to find out more specific reasoning behind the delay.Still, Take-Two execs offered no real specifics. "We don't think it's helpful or beneficial to go into exact details of what the technological issues are," said chairman Strauss Zelnick. "...I will say that the reason that it is being delayed is almost strictly technological."Zelnick made clear that the decision to delay the game was literally made just today after the latest build review yesterday, although rumors of a delay had surfaced weeks ago. "We do believe it was the right decision," he said. "We felt that delivering a product that didn't meet our standards wasn't and acceptable path. We will not choose the expediency of an on-time delivery of a less-than-exceptional product over the long-term success of the Grand Theft Auto franchise, or anything else we release for the matter."The upside is that this monster release will avoid other big holiday titles, namely Microsoft's Halo 3.The firm said titles such as BioShock, Bully: Scholarship Edition, Table Tennis (Wii) and 2K Sports titles will carry Take-Two through the rest of the year, including the busy holiday season.Zelnick said the delay "does not compromise Take-Two in any way."GTA IV will release on Xbox 360 and PS3.In effect, Take-Two dropped its guidance for the fiscal year ending October 31, 2007. The firm expects revenue for the year to be in the range of $950 million to $1.0 billion and net loss per share of $1.25 to $1.35.For the third quarter ended July 31, 2007, Take-Two expects revenue in the range of $195 million to $205 million, with a net loss per share in the range of 65 cents to 70 cents.For the fourth quarter ending October 31, the firm anticipates net revenue in the range of $275 million to $300 million, with a net loss per share in the range of 5 cents to 10 cents.Rockstar founder Sam Houser said in a statement, "The game is huge and is pushing the hardware platforms to their absolute limits. The top engineers from Sony and Microsoft are working closely with the team in Edinburgh right now, helping us to fully leverage the power of both platforms. As always, our goal is to surpass even the wildest expectations of the game's fans, and to create the ultimate high definition video game experience."The company is "highly confident" that it will be able to deliver GTA IV in final form by the announced fiscal Q2 period.
Bizarre Creations Responds To PGR4 and DVD Capacity
Word that Project Gotham Racing 4 had to scrap content to fit the capacity of the game on a DVD game disc on the Xbox 360 went ablaze through the 'net in the last day. Not so speedy, says Bizarre Creations today. To the point, quoting Bizarre Creations: "We've never had to cut content to fit on the disc, and we probably never will." The weather system is cited as the focus for Bizarre Creations this time around in PGR4. A series of screens were provided to backup the variety of lighitng/weather conditions.
Tiger Woods 08 Photo Game face
Put yourself in the game like never before. Upload real-life photographs of yourself, friends, and family to create in-game characters that look just like the real thing. No artistic skill required! Take photos of yourself or your friends and create a realistic, lifelike digital double that actually plays in Tiger Woods PGA TOUR 08. Use either the Xbox Live Vision Camera or any digital camera to take the photos, and then upload them to the Tiger Woods PGA TOUR 08 website. You can generate up to eight different faces to apply to your custom golfer(s). Once a Photo Game Face is generated, you can then edit it using the traditional Game Face features like adding hair, glasses, etc.
Fork Particle Joins Xbox 360 Tools & Middleware Program
Fork Particle, Inc. has announced that its powerful particle systems SDK middleware solution, Fork Particle Dev SDK, is now a certified Microsoft Xbox 360 tool and middle. Below is the press release with the announcement: Fork Particle Joins XBOX 360 Tools & Middleware Program Pleasanton, CA – June 25, 2007 – Fork Particle, Inc. today announced that its powerful particle systems SDK middleware solution, Fork Particle Dev SDK, is now a certified Microsoft Xbox 360 tool and middle. Fork Particle is pleased to give Xbox360 game developers access to Fork Particle Dev SDK. The toolkit enables developers to create high quality particle system special effects to enhance visual quality of their products. The solution come complete with particle effects authoring tool Particle Studio, Run-Time particle simulation engine, and embedded Live Tuner for live update in-game editing capability. CEO Noor Khawaja, who founded Fork Particle Incorporated three years ago, expressed his excitement about the company joining the Xbox360 middleware program. He invited game developers to experience the easy integration of the particle system pipeline into their project and enjoy the authoring tool to create spectacular special effects. “Fork Particle is committed to raise the bar for particle system effects in video games. Our professional and easy to use toolkit lets game developers focus on special effects production to bring out the ‘Wows!’ in their products”, commented Khawaja. About Fork Particle, Inc. Fork Particle is the leading Tools and Middleware Company that provides advanced real-time particle system special effects simulation and authoring solutions to game and simulation developers. The particle system technology is licensed by Electronic Arts and other major game developers. The toolkit enables developers to create high quality particle system special effects to enhance visual quality of their products.
BIOSHOCK
Biologically mod your body with plasmids: genetic augmentations that empower you with dozens of fantastic abilities. Send Electrobolts storming from your fingertips, unleash a swarm of hornets hatched from the veins of your arms, strategically turn enemies against one another with irritants.
Take control of your world by hacking devices and systems: reprogram enemy security bots into personal bodyguards, modify vending machines to change prices, and transform machine gun security turrets into powerless pieces of metal.
Upgrade your weapons at Fire-For-Effect stations located through Rapture: Craft variants of ammo and plasmids by picking up materials in the city to modify them at U-Invent kiosks.
Experiment with different battle techniques with BioShock’s free form combat options: gameplay scenarios can be approached with a variety of weapons, active and passive plasmids, environmental objects utilization, exploitation of political alliances, or a combination of techniques. Find your style but know when to adapt.
Explore an incredible and unique art deco world: hidden deep under the ocean, vividly illustrated with realistic water effects and truly next generation graphics.
Make meaningful and mature decisions that culminate in the grand question: do you exploit the innocent survivors of Rapture to save yourself… or risk all to become their savior?
Wednesday, 1 August 2007
Tuesday, 31 July 2007
PRICE DROP
Subscribe to:
Posts (Atom)