With HD-DVD officially dead in the water, rumors have started circulating that Microsoft is about to dump the format too, and bring out a Blu Ray enabled Xbox 360 as earlier as May 2008! Smart House apparently has the inside word and it would seem that internal testing has been underway for quite some time!
Insiders at Microsoft in the USA have told SmartHouse that Microsoft has already configured a standalone Blu-ray player that can be connected into an Xbox 360 and that subject to internal marketing and sales approvals the model could be on sale within 3 months.
The Company has also been working on a built in Blu-ray player however insiders are claiming that Microsoft see the HD format battle moving online with consumers offered 1080p movie and content files as a download as opposed to having to buy a HD DVD or Blu-ray disc.
Both Intel and Microsoft have been supporters of the HD DVD format that is set to be killed off this week.
Furthermore, Smart House report that Sony has already commented on Microsoft coming out with such a Xbox 360, saying, "We would welcome Microsoft to the Blu-ray stable. In fact it is quite logical for them as the PS3 has been very succesful in driving consumers to Blu-ray. In fact we believe that it has done more to win the format war than traditional Blu-ray player".
Monday, 18 February 2008
Call of Duty 4 Downloadable Content Confirmed
Activision and Infinity Ward confirm that new downloadable multiplayer maps are on the way this spring. In development for both Xbox 360 and PlayStation 3, the upcoming downloadable content will thrust gamers into new combat zones across a variety of intense multiplayer locales.
Stay tuned for more details, map descriptions and screenshots of the hot new content
Stay tuned for more details, map descriptions and screenshots of the hot new content
Toshiba: HD-DVD Business Is Not Dead - Yet
Toshiba has refused to confirm speculation that it is set to pull the plug on its HD-DVD platform, but has announced that it is “currently assessing its business strategies”.
Media reports this weekend suggested Toshiba was planning to cease HD-DVD production, and hailed Sony and its Blu-ray technology as the victors in the high-definition format war.
However, in a brief statement Toshiba has moved to quell the speculation - for now.
“The media reported that Toshiba will discontinue its HD-DVD business. Toshiba has not made any announcement concerning this. Although Toshiba is currently assessing its business strategies, no decision has been made at this moment.”
According to Reuters, Japanese broadcaster NHK reported that the format war was over as Toshiba, which has been struck by the defection of most of the major film studios to Sony-backed Blu-ray, prepared to cease HD-DVD production. The report said that Toshiba would continue to sell existing HD-DVD products at stores but not invest further resources in product development.
Should Toshiba withdraw from the format war the firm is expected to suffer losses amounting to hundreds of millions of dollars.
Rumors have begun to circulate that Microsoft, which backed the Toshiba format with the release of an Xbox 360 HD-DVD player, has already configured a standalone Blu-ray drive for Xbox 360, while a new 360 with an in-built Blu-ray player is also said to be in the works.
Microsoft has previously said that the success of the HD-DVD format is not critical to the long-term fortunes of the Xbox 360, noting that it would consider releasing a Blu-ray player for the system should the technology be victorious over Toshiba’s format.
Media reports this weekend suggested Toshiba was planning to cease HD-DVD production, and hailed Sony and its Blu-ray technology as the victors in the high-definition format war.
However, in a brief statement Toshiba has moved to quell the speculation - for now.
“The media reported that Toshiba will discontinue its HD-DVD business. Toshiba has not made any announcement concerning this. Although Toshiba is currently assessing its business strategies, no decision has been made at this moment.”
According to Reuters, Japanese broadcaster NHK reported that the format war was over as Toshiba, which has been struck by the defection of most of the major film studios to Sony-backed Blu-ray, prepared to cease HD-DVD production. The report said that Toshiba would continue to sell existing HD-DVD products at stores but not invest further resources in product development.
Should Toshiba withdraw from the format war the firm is expected to suffer losses amounting to hundreds of millions of dollars.
Rumors have begun to circulate that Microsoft, which backed the Toshiba format with the release of an Xbox 360 HD-DVD player, has already configured a standalone Blu-ray drive for Xbox 360, while a new 360 with an in-built Blu-ray player is also said to be in the works.
Microsoft has previously said that the success of the HD-DVD format is not critical to the long-term fortunes of the Xbox 360, noting that it would consider releasing a Blu-ray player for the system should the technology be victorious over Toshiba’s format.
Review: Madcatz Xbox 360 HDMI Conversion Kit

Microsoft first balked at the idea of including HDMI in it’s original Xbox 360. While Sony gave it’s gamers everything they needed for high definition gaming, you were stuck with either VGA or Component for your 360. I’ll admit, back then I didn’t care about HDMI either, that is until I ran out of component ports on my TV. Madcatz has come to the rescue with their Xbox 360 HDMI Conversion Kit.
The kit is surprisingly well put together. It comes with the converter and heavily shielded HDMI and optical cables. The kit retails for $89 which is seriously steep, but at least it comes with the cables.
The converter plugs into your Xbox 360 AV slot. On the converter are ports for HDMI and optical cables. Upon powering up your 360, your TV will recognize the HDMI right away. I tested the kit out on a 32″ Sony Bravia KDL-32SL130, which is surprisingly, 1080p capable.
The first test I did was 1080p gaming. I switched to 1080p mode without a hitch. I had to adjust the TV’s brightness because it was too bright. It was already set for extended blacks so I left that setting alone. Supposedly, the signal coming from the Xbox AV connecter is analog. So the conversion kit does an analog to digital conversion before the signal hits your TV. Some might say that there is degradation in the image quality because of the conversion, but I didn’t see any. It ran Assassin’s Creed in full 1080p without a hitch and it looked beautiful. I also tested out Super Puzzle Fighter HD and the Devil May Cry 4 demo. They both looked as gorgeous as HD gaming gets.
The next test was the DVD upconversion to 1080p. Now Madcatz claims in their press release that it does upconvert your DVD movies to 1080p. I tested 2 DVDs and the results were a 480p conversion, which is the same conversion you get with component cables. In fact, the Sony Bravia supports 1080p from the component cables. I can only assume that the analog to digital conversion isn’t converting the 480p signal at all. This is a downer for those that watch movies on their 360.
I like the fact that the 1080p games still maintain that beautifully sharp image through the HDMI. While it doesn’t upconvert your DVDs like it’s supposed to, it’s still a great solution for bringing HDMI to your old Xbox 360. Some however, would rather sell their 360 and buy one equipped with an HDMI port that actually does do the upconversion. Plus the $89 price point hurts the pocket. That’s worth 2 games right there. If you can afford the conversion kit, then you can afford to buy another 360. If you’re a budget gamer, I can’t see paying such a high price for this when you can use the money on games. Also, it may be too little and too late for Madcatz to capitalize on this. I think if this was released shortly after the 360, they would have made some good sales.
HD DVD IS DEAD!!!
The final nail in HD DVD’s coffin has been pounded in as the only independent pressing plant that supported both formats has gone Blu ray only. Press release follows:
The only indie multi-format high definition disc pressing plant, Blue Ray Technologies, will drop its HD-DVD lines without waiting for the widely-reported and anticipated announcement of Toshiba's retreat from HD-DVD.
"This is a victory for the consumers, who can now move in to the stunning high def disc world and build collections with confidence," said industry expert Erick Hansen, a DVD pioneer and chairman of Blue Ray Technologies. "Toshiba can take heart in that there is no shame: it was a battle well-fought and that they have several adaptable technologies and backup plans."
In fact, no orders had come in to the full-service disc manufacturer for HD-DVDs, even partial orders along with Blu-ray clients looking to service both markets, since November. The indie film companies that BRT serves had seen the death of the HD-DVD format long before last week's announcement that Walmart, Blockbuster and Netflix were dropping the format - and even before Warner Bros. announced in January at the CES show they were going Blu-ray only.
"This week we will dismantle our HD-DVD lines and will be adding new equipment to bolster our Blue-ray manufacturing," said Hansen explaining, "Despite our name and preference, we always offered HD-DVDs as a service to our customers. Now we will reconfigure part of that equipment to make DVDs and CDs," said Hansen. "The indie film companies moved quicker than the studios and gradually stopped mixed orders in favor of Blu-ray late last year."
Hansen explained "They preferred the larger capacity and full 1080p quality of the Blu-ray discs going forward. We saw this but since I have been saying HD-DVD was DOA for four years, we still had to wait for the industry to catch up to the inevitable. HD-DVD is dead, all that is left is the burial."
He said "We are waiting this week for the other shoes to drop from Universal and Paramount/DreamWorks, the last studios to support HD-DVD over Blu-ray -- and word from Microsoft, who used the now-obsolete format as an add-on to their Xbox game console."
The only indie multi-format high definition disc pressing plant, Blue Ray Technologies, will drop its HD-DVD lines without waiting for the widely-reported and anticipated announcement of Toshiba's retreat from HD-DVD.
"This is a victory for the consumers, who can now move in to the stunning high def disc world and build collections with confidence," said industry expert Erick Hansen, a DVD pioneer and chairman of Blue Ray Technologies. "Toshiba can take heart in that there is no shame: it was a battle well-fought and that they have several adaptable technologies and backup plans."
In fact, no orders had come in to the full-service disc manufacturer for HD-DVDs, even partial orders along with Blu-ray clients looking to service both markets, since November. The indie film companies that BRT serves had seen the death of the HD-DVD format long before last week's announcement that Walmart, Blockbuster and Netflix were dropping the format - and even before Warner Bros. announced in January at the CES show they were going Blu-ray only.
"This week we will dismantle our HD-DVD lines and will be adding new equipment to bolster our Blue-ray manufacturing," said Hansen explaining, "Despite our name and preference, we always offered HD-DVDs as a service to our customers. Now we will reconfigure part of that equipment to make DVDs and CDs," said Hansen. "The indie film companies moved quicker than the studios and gradually stopped mixed orders in favor of Blu-ray late last year."
Hansen explained "They preferred the larger capacity and full 1080p quality of the Blu-ray discs going forward. We saw this but since I have been saying HD-DVD was DOA for four years, we still had to wait for the industry to catch up to the inevitable. HD-DVD is dead, all that is left is the burial."
He said "We are waiting this week for the other shoes to drop from Universal and Paramount/DreamWorks, the last studios to support HD-DVD over Blu-ray -- and word from Microsoft, who used the now-obsolete format as an add-on to their Xbox game console."
Thursday, 14 February 2008
Microsoft is Bringing it Home again

Microsoft is Bringing it Home again, this time from the upcoming Game Developers Conference. Starting Feb 20th, Xbox LIVE will be introduced to “breaking news” from GDC in the form of delicious new Marketplace content.
What’s already known to pop up for sure is the highlights of the keynote address by Corporate Vice President John Schappert. His keynote address, “A Future Wide Open: Unleashing the Creative Community,” will provide a view into what Microsoft is up to this year when it comes to their Interactive Entertainment Business.
We’ll also see never-before-seen gameplay, demos, screenshots, game trailers and interviews from the GDC show floor. Bring it!
Wednesday, 13 February 2008
Call of Duty 4 Patch Heads to Microsoft for Certification
Feb. 13, 2008 7:12 AM PST
The new feature patch (new Kill Cams, Host Migration, and other new features) for the Xbox 360 version of Call of Duty 4 has finished its internal testing and development and has officially been sent off to Microsft.
The new feature patch (new Kill Cams, Host Migration, and other new features) for the Xbox 360 version of Call of Duty 4 has finished its internal testing and development and has officially been sent off to Microsft.
GTA IV Multiplayer Mode Unique to 360?
UPDATE - Don Mattrick says Microsoft’s bagged more than just exclusive downloadable content for the Xbox 360 version of Grand Theft Auto IV.
"GTA IV is an amazing piece of software and I'm really excited with its downloadable content and online multiplayer support. Again, that's something that's unique to 360,” Microsoft's senior VP of Interactive Entertainment, Mattrick, told Major Nelson during a recent podcast.
"We think consumers are going to love that and it's going to create, what I would describe again as the premium experience on our platform."
While it was previously announced that downloadable content exclusive to Xbox 360 would follow GTA IV's April release, there has been no previous mention of any multiplayer mode platform exclusivity. We've contacted Rockstar for clarification on the matter.
Additionally, Mattrick said in the podcast that Microsoft was working hard to address Xbox 360 hardware shortage issues that cropped up over the holiday season.
"We'd hoped to have a strong showing in North America this holiday season, and we had a stronger showing than anticipated. We had some shortages, we weren't able to deliver enough hardware against demand that was in the market.
"That's a great problem to have, we're addressing that in the coming year. It's going to take a little bit of time for us to amp up our manufacturing but we're really encouraged that people purchased as many games and as many boxes as they did on our platform and we think that bodes well for the future."
"GTA IV is an amazing piece of software and I'm really excited with its downloadable content and online multiplayer support. Again, that's something that's unique to 360,” Microsoft's senior VP of Interactive Entertainment, Mattrick, told Major Nelson during a recent podcast.
"We think consumers are going to love that and it's going to create, what I would describe again as the premium experience on our platform."
While it was previously announced that downloadable content exclusive to Xbox 360 would follow GTA IV's April release, there has been no previous mention of any multiplayer mode platform exclusivity. We've contacted Rockstar for clarification on the matter.
Additionally, Mattrick said in the podcast that Microsoft was working hard to address Xbox 360 hardware shortage issues that cropped up over the holiday season.
"We'd hoped to have a strong showing in North America this holiday season, and we had a stronger showing than anticipated. We had some shortages, we weren't able to deliver enough hardware against demand that was in the market.
"That's a great problem to have, we're addressing that in the coming year. It's going to take a little bit of time for us to amp up our manufacturing but we're really encouraged that people purchased as many games and as many boxes as they did on our platform and we think that bodes well for the future."
Tuesday, 12 February 2008
Devil May Cry 4 Demo Tops Million Download Mark

This morning, Capcom announced that the Xbox 360 demo version of Devil May Cry 4 has hit a million downloads, based on numbers supplied by Microsoft. ...
The one million downloads benchmark makes Devil May Cry 4 the most downloaded demo of 2008 so far. While that may not seem like a big deal, it certainly says a lot about the buzz and interest in the game on Xbox 360.
Strong 360 sales help Devil May Cry 4 debut at No.1

Xbox accounts for 61 per cent of units sold in UK
The latest title in the former Sony exclusive franchise Devil May Cry has debuted in the UK's All Formats charts at number one, with the lion's share of sales on the Xbox 360.
Sixty one per cent of sales were on the Microsoft console, with the rest on Sony's PlayStation 3 and PC. The game is number one in the All Formats charts but also the individual format charts as well.
Sunday, 10 February 2008
Bizarre Creations Announces PGR 4 DLC


Project Gotham creator Bizarre Creations has just announced the first two DLC packs for the critically acclaimed racer Project Gotham Racing 4. Complete details follow:
Free Challenge Pack (Free)
"Download the new Free PGR 4 Challenge Pack from Bizarre, and you'll drive the hydrogen-powered 2007 Peugeot Flux, winner of the 2007 Peugeot International Design Competition. Plus, you'll get two new game modes-one of them the player-requested Tourist Mode, which lets you tool around any city in the game checking out sights with your friends. Or play Free Roam Cat and Mouse, where a slow mouse vehicle must avoid enemy cats. And you add another 10 achievements. Get more racing fun for the best price-free!"
Premium Challenge Pack (400 points)
"The Premium PGR 4 Challenge Pack from Bizarre, available for 400 Microsoft(r) Points, gives you seven new cars-the 2008 Chevrolet Camaro Convertible Concept, 2007 Volkswagen Golf GTI W12-650, 2007 Peugeot Flux, 1987 BMW M3 E30 DTM, 2007 Ferrari 430 Scuderia, 2008 Honda S2000 CR, and 2008 Callaway C16 Speedster. You get three new bikes-the 2007 Yamaha YZF-R1, 1995 Aprilia RS 250, and 1998 Aprilia RSV 1000 Tuono R."
"Plus, new World Challenge Arcade Mode gives you 20 arcade events in 3 themed chapters, including 5 events that can only be done on platinum. In Tourist Mode, get a free ride with friends around any game city. In Free Roam Cat and Mouse, a slow mouse vehicle runs from enemy cats. Ten new achievements fill out the pack."
Both packs include brand new achievements (10 in total, although 3 are only available to owners of the premium pack). Here's the list:
Tourist Kudos King - Earn more kudos than anyone else in a Tourist event - 15 points
Open Cat Champion - Be a cat on the winning team in a Cat and Mouse Open Event - 15 points
Open Mouse Master - Be a mouse on the winning team in a Cat and Mouse Open Event - 15 points
Platinum Plus - Get all the platinum medals in the Platinum Plus Challenge - 60 points (earnable with Premium Challenge Pack)
Download King - Complete the DLC Challenge chapter - 60 points (earnable with Premium Challenge Pack)
Arcade Challenge- Complete Arcade Challenge chapter - 50 points (earnable with Premium Challenge Pack)
Cheater- Activate one of the cheats in the cheat menu - 5 points
Make the Grade - Attempt to qualify for a Tournament -10 points
01 Yee Haw: Puzzle 4 -10 Points
Are You the One? Puzzle 5 -10 Points
World Challenge Mode
World Challenge Mode is a new option that appears in the single player menu. It contains 20 arcade events split into 3 themed chapters:
1. Platinum Plus - Arcade chapter that is harder than Platinum difficulty
2. DLC Challenge - Arcade chapter that limits vehicles to the Premium Challenge Pack cars
3. Arcade Challenge - Similar to the shipped Arcade mode
Online Race Modes
Free Roam Cat & Mouse Mode
Played in an open city, Free Roam Cat & Mouse is a team based game where each team has a slow 'mouse' vehicle, with the rest of the players in high powered 'cat' vehicles. The mouse earns kudos for every 2 seconds it avoids being hit by enemy cats. On being hit by a cat the mouse is 'wasted' and can't earn kudos for set period of time. Cat players get a kudos reward for hitting an enemy mouse and also for defending their own mouse. The team with the most kudos after a time period set by the host wins the event.
Tourist Mode
This is a simple mode our forum users have requested. Players drive round an open city for a period of time determined by the host. The player with the most kudos is determined the 'winner', but this is really a sandbox mode where players can drive around looking at the environment and making their own games up.
Complete Details at BC's Site
Written by Ice Ac
Official GTA IV Site has Launched
Rockstar has uploaded the official GTAIV website. They have posted a bevy of new information that diehard fans are sure to start analyzing and making pointless youtube videos of. Below are a list of features Rockstar has on their website
New Screen shots
- Official Liberty City Map
- Music (Coming Soon)
- Multiplayer (Coming Soon)
- New Characters Revealed
- New Video Posted
- People and Places
- Recreation & Entertainment
- Good and Services
GTA IV Official Site
New Screen shots
- Official Liberty City Map
- Music (Coming Soon)
- Multiplayer (Coming Soon)
- New Characters Revealed
- New Video Posted
- People and Places
- Recreation & Entertainment
- Good and Services
GTA IV Official Site
Wednesday, 6 February 2008
EA won't "gimp" 360 Dead Space despite tough PS3 dev

EA Redwood Shores will "optimise the crap" out of the PS3 version of upcoming sci-fi survival horror game to make it great.
The executive producer of EA's new sci-fi horror game Dead Space has told VideoGamer.com that the development team won't "gimp" the 360 version because the "PS3 can't do it".
Speaking at an event in London today, where we got some hands-on time with what's looking like one of 2008's most interesting new IPs, Glen Schofield said that currently the development team is leading on the 360, but will switch to the PS3 in a "month or two".
He stressed that both the PS3 and the Xbox 360 versions of the game will "be the same" when it's eventually released, planned for late 2008.
Dead Space, set for Xbox 360, PS3 and PC, is a gory sci-fi survival horror game which sees engineer Isaac Clarke battling against a horde of mysterious aliens who have infested a huge ship. It is one of a number of brand new games from EA planned for 2008 and beyond.
Numerous EA Sports games have faced criticism from PS3 owners who have suffered poor quality ports of games like Madden, with frame rate issues the chief culprit.
When asked how the Dead Space team was finding multi-platform development, Schofield responded: "Difficult."
He added: "Right now we're leading and building and doing everything on the 360. Pretty soon in a month or two we will switch and lead on the PS3. That is so that you're not downgrading the PS3 later. We're putting all our engineering muscle into making the PS3 great, and then we'll know that the 360 will be great."
However, when asked if there will be any differences between the PS3 and Xbox 360 versions, Schofield said: "The plan has to be, and it will be, on parity with the 360."
He said: "Sony has seen the game so they know that that's what they want out of us. But I can absolutely assure you that the PS3 and the 360 will be the same. We're not going to gimp the 360 because the PS3 can't do it. We're going to optimise the crap out of it and make the PS3 really good, sort of like Burnout."
On the issues surrounding PS3 development, Schofield said: "I'm from an artist background. But from a developer point of view it's called the Fill Rate. It (the PS3) can't handle the physics as well. I mean it can, you just have to get at it. Just more and more engineering. Special effects are tough. It's a beautiful machine and it is very powerful. It's just it's not as easy to develop for right now.
"What happened was the 360 came out a year ahead, so we started developing early on it. Then all of a sudden it was the lead SKU. So it won for two years. For two years it was the one we were just working on. And so our knowledge base is around that. Now you see the tide is starting to turn especially in Europe. So it's really just engineering catching up with it."
Expect a hands-on preview of Dead Space right here at VideoGamer.com very soon.
Do you think developers "gimp" Xbox 360 versions of multi-platform games because of the PS3? Let us know in the comments section below.
Red Faction 3 Announced for Xbox 360
Brian Farrell, CEO of THQ, has revealed that Red Faction 3 is now in development for the Xbox 360
Duke Nukem Forever and 3D Confirmed for Xbox 360

3D Realms has confirmed a release date for Duke Nukem Forever and at the same time confirmed Duke Nukem 3D for the Xbox Live Arcade. …
"We haven't formally announced any platforms for DNF," said 3D Realms President Scott. "But, of course hitting the big three makes the most sense (PC, PS3, 360)."
Miller added a note of caution on the 12-years-coming sequel and its release window, claiming, "we may miss the mark by a month or two, but I feel very confident that we're on target this time."
Duke Nukem Forever is not the only 3D Realms title coming to home video game consoles in 2008. Miller also confirmed the existence of a downloadable Xbox Live Arcade version of Duke Nukem 3D, which will feature on-line multiplayer support, Xbox Live achievements, on-line score boards, and a co-op mode.
"We're really excited about bringing classic Duke to the 360," said Miller during an interview. "We're talking to Microsoft about getting a release slot sometime this year."
For more about Duke Nukem Forever and developer 3D Realms, visit the official website at www.3DRealms.com.
HD DVD add-on Sells Out on Amazon.com

Todays "Gold Box" deal of the day on Amazon.com included the Xbox 360 HD DVD Player for $79.99. It is now currently sold out!
February 06, 2008
Early this morning Amazon.com sold out of their stock of the HD DVD add-on for the Xbox 360 after being highlighted in today's Gold Box deal of the day with $100 off of the list price.
At $79.99, and after only a few hours, the intial stock sold out. A few additional stock have been added to their inventory sporadically throughout the morning, but currently it looks like the stock is COMPLETELY sold out.
Mass Effect Downloadable Content Announced

The Bring Down the Sky downloadable content pack will be released to Xbox LIVE Marketplace on Monday, March 10 at 2 a.m. PST, and will be available for 400 MS points.
by: Evan Fecko
February 06, 2008
To date, over 1.6 million gamers have explored the engaging sci-fi universe of Mass Effect. Beginning on March 10, fans everywhere will be able to expand the “Mass Effect” experience with the release of the first ever downloadable content for the award-winning saga.
The Bring Down the Sky downloadable content pack will be released to Xbox LIVE Marketplace on Monday, March 10 at 2 a.m. PST, and will be available for 400 MS points. This is the first in a series of planned downloadable content that further expands the Mass Effect universe and continues the adventures of Commander Shepard and the Normandy crew.
Bring Down the Sky includes a new uncharted world that introduces the notorious and feared alien race of the Batarians. A Batarian extremist group has hijacked a mobile asteroid station in the Asgard system, setting it on a collision course with the nearby colony world of Terra Nova. Only Commander Shepard can save the millions of innocent civilians before the asteroid completes its deadly descent.
Bring Down the Sky contains approximately 90 minutes of heart-pounding action and a new Achievement worth 50 Gamerscore points.
Mass Effect is exclusively available on Xbox 360 and is rated M for Mature by the ESRB.
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Tuesday, 5 February 2008
Halo 3 DLC: "Purple Reign" Map Falls to "Moonlight Sonata" Map
by: David Oxford
In Bungie's latest Weekly Update, one of the items of note was in regards to the upcoming Spring DLC lineup, specifically the "Purple Reign" multiplayer map, which has been revealed to not be ready in time.
Fortunately, the good folk at Bungie won't be leaving their Spartans high and dry, instead replacing it with another "universally adored" multiplayer map codenamed "Moonlight Sonata," which was initially behind the others in development, but seems to have picked up the pace significantly. And now, they're passing the savings on to you... or something.
Bungie also promises to go into specifics about the update soon, including the biggest change, a new and improved melee combat system.
In Bungie's latest Weekly Update, one of the items of note was in regards to the upcoming Spring DLC lineup, specifically the "Purple Reign" multiplayer map, which has been revealed to not be ready in time.
Fortunately, the good folk at Bungie won't be leaving their Spartans high and dry, instead replacing it with another "universally adored" multiplayer map codenamed "Moonlight Sonata," which was initially behind the others in development, but seems to have picked up the pace significantly. And now, they're passing the savings on to you... or something.
Bungie also promises to go into specifics about the update soon, including the biggest change, a new and improved melee combat system.
A Closer Look at the Console War: Why Xbox 360 Won 2007
Who's winning the console war right now? If you answered "Wii", then guess again.
Although the Wii has indisputably made its way into more homes than the Xbox 360 or the PlayStation 3, it should not be considered the most successful console of this generation so far. No, I'm not trying to trip you up, either: Nintendo DS is not the answer. Despite falling a few million units behind in terms of console sales, the Xbox 360 is actually winning this generation. Let me explain why.
There's more to winning the console race than simply selling more units than your competitors. This has always been a fact, but was more difficult to see in the two-competitor, Sega/Nintendo or Sony/Nintendo eras, because the winner in both cases just so happened to sell more units. Indeed, there is obviously a strong correlation between overall success and the number of consoles sold. A more fair system in today's environment, though, would be to look at five different metrics.
TOTAL PLATFORM SPENDING
First, let's take a look at total console revenue for 2007. Worldwide data for this particular category is difficult to find, so we'll stick with the NPD data for the United States. During 2007, the Xbox 360 controlled $4,800,000,000 ($4.8 billion, if that's too many zeroes for you) of total consumer revenue. Let's compare this to its competition: the Wii earned $3.5 billion and the PS3 won $2.2 billion of sales, with all other platforms accounting for another $3.2 billion.
How could the Xbox 360 control so much more of the market? First, recall that this is total revenue, so the fact that the 360 costs more on average than the Wii certainly takes effect here. But this also suggests that the 360 platform persuades more customers to invest in accessories and services. Indeed, Xbox Live now has over 10 million members, although that includes non-paying silver members. Games are also an important part of this number, but that leads us into the next
ATTACHMENT RATE
One of the most important numbers one can use to determine whether a console's success is based on lasting value or fad power is by looking at the "attachment rate." This measures how many games have been sold, divided by the number of consoles sold. In other words, it's the average number of games each console owner has for that system. The Xbox 360 has an attach rate of 7, while the Wii has a rate of about 5 and the PS3 trails with slightly less than the Wii.
The PS3 presents an interesting case here as the counter-argument to this particular gauge of success. Obviously, the PS3 is trailing in third place so far this generation, so remember that the PS3 is able to attain that attach rate with a much smaller number of both hardware and software sold than the Wii. The key to success here is to have a high attach rate while also maintaining strong platform sales. Few would argue that the Xbox 360's sales have been lackluster, so having a high attach rate is a sign that customers aren't simply buying their 360s for one game (say, Halo 3) and then putting them away.
On the other hand, this is exactly what the Wii is facing. A worryingly large number of consumers are buying Wiis purely for Wii Sports, which is included in the box. These consumers are great for Nintendo's bottom line but do not provide any lasting value to the company. Furthermore, having a large contingent of one-game consumers makes it difficult for Nintendo to woo third parties that otherwise would be dazzled by the Wii's sales numbers.
THIRD PART SUPPORT
Three issues keep the Wii from hosting the very best third party content. First, the console's gimpy power precludes it from running truly next-gen titles like Call of Duty 4, Mass Effect or Uncharted. Second, third parties have difficulty jumping into bed with Nintendo because they know from past experience that Nintendo's own franchises will always be the star of the show on Nintendo platforms. Third, the hype effect from point two plays directly into sales. Look at the numbers for Zack and Wiki, for example, and compare those to the sales of Mario and Sonic's 2008 Olympics game. It's enough to make grown men cry.
The 360 wins in this bout as well. While the PS3 is powerful enough, for sure, it's also the most difficult platform of this generation for development. The 360 combines a balance of development efficiency and raw power. Further, the Live Arcade system, while under assault from both Nintendo and Sony, continues to offer the widest range of downloadable games and the lowest barriers to entry by smaller developers
RETURN ON INVESTMENT
This is a category that is being won by all three consoles, and in different ways. Nintendo obviously has enjoyed a meteoric resurrection from the cusp of destruction at the end of the GameCube era to once again sitting in the driver's seat of the industry with the Wii. Nintendo's stock value has shot up over the past few years, and although it has cooled as of late, it still sits many times higher than where it was even in the best days of the GameCube era. Profits in the Mushroom Kingdom are also huge, as the Wii appears to all but print money for the company. Due to the system's basic architecture, development costs were not as high as the competition (Sony, for example, spent over a billion dollars developing the Cell processor, according to some reports). Although this is certainly good news for them, the perspectives of the other two players make clear that "winning" doesn't have to mean selling the most systems.
Microsoft has successfully made the Xbox line a permanent part of the gaming industry. If the 360 had flopped, the original Xbox could have been looked back upon as a mere flash in the pan. Rather, the 360 is more dominant than its predecessor and plays a pivotal role in Microsoft's larger strategy moving forward. With the era of Windows-monopolized computing drawing to a close and its venerable Office suite under constant attack by competitors, Microsoft desperately needs to establish itself as the number one entity in a new industry.
We saw the signs of this again with their acquisition announcement of Yahoo last week. Microsoft needs to succeed in the console space because that is their way of moving from the desktop into the consumer electronics area. The Zune has been a dud, but the 360 shows promise. Even if the 360 continues to be a loss leader (although it seems to have finally begin showing signs of profit potential), it's an important investment in Microsoft's future.
Sony is in a similar boat. The company had already bet the farm on the PlayStation brand long before the launch of their most recent console. Yet even more important this time around was that they made the Blu-ray spec the gold standard of HD content. By including the drive in the PS3, they quite literally put all of their eggs in one basket. Although the PS3 has not performed exceptionally well since launch, it appears to have sold enough to seal the fate of the HD war.
Even if the PlayStation 3 does not reach the same success the PS2 enjoyed, the fact that the system allowed Sony to control what may be the last major optical media format is a big deal and earns them residuals on every disc and player sold, even if they're made by other companies. Indeed, especially if the PS3 does not sell terribly well, this new source of income will be vital to the company
FUTURE POSITIONING
This really should be the year of the PlayStation 3, with a variety of very important exclusive titles only months away. Nintendo will continue to reap rewards from their first party games, and the Wii should continue to sell well. Microsoft has a relatively strong lineup, but it will be difficult to replicate the truly outstanding library additions of 2007. It's really a tossup, here. The PS3 has the least momentum but the most left in the tank. The Wii has already leapt ahead but may have difficulty sustaining that growth in the months ahead. The 360 has followed the most stable pattern of growth, but may get truly overtaken if one of its competitors does as well as they hope.
So Who Won?
In my book, the Xbox 360 wins in terms of revenue, third party support and attachment rate. It's in a close race with the others in terms of Return on Investment, which the Wii wins and Future Positioning, where Sony shows an edge. The idea here is not to cause a massive outrage among the fanboys, but to simply point out an important fact: the console race is not as clear cut as it looks. In a three-console environment, it's important to look past the simple "units sold" number, and dig deeper for the facts. Let's hope that 2008 provides just as interesting an environment for gaming as 2007 did.
Casey Ayers.
Although the Wii has indisputably made its way into more homes than the Xbox 360 or the PlayStation 3, it should not be considered the most successful console of this generation so far. No, I'm not trying to trip you up, either: Nintendo DS is not the answer. Despite falling a few million units behind in terms of console sales, the Xbox 360 is actually winning this generation. Let me explain why.
There's more to winning the console race than simply selling more units than your competitors. This has always been a fact, but was more difficult to see in the two-competitor, Sega/Nintendo or Sony/Nintendo eras, because the winner in both cases just so happened to sell more units. Indeed, there is obviously a strong correlation between overall success and the number of consoles sold. A more fair system in today's environment, though, would be to look at five different metrics.
TOTAL PLATFORM SPENDING
First, let's take a look at total console revenue for 2007. Worldwide data for this particular category is difficult to find, so we'll stick with the NPD data for the United States. During 2007, the Xbox 360 controlled $4,800,000,000 ($4.8 billion, if that's too many zeroes for you) of total consumer revenue. Let's compare this to its competition: the Wii earned $3.5 billion and the PS3 won $2.2 billion of sales, with all other platforms accounting for another $3.2 billion.
How could the Xbox 360 control so much more of the market? First, recall that this is total revenue, so the fact that the 360 costs more on average than the Wii certainly takes effect here. But this also suggests that the 360 platform persuades more customers to invest in accessories and services. Indeed, Xbox Live now has over 10 million members, although that includes non-paying silver members. Games are also an important part of this number, but that leads us into the next
ATTACHMENT RATE
One of the most important numbers one can use to determine whether a console's success is based on lasting value or fad power is by looking at the "attachment rate." This measures how many games have been sold, divided by the number of consoles sold. In other words, it's the average number of games each console owner has for that system. The Xbox 360 has an attach rate of 7, while the Wii has a rate of about 5 and the PS3 trails with slightly less than the Wii.
The PS3 presents an interesting case here as the counter-argument to this particular gauge of success. Obviously, the PS3 is trailing in third place so far this generation, so remember that the PS3 is able to attain that attach rate with a much smaller number of both hardware and software sold than the Wii. The key to success here is to have a high attach rate while also maintaining strong platform sales. Few would argue that the Xbox 360's sales have been lackluster, so having a high attach rate is a sign that customers aren't simply buying their 360s for one game (say, Halo 3) and then putting them away.
On the other hand, this is exactly what the Wii is facing. A worryingly large number of consumers are buying Wiis purely for Wii Sports, which is included in the box. These consumers are great for Nintendo's bottom line but do not provide any lasting value to the company. Furthermore, having a large contingent of one-game consumers makes it difficult for Nintendo to woo third parties that otherwise would be dazzled by the Wii's sales numbers.
THIRD PART SUPPORT
Three issues keep the Wii from hosting the very best third party content. First, the console's gimpy power precludes it from running truly next-gen titles like Call of Duty 4, Mass Effect or Uncharted. Second, third parties have difficulty jumping into bed with Nintendo because they know from past experience that Nintendo's own franchises will always be the star of the show on Nintendo platforms. Third, the hype effect from point two plays directly into sales. Look at the numbers for Zack and Wiki, for example, and compare those to the sales of Mario and Sonic's 2008 Olympics game. It's enough to make grown men cry.
The 360 wins in this bout as well. While the PS3 is powerful enough, for sure, it's also the most difficult platform of this generation for development. The 360 combines a balance of development efficiency and raw power. Further, the Live Arcade system, while under assault from both Nintendo and Sony, continues to offer the widest range of downloadable games and the lowest barriers to entry by smaller developers
RETURN ON INVESTMENT
This is a category that is being won by all three consoles, and in different ways. Nintendo obviously has enjoyed a meteoric resurrection from the cusp of destruction at the end of the GameCube era to once again sitting in the driver's seat of the industry with the Wii. Nintendo's stock value has shot up over the past few years, and although it has cooled as of late, it still sits many times higher than where it was even in the best days of the GameCube era. Profits in the Mushroom Kingdom are also huge, as the Wii appears to all but print money for the company. Due to the system's basic architecture, development costs were not as high as the competition (Sony, for example, spent over a billion dollars developing the Cell processor, according to some reports). Although this is certainly good news for them, the perspectives of the other two players make clear that "winning" doesn't have to mean selling the most systems.
Microsoft has successfully made the Xbox line a permanent part of the gaming industry. If the 360 had flopped, the original Xbox could have been looked back upon as a mere flash in the pan. Rather, the 360 is more dominant than its predecessor and plays a pivotal role in Microsoft's larger strategy moving forward. With the era of Windows-monopolized computing drawing to a close and its venerable Office suite under constant attack by competitors, Microsoft desperately needs to establish itself as the number one entity in a new industry.
We saw the signs of this again with their acquisition announcement of Yahoo last week. Microsoft needs to succeed in the console space because that is their way of moving from the desktop into the consumer electronics area. The Zune has been a dud, but the 360 shows promise. Even if the 360 continues to be a loss leader (although it seems to have finally begin showing signs of profit potential), it's an important investment in Microsoft's future.
Sony is in a similar boat. The company had already bet the farm on the PlayStation brand long before the launch of their most recent console. Yet even more important this time around was that they made the Blu-ray spec the gold standard of HD content. By including the drive in the PS3, they quite literally put all of their eggs in one basket. Although the PS3 has not performed exceptionally well since launch, it appears to have sold enough to seal the fate of the HD war.
Even if the PlayStation 3 does not reach the same success the PS2 enjoyed, the fact that the system allowed Sony to control what may be the last major optical media format is a big deal and earns them residuals on every disc and player sold, even if they're made by other companies. Indeed, especially if the PS3 does not sell terribly well, this new source of income will be vital to the company
FUTURE POSITIONING
This really should be the year of the PlayStation 3, with a variety of very important exclusive titles only months away. Nintendo will continue to reap rewards from their first party games, and the Wii should continue to sell well. Microsoft has a relatively strong lineup, but it will be difficult to replicate the truly outstanding library additions of 2007. It's really a tossup, here. The PS3 has the least momentum but the most left in the tank. The Wii has already leapt ahead but may have difficulty sustaining that growth in the months ahead. The 360 has followed the most stable pattern of growth, but may get truly overtaken if one of its competitors does as well as they hope.
So Who Won?
In my book, the Xbox 360 wins in terms of revenue, third party support and attachment rate. It's in a close race with the others in terms of Return on Investment, which the Wii wins and Future Positioning, where Sony shows an edge. The idea here is not to cause a massive outrage among the fanboys, but to simply point out an important fact: the console race is not as clear cut as it looks. In a three-console environment, it's important to look past the simple "units sold" number, and dig deeper for the facts. Let's hope that 2008 provides just as interesting an environment for gaming as 2007 did.
Casey Ayers.
DMC4 is 720p on PS3 & Xbox 360 Despite Blog’s “Press Release”
A certain Gaming Blog got a tad worked up over a supposed Capcom Press Release, which states that the console versions of Devil May Cry 4 run at a sub-HD resolution. This press release was fake.
The press release reads thus:
PC version will supports DX9 and DX10 versions.The PC version support higher resolution (In order to maintain stability in the game at 60 FPS, XBOX360, PS3 supports only 1024 * 640 resolution).
Apart form the questionable English, which could be explained by being a poor translation, the “press release” is wrong. Both console demos of DMC4 have been confirmed by Beyond3d’s pixel counters to run natively at 720p. That is, 1280 by 720 pixels.
Although the blogger asks for confirmation from the retail game and not the demo, his fears should be put to rest. In my experience there has yet to be a game that has reduced its resolution from the demo to the full retail release release.
Furthermore, games are designed with a particular resolution in mind and a decision to lower the resolution would not be made at the
The press release reads thus:
PC version will supports DX9 and DX10 versions.The PC version support higher resolution (In order to maintain stability in the game at 60 FPS, XBOX360, PS3 supports only 1024 * 640 resolution).
Apart form the questionable English, which could be explained by being a poor translation, the “press release” is wrong. Both console demos of DMC4 have been confirmed by Beyond3d’s pixel counters to run natively at 720p. That is, 1280 by 720 pixels.
Although the blogger asks for confirmation from the retail game and not the demo, his fears should be put to rest. In my experience there has yet to be a game that has reduced its resolution from the demo to the full retail release release.
Furthermore, games are designed with a particular resolution in mind and a decision to lower the resolution would not be made at the
Devil May Compare: The DMC4 Demo Head-To-Head On Both Systems

Fortuitous circumstance gave me the opportunity to play the (you should pardon the pun) devil out of both demo versions of DMC4, on a gigantic 60″ 1080p Plasma HDTV with superb overall picture quality. Impressions follow. Please let me make one thing very clear. I am, with sincere regret, going to declare a visual favorite, but will clarify that impression as best as possible. That subjective choice on my part is also not intended as any sort of sweeping endorsement of one system over another, or a criticism of the second-place choice. The game looks splendid on both systems and, if the final product lives up to the demo’s promise, should not disappoint.
So? Let’s get started.
First, loading times. These are quite brief in both versions, both in the pre-mission screens and transitioning between areas. No clear favorite can be chosen here as (thus far, for the demo) load times are inconsequential enough to be a non-issue. Bravo Capcom! Further, the PS3 version will reportedly have HDD-installation as an option, almost certainly giving it the overall load-time advantage.
Second, sound. It’s a dead tie, as should be expected really. Gunfire, sword slashes, items breaking, and impact sounds are all suitably meaty and well-suited to the game. If there’s a negative aspect here, it’s Nero’s rather lame hyper-American sounding voice samples. Some of the word choices are, to put it mildly, rather silly. “Get lost?” Why, gentlemen? Why? I think at least the option to hear original Japanese voice samples, at least for the fight sequences, would really be welcome. I’m sure players will get used to the English samples, they’re just a bit weak.
Third, visuals. Here the difference is most stark between the two systems. The PS3 version has a visible blur/softening filter overlaying everything, even cutscenes. The significant benefit is that there is almost no aliasing visible on angled lines, even at very close viewpoints; the negative is that textures on the PS3 version are so softened as to lose visual depth and clarity. The filter appears also to affect overall brightness and black-depth. Darker hues look slightly faded on the PS3 version, and brighter areas may look very mildly washed-out. This said, the lighting is remarkable and manages to be evocative in a pastel-like, almost Thomas Kincaid influenced style. Also, in one particular scene, Nero’s face looks much more humanlike (if stylized) on the PS3 than the 360, due to smoothing.
The 360’s visuals are, in a word, starker. Blacks are blacker, brights cleaner and higher-contrast for the most part. Diminution of texture depth is nowhere to be found here. Ridged textures look ridged; you expect to run your hand down them and feel the grain of the fabric, or whatnot. Enemies look mostly the same but Nero himself shows detail more clearly, especially in a particular cutscene, and the background surfaces have more visual impact overall. The negative, predictably, is a general lack of smoothing and anti-aliasing. In the aforementioned later cutscene, when Nero looks up towards a falling object, his face on 360 looks very much like a computer-generated image, losing some of its clarity of form in the polygon edges. Lighting still manages to be impressive, in a starker way with slightly less (sometimes, mostly in two outdoor wide-angle camera pans) of an ambient feel.
I don’t like the fact that I have a visual preference here at all, as I would have preferred both presentations be a dead tie with no clear victor. I have to say, despite the aliasing, that I do like the 360’s visually sharper presentation better, but the difference is thoroughly minor. The DMC4 demo is gorgeous on both systems, with plenty of impressive light-effects on Nero, enemies, and background objects (force fields and such). Assuming the final product holds interest as well as the demo, no-one should feel bad about buying DMC4, regardless of platform. That is an important assumption, however.
Good news for the gameplay (for those who haven’t sampled it) is that DMC4 feels rather more like earlier DMC games, in that the emphasis is more on having fun being creatively sadistic than worrying about hair-fine dodging tolerances and extreme difficulty. The first few enemies, if anything, are rather too easy, only occasionally flailing out with a single melee attack. Ice-based enemies in the later part of the demo have defensive, healing, and area-attack animations which make them more interesting, but (encouragingly) the game per demo doesn’t fall victim to one of God of War’s very few flaws - specifically, giving the player a ton of cool moves and combos, then making them mostly useless against certain enemies and bosses. In fact, the single boss available in the demo requires use of a special ability the player has gained en route to the fight. The demo is overall fun and replayable, and should nicely serve the purpose of getting players interested in the final game. Try it if you haven’t!
Epic Games reply to Gears of War 2 rumours
By Neil Vaughan - 05 Feb 08
Epic Games have moved quickly to shoot down rumours of an announcement about Gears of War 2.
As we reported on Friday, GamePro magazine had claimed to have an exclusive about a possible sequel, but Mark Rein at Epic was on hand to shoot down the rumour.
He said in reply to the news of a sequel: "It is complete nonsense. We have not announced a sequel to Gears of War to Gamepro or anyone else for that matter."
Well at least that's that one cleared up
Epic Games have moved quickly to shoot down rumours of an announcement about Gears of War 2.
As we reported on Friday, GamePro magazine had claimed to have an exclusive about a possible sequel, but Mark Rein at Epic was on hand to shoot down the rumour.
He said in reply to the news of a sequel: "It is complete nonsense. We have not announced a sequel to Gears of War to Gamepro or anyone else for that matter."
Well at least that's that one cleared up
Dead Rising 2 in Development for Xbox 360 and PS3

According to reports, Dead Rising 2, the sequel to the Xbox 360 exclusive developed by Capcom, is in development for the Sony PS3 and Xbox 360. …
For those unfamiliar with the game, Dead Rising was an extremely popular game during Xbox 360’s first year after launch. The game threw you in a mall filled with thousands of zombies, with hundreds on the screen at once in some instances. The fun (and novelty) came by way of you be able to use anything around you, whether it be a traffic cones, shovels, bench, plant, etc. to kill these zombies.
The game was a huge seller and according to reports from EGM and other sources, is now heading to multiple consoles as Dead Rising 2 will not be an Xbox 360 exclusive.
According to reports the game is going to be developed by a developer in Los Angeles who will do all of the actual coding for the game.
According to EGM this is still a rumor, but one with some weight.
Microsoft Game Studios Inks New Deal with IDV Inc

COLUMBIA, SC– Interactive Data Visualization recently inked a major agreement with Microsoft Game Studios for use of the SpeedTree®RT foliage software into 2008.
Best selling Microsoft racing game Project Gotham Racing® 3 and the newly-released Project Gotham Racing® 4 feature extensive use of SpeedTree.
IDV’s award-winning technology will also be appearing in a number of Microsoft projects yet to be announced. These new titles will be published on Games for Windows® and Xbox 360™.
“Our partnership with Microsoft ensures that their customers will continue to experience richer, more enjoyable gaming worlds,” said IDV President Michael Sechrest.“We are very grateful that our technology will be included with Microsoft’s offerings.”
SpeedTreeRT, winner of the 2005 Front Line Award for middleware, delivers highly realistic trees and plants, with adjustable wind effects, user-configurable and seamless LOD transitions, and an included library of hundreds of tree, plant and marine models representing more than 200 core species. SpeedTreeRT includes SpeedTreeCAD, a Windows application used to create and edit animated trees in real-time.
Interactive Data Visualization, Inc. (IDV) develops software products with a focus on real-time three dimensional applications for the game development, visual simulation, engineering visualization, and animation industries. IDV, a privately held corporation, was founded in 1999 in Columbia, South Carolina. For more information about IDV, visit www.idvinc.com.
Call of Duty 4: Modern Warfare Downloadable Maps on the Way!

New multiplayer maps are coming this Spring! No word yet on the number of maps or their pricing.
by: Evan Fecko
Fresh intel from Activision headquarters reports that new global conflicts are planned in the form of downloadable multiplayer maps for the award-winning Call of Duty 4: Modern Warfare. In development for both Xbox 360 video game and entertainment system from Microsoft and PlayStation3 computer entertainment system, the upcoming downloadable content will thrust gamers into a hot zone of added combat across a variety of intense multiplayer locales.
“We’ve demonstrated our commitment to delivering the best multiplayer experience in Call of Duty 4: Modern Warfare and that continues with our plans for new downloadable content,” explains Infinity Ward’s Community Manager, Robert Bowling. “We’re excited about the new maps, and the added gameplay variety, and we can’t wait to wrap things up and get online with everyone.”
The new downloadable content is scheduled for release this spring, and will be available on Xbox LIVE and PlayStation Network.
Sunday, 3 February 2008
4 big secret games ?
Xbox 360's Four Secret Games: Gears of War 2, DOA5, Forza 3 and Halo: Chronicles. UK's best selling independent 360 magazine XboxWorld 360 has a scoop on what could be four big unannounced exclusive 360 games in their March issue.
Please take note that XboxWorld 360 is part of online gaming news website CVG.
The article is called "The secret is out"
The games in question are:
Gears of War 2
Dead or Alive 5
Forza 3
Halo: Chronicles
Of course these are only rumors but could these be the games Microsoft is going to announce at GDC 2008, XboxWorld 360 Certainly do.
Please take note that XboxWorld 360 is part of online gaming news website CVG.
The article is called "The secret is out"
The games in question are:
Gears of War 2
Dead or Alive 5
Forza 3
Halo: Chronicles
Of course these are only rumors but could these be the games Microsoft is going to announce at GDC 2008, XboxWorld 360 Certainly do.
Eidos confirm Just Cause 2 is in development
Eidos have today officially announced that they will be releasing Just Cause 2.
The game will once again be developed by Avalanche Studios and will see players reprise the role of Rico Rodriquez, but this time he will be in the South East Asian islands of Panau.
With more stunts, vehicles and weapons than ever before and an incredible overhauled grappling hook, Rico returns to action in Panau, an incredibly detailed and vast 1000 sq km game world of different climates and ultra-realistic weather effects. Leap from your plane and skydive from 10,000 feet down into a tropical jungle, tear across an arid desert in a dune buggy or climb your way up a snowy mountain in a 4x4. The vast open-ended, unique gameplay is back, allowing you full freedom once again to free roam and explore the massive world of Panau and tackle your assignments however you want.
With a new and improved air, land and sea stunt system featuring Rico’s notorious parachute and grappling hook, taken to incredible new extremes and a massive array of new vehicles featuring an advanced driving model, players can now pull off some of the finest action stunts ever seen in a video game in a truly massive and beautifully rendered environment.
“Remember everything you loved about Just Cause, then take it to the next level: vehicles, stunts, weapons, freedom, grappling hook, action, everything,” said Alex Price, Brand Manager. “The game world is even more incredible in Just Cause 2 and Rico has done a bit of growing up, so expect quite a few new surprises up his sleeves.”
Just Cause 2 will be released on the Xbox 360, PC and PlayStation 3 sometime this year.
The game will once again be developed by Avalanche Studios and will see players reprise the role of Rico Rodriquez, but this time he will be in the South East Asian islands of Panau.
With more stunts, vehicles and weapons than ever before and an incredible overhauled grappling hook, Rico returns to action in Panau, an incredibly detailed and vast 1000 sq km game world of different climates and ultra-realistic weather effects. Leap from your plane and skydive from 10,000 feet down into a tropical jungle, tear across an arid desert in a dune buggy or climb your way up a snowy mountain in a 4x4. The vast open-ended, unique gameplay is back, allowing you full freedom once again to free roam and explore the massive world of Panau and tackle your assignments however you want.
With a new and improved air, land and sea stunt system featuring Rico’s notorious parachute and grappling hook, taken to incredible new extremes and a massive array of new vehicles featuring an advanced driving model, players can now pull off some of the finest action stunts ever seen in a video game in a truly massive and beautifully rendered environment.
“Remember everything you loved about Just Cause, then take it to the next level: vehicles, stunts, weapons, freedom, grappling hook, action, everything,” said Alex Price, Brand Manager. “The game world is even more incredible in Just Cause 2 and Rico has done a bit of growing up, so expect quite a few new surprises up his sleeves.”
Just Cause 2 will be released on the Xbox 360, PC and PlayStation 3 sometime this year.
Saturday, 2 February 2008
Rumour: Gears of War 2 now official?

By Mike Bowden - 01 Feb 08
Rumours, rumours and even more rumours: this is one that just won't go away however. Yes, Gears of War 2 speculation has reared it's ugly head again and this time it's because Gamepro magazine claims to have an exclusive (don't they all)?, and proudly emboss the Gears of War 2 logo on their front cover.
Whether or not this is all hokum remains to bee seen. I'm scans will be up all over the net once it comes out on the 12th February. However, while you wait, check out below...
Tuesday, 29 January 2008
Saturday, 26 January 2008
Condemned 2: Bloodshot Multiplayer Revealed!
by: Evan Fecko
January 25, 2008
Taking the Condemned universe to a new and even more intense level, Condemned 2: Bloodshot will introduce a variety of bone-chilling online multiplayer modes for up to eight players including:
Crime Scene:
Crime Scene is an innovative round-based competition to find and protect valuable evidence within the Condemned universe. One team will use their forensic tools to track and scan the evidence while the opposing team will do everything in their power to keep the evidence hidden and protected.
Bum Rush:
Bum Rush is a team-based race against time. With three minutes before one team can safely be evacuated, players must hold off an onslaught of attacks by the other team until the timer runs out in order to stand a chance of survival.
Deathmatch:
Deathmatch is the classic free-for-all mode. Players can use every weapon they can find to dispatch enemies as quickly as possible in this melee battle royale. The player with the highest score at the end of the time limit wins.
Team Deathmatch:
Team Deathmatch is the team-based version of the classic free-for-all mode. Working together, players pick up weapons from the environment and fight off as many enemies as possible before the clock runs down. The team with the highest score after the time limit wins.
January 25, 2008
Taking the Condemned universe to a new and even more intense level, Condemned 2: Bloodshot will introduce a variety of bone-chilling online multiplayer modes for up to eight players including:
Crime Scene:
Crime Scene is an innovative round-based competition to find and protect valuable evidence within the Condemned universe. One team will use their forensic tools to track and scan the evidence while the opposing team will do everything in their power to keep the evidence hidden and protected.
Bum Rush:
Bum Rush is a team-based race against time. With three minutes before one team can safely be evacuated, players must hold off an onslaught of attacks by the other team until the timer runs out in order to stand a chance of survival.
Deathmatch:
Deathmatch is the classic free-for-all mode. Players can use every weapon they can find to dispatch enemies as quickly as possible in this melee battle royale. The player with the highest score at the end of the time limit wins.
Team Deathmatch:
Team Deathmatch is the team-based version of the classic free-for-all mode. Working together, players pick up weapons from the environment and fight off as many enemies as possible before the clock runs down. The team with the highest score after the time limit wins.
Thursday, 24 January 2008
GTA IV Hitting Streets Worldwide on April 29
Xbox Turns Q2 Profit

Microsoft’s Entertainment and Devices Division is now officially halfway towards a full year of Xbox profitability
The Redmond, Wash.-based Xbox house said Thursday that for the second fiscal quarter ended December 31, the EDD’s operating income reached $357 million, up from a $302 million loss for the same period a year ago.
Operating income within the division increased during the quarter primarily due to increased revenue, decreased cost of revenue and decreased marketing and sales expenses.
Lower manufacturing costs for Xbox 360 hardware drove the cost of revenue down $523 million, or 22 percent during the quarter.
Total revenues for the EDD, which houses Xbox, PC games and Zune, among other businesses, were $3.06 billion, up from $3 billion for the same period a year prior.
Overall, Microsoft posted fiscal Q2 sales of $16.37 billion (up 30 percent year-on-year), operating income of $6.48 billion (up 87 percent) and earnings per share of 50 cents (up 92 percent).
Microsoft attributed EDD’s increased revenue to Xbox 360. Xbox 360 game sales, Xbox Live revenues and Xbox accessory sales partially offset lower Xbox 360 console sales, according to the company.
“We shipped 4.3 million and 6.1 million Xbox 360 consoles in the second quarter and first half of fiscal year 2008, respectively, as compared to 4.4 million and 5.4 million Xbox 360 consoles in the second quarter and first half of fiscal year 2007, respectively,” the firm said. Microsoft said in early January the Xbox 360 had sold 17.7 million units globally, life-to-date.
“…For the remainder of fiscal year 2008,we expect revenue to increase due to increased sales of Xbox 360 consoles and related games, accessories, and services.”
In 2007, Microsoft's EDD posted a Q1 profit of $165 million.
Prior to this fiscal year, Microsoft had pledged that the Xbox division would finally turn a profit for an entire year, a notable change for a division known as a money-loser.
Tuesday, 22 January 2008
Burnout Paradise: Xbox 360 Vs PlayStation 3

Burnout Paradise is the most anticipated game of January 2008 and rightfully so. Find out why we love it by heading over to our Burnout Paradise review, but read on for the definitive verdict on which version is the best. We're going to compare the two games in four key areas (Graphics, Sound, Gameplay and Multiplayer) so you know if you should buy the PlayStation 3 or Xbox 360 version
link below
http://www.videogamer.com/features/article/22-01-2008-267.html
Virtua Fighter 5 Update Available

SEGA Europe Ltd. today announced it has released a new downloadable patch for Virtua Fighter 5,
by: Jason Solorzano
January 16, 2008
SEGA Europe Ltd. today announced it has released a new downloadable patch for Virtua Fighter 5, the critically acclaimed arcade fighting game now available for the Xbox 360 video game and entertainment system from Microsoft. The patch will include a number of gameplay additions and enhancements including:
Some characters will now be able to select costume-specific pants in alternate costumes, for example equipping Costume A pants in Costume B.
Replays of online battles can now be saved.
One additional item per character (appear as "Downloaded item" in Costume settings/Item edit dialog).
Gamer pictures will now be shown in online battles.
After winning the World Tournament Final, it's now more likely that rivals you have not defeated will be playing in arcades.
When someone joins an online match, you can now see their connection quality.
Various fixes for minor bugs, including a texture bug.
Easier sorting of rankings.
Rematches in Online VS. Player Matches now possible even when the players haven't added their opponent to their friend list
The Xbox 360 version of Virtua Fighter 5 is based on the latest arcade version update and features both analog stick and D-pad control, as well as vibration support. The game also includes an improved Quest mode featuring more CPU rivals, items, and emblems for character customisation. The DOJO mode has added features including leaderboards, training move settings, improved throw escape training, and the option to change your opponent's position and recovery type. These all work to create a more refined DOJO mode where players can improve their fighting strategy.
Tuesday, 15 January 2008
Analyst: PS3 Install Base Too Small, Blu-ray to Smash HD-DVD
The install base of the PlayStation 3 is too small for some key developers' tastes, say analysts with theSimExchange, and the PS3 being the lowest-selling game system during the 2007 holiday season isn't likely to help matters.
In October and November, the first-person shooter market -- which analyst Jesse Divnich says can only support two premier titles at once under normal circumstances-- was dominated by The Orange Box and Halo 3 on Xbox 360, while November and December were dominated by Call of Duty 4 and Halo 3. On the PS3, however, The Orange Box saw particularly low sales.
"Unfortunately, the PS3 has such a small install base it is unable to successfully support two first-person-shooters in the same month," said Divnich. "This theory will likely hold true for other great titles under the same genre, with Uncharted: Drake's Fortune and Ratchet & Clank Future: Tools of Destruction cannibalizing each other's sales in December."
TheSimExchange is an online virtual stock market in which gamers, developers and investors trade stock to predict how games will sell.
Divnich did note that as the PS3 install base grows, Sony's console will be able to support more than one standout title per genre. That date may be a ways off, however, as theSimExchange shows PS3 sales being exceeded by every other current-gen gaming system, including the Nintendo DS (of course) and Sony's own PSP (PlayStation Portable).
The weaker-than-the-rest sales will have little effect on the Blu-ray format, however, as theSimExchange anticipates Blu-ray Disc as a format will handily defeat HD-DVD, particularly in light of Warner Bros.' announcement to publish its movies exclusively on Blu-ray effective June 1.
Not surprisingly, the defeat of HD-DVD is not predicted to effect sales of Xbox 360, whose HD-DVD player is strictly an add-on, not an internal drive.
In October and November, the first-person shooter market -- which analyst Jesse Divnich says can only support two premier titles at once under normal circumstances-- was dominated by The Orange Box and Halo 3 on Xbox 360, while November and December were dominated by Call of Duty 4 and Halo 3. On the PS3, however, The Orange Box saw particularly low sales.
"Unfortunately, the PS3 has such a small install base it is unable to successfully support two first-person-shooters in the same month," said Divnich. "This theory will likely hold true for other great titles under the same genre, with Uncharted: Drake's Fortune and Ratchet & Clank Future: Tools of Destruction cannibalizing each other's sales in December."
TheSimExchange is an online virtual stock market in which gamers, developers and investors trade stock to predict how games will sell.
Divnich did note that as the PS3 install base grows, Sony's console will be able to support more than one standout title per genre. That date may be a ways off, however, as theSimExchange shows PS3 sales being exceeded by every other current-gen gaming system, including the Nintendo DS (of course) and Sony's own PSP (PlayStation Portable).
The weaker-than-the-rest sales will have little effect on the Blu-ray format, however, as theSimExchange anticipates Blu-ray Disc as a format will handily defeat HD-DVD, particularly in light of Warner Bros.' announcement to publish its movies exclusively on Blu-ray effective June 1.
Not surprisingly, the defeat of HD-DVD is not predicted to effect sales of Xbox 360, whose HD-DVD player is strictly an add-on, not an internal drive.
Turok Demo Available on Xbox Live Today
Turok is an epic, story-driven first-person shooter set on a dark, mysterious planet in the future. Players take on the role of Joseph Turok, a former black ops commando, now part of an elite special forces squad, known as Whiskey Company, which is on a mission to take down a war criminal – Turok’s former mentor, Roland Kane. While Whiskey Company is traveling to the genetically altered planet inhabited by Kane and his soldiers, Whiskey Company’s ship is shot down. Turok must use his elite military training to elude Kane’s well-trained army, known as Mendel-Gruman, and the ravenous, unpredictable dinosaurs, huge insects and other massive creatures that populate the dangerous environment. Turok’s mission? Survive at all costs.
Size: 1.17 GB
Size: 1.17 GB
Sunday, 13 January 2008
Samsung LE52F96BD 52in LED LCD TV REVIEW


With so many big screens with similar model names in its massive flat TV range these days, you could be forgiven for not even noticing that Samsung has now added the LE52F96BD to its big-screen offering. But this would be a mighty shame, for the reality is that this TV is anything but ‘more of the same' from the Korean mega-brand. In fact, it's arguably the most revolutionary LCD TV that's so far passed through our doors. Honestly; we're not just exaggerating in some desperate bid to keep you reading right to the end of the review (for a change?!). Its genuinely ground-breaking nature is just a simple fact, no more, no less.
Essentially, it's all about the backlight. Now when you put it like this, I'll grant you that this Samsung's ‘big feature' doesn't sound all that exciting. But maybe if we point out that normal LCD TVs' static, constantly on backlights are responsible for the vast majority of problems LCD technology has with showing video, then you might start to get an inkling of where we're headed.
Take, for instance, normal LCD technology's problems reproducing a convincing black level response. This is largely down to the fact that the need to keep a single backlight shining at all times means that even pixels that should be dark end up with a bit of the backlight creeping into them, resulting in the greying over effect we so commonly talk about in our reviews.
The always-on stationary backlight also has a negative impact on the presentation of motion. For the fact that the light can't ‘scan' like good old CRT technology means moving images are presented as a series of static frames rather than truly fluid, a situation that causes blur since your eye's natural response is to track the average motion from one frame to the next.
As you've probably started to suss from everything we've said so far, the big trick of the LE52F96BD is that it addresses such backlight-related issues head on, by completely doing away with the solitary, constant backlight approach. Instead it lights its pixels using an array of LED backlights, all individually controllable.
The advantages of this approach are immediately clear. For instance, black levels should be much deeper, since LED-driven screens can completely remove light from dark picture areas, stopping the potential for light seepage to cause unwanted greyness. In fact, Samsung claims the LED system allows the LE52F96BD to produce a jaw-dropping - or should that be eyebrow-raising! - contrast ratio of 500,000:1.
What's more, having an array of controllable lights opens up the possibility of recreating the scanning effect so key to CRT's immaculate handling of motion. And as a final ‘bonus' benefit, LED light sources tend to produce a noticeably wider, richer colour palette than standard lamp types.
Itching though we are to find out if all this fine theory has been turned into perfect practice at the first time of asking by the LE52F96BD, we've got a little more groundwork to go over first.
For instance, you really need to know how remarkably pretty this TV is for such a gargantuan effort - just in case you hadn't picked up on this from the pictures we're running.
It's also phenomenally well connected. Heading things up are three HDMIs all made to the V1.3 specification, which is to say they are compatible with such v1.3-exclusive features as automatic lip-synching and Deep Colour (the as yet unseen but theoretically great system for delivering richer colours from specially mastered HD sources).
Also unusual is a USB 2.0 jack via which the TV can play MP3 and JPEG file formats, with other key jacks including a D-Sub PC port and a component video input.
Inevitably given its cutting edge status the LE52F96BD is a full HD screen, complete with 1:1 pixel mapping mode for the purest possible portrayal of 1080-line HD sources and 1080p/24fps support.
The picture processing at the LE52F96BD's heart is Samsung's Digital Natural Image engine which, like most rival systems, focuses its attention on improving colour saturations/tones and fine detailing, as well as providing further boosts to black levels and motion control.
You also get Samsung's Movie Plus mode, with its bold but ultimately flawed (and therefore best switched off) attempt to make objects move across the screen more fluidly; and the equally problematic Edge Enhancer, with its tendency to over-stress rather than improve edges. Again, we'd suggest you turn this off.
There are still a few other picture tweaks at your disposal that we could mention, but frankly we've restrained ourselves for far too long already. It's time to see just what a difference LED makes. And the answer is: a lot. In fact, if I was still five year's old I might even say a very lot.
Take black levels, for instance. For once we have an LCD TV that really can produce a nearly true representation of black, with practically no trace of the misty greyness we're now so accustomed to seeing. This makes dark scenes like the opening shots of Ocean's Thirteen (on Blu-ray) look spectacularly dynamic and, for want of a better word, cinematic. Partly because the range between the screen's peak whites and deepest blacks is so prodigious, but also because the effortless darkness portrayed contains more subtle detailing than you can usually make out, and as such helps pictures look more full of depth.
We'd expect black levels this good to also help a TV's colours, and so it proves with the LE52F96BD. But that's only part of the story, since as well as enjoying more natural tones even during dark scenes because of the black response, the LED light source also seems to produce markedly richer colours than we're used to seeing from LCD TVs.
Turning next to the potential motion-handling benefit of LED technology, again the LE52F96BD doesn't disappoint. There's noticeably less blur over the swinging swords of King Leonidas' men during the HD DVD of 300 than we'd normally see, for instance.
It has to be said that LED technology doesn't suddenly make LCD motion completely perfect; there's still a sense that some resolution is lost where objects pass across the screen. But it's certainly a heck of an improvement.
It's pleasing to note, too, that nothing about the LED system appears to detract from the picture's general sharpness. The 52in screen revels in eking every last drip of fine detail from quality HD moments like, well, pretty much anything on the BBC's Planet Earth, as recorded onto a Sky HD box.
So how come, you're probably wondering, the score for picture at the top of this review only reads a 9, not a 10? There are a number of small reasons. First and worst, the LE52F96BD's picture doesn't bear viewing from much of an angle; from even as little as 30 degrees or so you'll start to notice pretty serious loss of black level.
The set is also rather uncomfortable with standard definition sources, tending to exaggerate any noise they may contain, and leaving skin looking a bit plasticky. Finally, just occasionally a slight greenish undertone creeps into dark scenes , seemingly without warning. But I actually found that I'd pretty much stopped noticing this by the end of my time (a few days) with the LE52F96BD.
Verdict
So the LE52F96BD's images aren't totally perfect. But they're remarkably close to it for what is, after all, a debut product based on a new technology. In fact, this has to be one of the finest technology debuts ever in this reviewer's humble opinion, raising the very real prospect that one day LED backlighting just might become the default system of choice for the LCD industry as a whole. So long as they can get the price down a bit, that is…
Reminder Samsung 500,000 contrast ratio

Kicking off proceedings is the new F9 series, consisting of two models - the 52in LE-52F96BD and 70in LE-70F96BD - offering full HD (1920 x 1080) and incorporating what Samsung terms LED SmartLighting.
By using multiple LEDs for the backlight instead of regular CCFLs - and thereby being able to better control the brightness - Samsung has, it says, been able to engineer a dynamic 500,000:1 contrast ratio, producing, from what we saw, an image with searing blacks and deep blues.
The contrast difference between this and a traditional set positioned alongside was immediately noticeable. A wider colour gamut also helps with finer colour reproduction.
Connections-wise, it's pretty standard fare, with three HDMI sockets and USB2.0 as well. LED backlit displays have taken time to come to market and Samsung will be charging somewhere in the region of £3,000 for the 52in model. No mention is made of 100Hz support, though.
Samsung is also officially launching its F8 LCD series, available in 40in and 46in panels and supporting 100Hz to reduce that most dreaded of LCD failings - motion blur. The F8 sets are 1080p-compatible and have claimed dynamic contrast ratios of 25,000:1.
That's what i call a blu ray player!

Denon's new high end Blu-ray Disc player
Denon recently announced their new high end Blu-ray Disc player, the DVD-3800BDCI. This monster is the first player to feature support for BD-ROM Version 1.1 which, among other things, allows for playback of picture-in-picture content. The DVD-3800BDCI also features the Silicon Optix Realta chipset, which provides enhanced video performance with upconversion and IP scaling to 1080p.
Denon Electronics, a world leader in high-performance home entertainment products, today announced the upcoming introduction of two groundbreaking DVD products, the new reference-standard DVD-3800BDCI BD-ROM Profile 1 version 1.1 Blu-ray Disc Player and the DVD-2500BTC BD-ROM Profile 1 version 1.1 Blu-ray Disc Transport.
The DVD-3800BDCI is the world's first BD-ROM Profile 1 version 1.1 Blu-ray Disc Player from a Blu-Ray Disc Association member featuring the acclaimed 10-bit Silicon Optix Realta chipset. It provides users with the highest resolution high-definition video available today via HDMI™ connection, as well as the ultimate in audio performance, including high-definition audio decoding and DDSC-HD audio output. The DVD-2500BTCI outputs audio and video signals and requires a connected audio/video receiver to do the decoding.
Microsoft's XBox 3 Could Give It Market Supremacy
The following is just speculative fun. But it is based firmly in reality.
The Microsoft (MSFT) Xbox 360 is very, very well designed. Part of this design genius is ease of manufacture and potential for cost reduction. So I see this console as having a ten year life. This should easily see it up to 2015.
This year Microsoft will use their manufacturing cost advantage to use the price mechanism to build market share in the face of Sony (SNE)’s AAA game releases. This will leave headroom in the market for them to introduce a new premium console giving them a two model range, just as Sony have had for a few years now. It will also make the 360 a cheap mass market machine which will have the effect of growing Xbox Live enormously. And this is the most important thing for Microsoft. It is the online platform which, ultimately, will be the main event.
The new premium console (Xbox 3) will feature a gesture interface and probably integration with a new handheld game console. Microsoft have a great incentive to go for this two model (plus handheld) strategy sooner rather than later because Sony are currently too weak to respond. So it would be a knockout blow that could give them market supremacy.
The new Microsoft handheld will be son of Zune, with iPhone and Nintendo (NTDOY.PK) DS features. This device looks pretty inevitable and will give access to Xbox Live anywhere and everywhere and with its integration to Xbox 3 it will bring a whole raft of new capabilities to the consumer.
Another factor to remember is that Nintendo will have to do something about the Wii. This machine is really Gamecube 1.5 with a gesture interface. Its old technology will find it out. So Wii2 cannot be too far away, and it is something that Microsoft must have an answer for.
So when will we see Xbox 3? The normal console cycle is for new models every 5 years. Which would put availabilty at the end of 2010. I can see Microsoft bringing this forward a year to 2009. The current year year is too soon as they still have to build the market position of the 360. So next year it is then! And rememeber that for just about every new product area that Microsoft has entered, it is their third generation of that product that gives them world domination.
The Microsoft (MSFT) Xbox 360 is very, very well designed. Part of this design genius is ease of manufacture and potential for cost reduction. So I see this console as having a ten year life. This should easily see it up to 2015.
This year Microsoft will use their manufacturing cost advantage to use the price mechanism to build market share in the face of Sony (SNE)’s AAA game releases. This will leave headroom in the market for them to introduce a new premium console giving them a two model range, just as Sony have had for a few years now. It will also make the 360 a cheap mass market machine which will have the effect of growing Xbox Live enormously. And this is the most important thing for Microsoft. It is the online platform which, ultimately, will be the main event.
The new premium console (Xbox 3) will feature a gesture interface and probably integration with a new handheld game console. Microsoft have a great incentive to go for this two model (plus handheld) strategy sooner rather than later because Sony are currently too weak to respond. So it would be a knockout blow that could give them market supremacy.
The new Microsoft handheld will be son of Zune, with iPhone and Nintendo (NTDOY.PK) DS features. This device looks pretty inevitable and will give access to Xbox Live anywhere and everywhere and with its integration to Xbox 3 it will bring a whole raft of new capabilities to the consumer.
Another factor to remember is that Nintendo will have to do something about the Wii. This machine is really Gamecube 1.5 with a gesture interface. Its old technology will find it out. So Wii2 cannot be too far away, and it is something that Microsoft must have an answer for.
So when will we see Xbox 3? The normal console cycle is for new models every 5 years. Which would put availabilty at the end of 2010. I can see Microsoft bringing this forward a year to 2009. The current year year is too soon as they still have to build the market position of the 360. So next year it is then! And rememeber that for just about every new product area that Microsoft has entered, it is their third generation of that product that gives them world domination.
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