
Sunday, 4 November 2007
Devs Problems: Lack of memory on Sony PS3 and storage on Xbox 360

Also they outline some of the problems both games consoles face and explain a little about the CELL CPU. Have a read a let us know if you agree.
Here is IsThis4Real’s comment:I honestly wish people would get over the whole “CELL” thing. Its totally, as it stands now, overated - and the concept is still in its infancy. Its not the be all end all of CPUs. Its simply a single IBM Power PC core with 7 SPEs. I think people still make the mistake in claiming and thinking that they are essentially seperate CPUs. They are not.
Its “simply” designed for very fast on the fly encoding/decoding (gross missunderstatement, I know - but I think for some it has to be put VERY simply if you know what I mean) - its specialty will lie in the integration of the home based setup.
This is something Sony mooted nearly 10 or more so years ago, the ability to have every single (Sony based) product in one house hold to be able to communicate with eachother. This is when they forst started announcing that they were working on a single SUPER cpu.Watch that space over the next few years. They might actually get there, but I tell you, it aint going to be this incarnation of CELL, thats for sure.
It is not even an ideal functioning model for multi-threaded coding, an area, which despite a few game companies have said they are able to pull off, is again, still very much in its infancy - especially on the mainstream level - ie to you.
If you really want to be “technical” the PS3 setup is absolutely lousy - plain and simple - for modern game setups. The majority of the work needed for the PS3 is not the so called difficulty of the CELL processor, but its lack of main memory, lack of video memory, and very slow load data-read speeds, and much slower bus speed, all in comparisson to the Xbox 360.
The CELL, despite what is said, is NOT an overly complicated piece of architecture. It has the potential to be quite elegant in fact.
Think to yourselves for a minute, peoples?You have games on the PS3. Dev kits have only been out X amount of time. Both 360 and PS3 release are identical - dont be anal guys.
Yet, you will notice that the PS3 sufferes time and time again in comparison - just mildly - mind you. The issues being what? Framerate? Resolution? This are problems not associated with CELL, but less memory, fill rate, bus transfer etc. The only way to really optimize is for Sony to “cut the fat” from their supplied libraries. Thats it. Its very little, or nothing at all to do with CELL difficulty. The processors are a non event.
That will possibly be the only major problem for devs for both consoles in the near future.1). Lack of memory on the PS3.2). Lack of storage space on the Xbox 360.Watch out for that one. It will be here sooner than you think, if not already.
Hence the heavy need for almost triple assest content on Blue Ray discs, and very heavy cache useage. But cheers to Sony anyways for bringing something new to the table. But to say that games that are comming out would not be possible without it are just plain rubbish. But not so if on the PS3… Its just a little bit different. Tis all.
You want to talk about technical limitations??
All it will take is one REALLY good game, yet to come, on the PS3, with exceptional graphics and very heavy scripting, and it will absolutely bring that machine to its knees. Just because of the Single PPC core, and small ammount of memory. If you have actually looked at the way the PS3 “works”, it is a very laborious process !! There is so much to and fro before it even gets into the pipeline for post processing, any benefit that the CELL even began to pose is vanquished.
But everyone, just bear this in mind. The Xbox 360, for all the bagging it gets, is really quite a powerfull piece of kit. It has 3 seperate PPC cpus, which basically equates to 6 hardware threads. It has more memory to play with, a superior GPU, and superfast bus rate.
All the BS talked about GOW pushing the 360 is almost toss. Sorry. It was only running on two thread system. And even that engine was very buggy and “heavy” at the time. If not totally overated in its own right as well.
Honestly, if MS decided to put some form of a HD disc in it, Blu Ray or HD-DVD, the damn thing would be almost future proof, with the exception of the over heating, ofcourse.
Because, as it stands, the PS3 only has the storage space over the 360. Its not anymore “advanced” at all, and in many ways, slightly less.
Anyways, ive gone on a bit. Sorry.Sometime soon, some dev will get around to managing the PS3 with a par excellence attitude. It looks like Infinity Ward might just be there.Take it easy, guys. Sorry for going on a bit.
Friday, 2 November 2007
Face/Off (HD DVD) review

The Video: Sizing Up the Picture
'Face/Off' arrives on HD DVD with a 1080p/VC-1 transfer that delivers everything fans have wanted and more. Colors are vibrant, black levels are deep, and contrast is perfectly balanced -- the previously-released DVD looks like an aging VHS tape by comparison. There's a convincing illusion of depth and I found myself noting background details for the first time since I saw the film in theaters. I didn't catch any artifacting or crush issues and I was pleased to see that Woo's quick camera never took a toll on the smooth and stable image. Facial textures, on-screen text, and the sparks in the high-rise gun battle are crisply rendered without a hint of pixelation. Best of all, fire and explosions are invigorating, splashing the screen with color and life. By the time I noted the individual feathers on the director's trademark slow-motion doves, I was convinced this transfer was something special.
There are some minor issues worth mentioning. First off, I noticed some noise in darker scenes, as well as a trace amount of edge enhancement in a few shots. The effect isn't entirely obvious, but viewers with larger screens will likely spot it. I also have to gripe for a second about the seams revealed by this high-def transfer, as wires, stunt doubles, and squib packs are more painfully obvious than ever before. Although these hiccups can't be blamed on the video transfer, they're still worth noting for newcomers who aren't familiar with the film's more amusing on-screen flubs. Even so, 'Face/Off' shows how amazing a catalog title can look in high definition. Simply put, I can't imagine this film looking any better.
The Audio: Rating the Sound
Believe it or not, the audio package is even stronger than the video transfer. 'Face/Off' features a bombastic DTS ES 6.1 surround track (1.5 Mbps) and a confident Dolby Digital Plus 5.1 mix (1.5 Mbps), neither of which disappoint. While the additional channel in the DTS track makes rear pans more transparent, it didn't enhance the experience enough to praise one over the other after some volume matching.
Both tracks use intense dynamics to augment the on-screen insanity -- bass tones are particularly impressive and regularly sent rumbles and pulses stampeding through my home theater. LFE support hits with a palpable punch and gunfire is appropriately blaring. Likewise, treble whines are reliable, solid, and crisp. I could hear the heavy breathing of nervous background characters, the varied tip tap of footsteps on an assortment of flooring, and each tinkle of falling glass. The sound designers clearly worked overtime on this one and both the DTS and DD tracks showcase their efforts.
'Face/Off' isn't a quiet movie by any stretch of the imagination, but I was happy to find that the chaotic soundscape never muffled important lines or key effects. More importantly, the soundfield genuinely transports the listener into the film. Directionality is amazing and sounds whiz and streak between the channels naturally. I can't praise these tracks enough -- these aren't just impressive catalog mixes, they go toe-to-toe with the top tier tracks available on HD DVD.
The Supplements: Digging Into the Good Stuff
Although 'Face/Off' had languished on DVD for years without any significant supplements, in September of this year Paramount finally issued a Special Collector's Edition DVD chock full of extras. Thankfully the studio has ported them all over to this 2-disc HD DVD, presenting them here in full high definition.
Commentary with John Woo and Writers Mike Werb and Michael Colleary -- This track features a fairly interesting discussion that focuses on the early production of 'Face/Off.' The presence of Werb and Colleary helps Woo establish a flow and momentum to his comments, but as you might expect, they tend to keep the commentary focused on the story rather than the actors and the final edit. Woo throws in his two cents when it comes to the action and the on set choreography, but he seems like a supporting voice in a writer-driven conversation. Considering the fact that the writers have their own separate commentary track, I would have preferred to hear a lot more from the director on this one.
Commentary with Werb and Colleary -- This second commentary with the same writers as above ends up feeling repetitive and pointless. I appreciate their inclusion, but their outlook on the film is just too limited to sustain a second commentary. Two hours is a long time to listen to a series of seemingly endless lectures on a handful of subjects.
Deleted Scenes with Alternate Ending (9 minutes, HD) -- These excised scenes are intriguing in their own right, but were wisely cut since they tend to dwell on elements that are already extensively covered in the film's final cut. Likewise, the highly-touted alternate ending is a frightening glimpse of an idea that could've sucked the air out of the last minutes of the film. As it stands, the only thing that makes each scene worth watching is the presence of optional commentary from Woo.
The Light and Dark: Making Face/Off (64 minutes, HD) -- This is a full-length documentary divided into five featurettes that can be watched individually or all at once. Some of the information feels repetitive after listening to Woo and the writers, but the overall effort is much more sweeping than the commentaries."Science Fiction/Human Emotion" (10 minutes) is a worthwhile look at an early sci-fi treatment of the film that elevated plot over the emotional resonance of the theatrical version. "Cast/Characters" (17 minutes) explores the actors and their performances with plenty of engaging interviews and behind-the-scenes footage. "Woo/Hollywood" (22 minutes) hones in on the director and his global career. "Practical/Visual Effects" (10 minutes) is a pretty standard look at the art of hands-on SFX. Finally, "Future/Past" (6 minutes) ties up the proceedings with a quick look at the end result.
John Woo: A Life in Pictures (26 minutes, HD) -- This featurette almost makes up for the fact that Woo doesn't have his own commentary track. It examines the director's career, his canon of films, and his reputation on both sides of the Pacific. The best part is that the entire featurette is narrated by Woo himself. As a longtime fan, it was incredibly rewarding to listen to the director humbly discuss his life and his films.
Theatrical Trailer (2 minutes, HD)
HD Bonus Content: Any Exclusive Goodies in There?
Nothing.
Easter Eggs
No easter eggs reported for 'Face/Off' yet. Found an egg? Please use our tips form to let us know, and we'll credit you with the find.
Final Thoughts
Your enjoyment of 'Face/Off' will ultimately come down to how easily you can overlook its occasionally outlandish plot. Thankfully, this HD DVD release doesn't require any technical leaps of faith. It includes an excellent video transfer, a set of powerful audio tracks, and a healthy collection of supplements. This is a noteworthy treatment of a classic catalog actioner that's sure to make fans extremely happy.
Wednesday, 31 October 2007
Sunday, 28 October 2007
Friday, 26 October 2007
Xbox Division Posts Q1 Profit

Microsoft posted unaudited operating income for its first quarter ended September 30 of $165 million in the Entertainment and Devices Division, compared to a loss last year of $142 million.Microsoft has been reiterating that its Xbox business will be profitable throughout this entire fiscal year, a feat yet to be seen in Microsoft's videogame business.Strong demand for Halo 3 and Xbox 360 hardware drove the division’s numbers during the quarter, according to Microsoft. In its first day, Halo 3 in the US alone generated $170 million in sales when it launched September 25. First-week sales were $300 million globally, as the Bungie-developed title sold 3.3 million units in the US during its debut month, according to NPD Group.Revenues for the division were up 91 percent to $1.93 billion.Overall, Microsoft revenues were up 27 percent year-on-year to $13.8 billion, beating the guidance of $12.4-$12.6 billion. Operating income was $5.9 billion, similarly exceeding the guidance of $5.0-$5.2 billion.During the quarter, Microsoft said it sold 1.8 million Xbox 360 consoles, with record attach rates during the quarter in the US.“We feel very good about our position going into the holidays,” said CFO Chris Liddell regarding the games business during a conference call.Also part of the Entertainment and Devices Division is the Zune music player, which we will see at the new lineup this holiday season.Microsoft expects total company revenues in fiscal 2008 to be $58.8 billion to $59.7 billion, with operating income of $23.3 billion to $23.7 billion.
Gears Wins Big at Golden Joysticks

Undoubtedly the big winner at this year’s awards was Microsoft and Epic’s stellar third-person shooter Gears of War, which took four top honors. Gears triumphed in the Ultimate Game of the Year, Xbox Game of the Year, The Nuts All-Nighter and the Editor’s Choice categories. It also placed third in the 1Xtra Soundtrack of the Year and The GameTribe Online Game of the Year categories.
Codemasters received the UK Developer of the Year award for 2007 sponsored by Next-Gen.biz, while Game took the prize for Retailer of the Year. Nintendo took the Publisher of the Year award ahead of Microsoft Game Studios and Codemasters, while the Wii was labeled Innovation of the Year.
The second most prominent game winner was Guitar Hero II from Activision and Harmonix, which scooped the 1Xtra Soundtrack of the Year and The Bliss Girls’ Choice Game of the Year, while taking second spot in The Sun Family Game of the Year category and receiving nods as fourth best PlayStation Game of the Year and fourth best Xbox Game of the Year.
Nintendo’s The Legend of Zelda: Twilight Princess and Wii Sports each picked up one gong, the former edging out the latter to walk away with the Nintendo Game of the Year award, while Wii Sports took top prize in The Sun Family Game of the Year category. Twilight Princess was also voted to have the second best Soundtrack of the Year, and came second in the Ultimate Game of the Year category, while Wii Sports came second in The Nuts All-Nighter category and finished as fourth Ultimate Game of the Year.
On the PC front, The Lord of the Rings Online: Shadows of Angmar and World of Warcraft: The Burning Crusade split the honors. The former was voted PC Game of the Year 2007 while the latter came second. However, The Burning Crusade did pip Shadows of Angmar for The GameTribe Online Game of the Year award.
Foza 2 new content ready for download
Thursday, 25 October 2007
Transformers on HD DVD Breaks Records

Paramount and DreamWorks have announced that first-week DVD sales of Transformers totaled 8.3 million copies, with more than half of them sold on the first day, a record for 2007. Furthermore, the HD DVD edition sold 190,000 copies during the first week, making it the best-selling HD movie ever.
DreamWorks Pictures and Paramount Pictures’ Megahit TRANSFORMERS Invades Stores to Become This Year’s Top-Selling DVD and the Best-Selling High Definition Title Day One and Week One for Either Format From Director Michael Bay and Executive Producer Steven Spielberg, In Association With Hasbro, Record-Setting DVD and HD DVD Sales Underscore TRANSFORMERS’ Status As Franchise Of Inter-Galactic Proportions HOLLYWOOD--(BUSINESS WIRE)--The blockbuster hit from DreamWorks Pictures and Paramount Pictures, TRANSFORMERS, is the year’s top-selling week one DVD with North American sales reaching 8.3 million units since the title’s debut on October 16, it was announced today by Paramount Home Entertainment. The biggest original film of the year from director Michael Bay and executive producer Steven Spielberg, in association with Hasbro, Inc. (NYSE:HAS), is also the best-selling DVD day one for the year with over 4.5 million units sold on Tuesday. Additionally, the smash hit has exploded into the high definition market, selling over 100,000 HD DVDs its first day of release, rocketing past previous releases to become the best-selling day one high definition title on either format since their inceptions. TRANSFORMERS has sold over 190,000 HD DVDs in its first week making it the fastest and best-selling week one release on either high definition format as well as the best selling HD DVD ever. The TRANSFORMERS DVD is also the top-selling October DVD release in the history of the home entertainment industry. “The performance of the TRANSFORMERS DVD and HD DVD has demonstrated the phenomenal success of this global franchise,” said Kelley Avery, president, Worldwide Home Entertainment, Paramount Pictures. “We’re happy to be kicking off the fourth quarter with a title that clearly shows home entertainment releases are still an event that drives consumers into stores—which is a win for both content providers and retailers.” Earning over $700 million at the global box office, the live-action feature film TRANSFORMERS is the latest success in a worldwide franchise that has emerged as one of the most successful properties in action figure history, spawning numerous television series and comic books and a wealth of toys, games and other licensed merchandise. In 2007, TRANSFORMERS has become one of the hottest properties for boys in a variety of categories, including toys, publishing, video games, apparel and back-to-school. Hasbro’s licensing arm, HPG, has signed more than 250 licensees in 70 countries around the world. The first live-action film based on the enduringly popular “ROBOTS IN DISGUISE”, TRANSFORMERS features the ultimate battle between good and evil, as the peace-loving AUTOBOTS seek to protect humanity from the evil forces of the DECEPTICONS. The TRANSFORMERS Special Edition two-disc DVD and HD DVD sets provide an incredible experience with an arsenal of bonus material that delivers excitement and fun for long-time fans, as well as for viewers who are new to the TRANSFORMERS universe. Further, the HD DVD includes a host of highly advanced web-enabled features that will continue to roll-out through the rest of the year.
Wednesday, 24 October 2007
xboxlive arcade stick

Xbox 360 Arcade Controller Specifications:
15" L x 10" D x 4.5" H
Authentic Arcade Buttons and Joysticks
Optional Custom Overlay
You choose the colors for T-molding, buttons and joystick D-Pad, A, B, X, Y, RB, LB, Start, Back, and Guide buttons are included
Optional Headset Jack
Wired USB controller means it's also compatible with Windows XP and Vista
Constructed with 3/4 black melamine coated wood to give that authentic arcade weight and feel
Optional joystick upgrade to the Mag-Stik Plus or Sanwa JLF
Your choice of button types, either Concave or Convex
EDGE REVIEWS
Tuesday, 23 October 2007
Special exclusive insite on NG2

All we know about NINJA GAIDEN 2 ...
Ryu Hayabusa is on a mission to avenge his clan and prevent the destruction of the human race.
Ninja Gaiden 2 features adventures with an extensive assortment of ninja weaponry.
All-new combat system that requires skill and mastery of your full arsenal of weapons, including Obliteration Techniques allowing you to quickly and stylishly finish off an opponent. In addition to a variety of brutal new primary weapons and enhanced versions of previous favourites.
Ninja Gaiden 2’s new auto-healing system similar to Halo 1's setup where a certain portion of your life will recharge if you can stay out of trouble for a few moments, featuring semi-permanent damage restored at save, multiple difficulty levels available from the start of the game.
In addition to the single-player campaign, you can upload Karma scores to Xbox LIVE® leaderboards and participate in an all-new Master Ninja Tournament.
Lightning necropolis is a large burial place (nekropolis "city of the dead"). Apart from the occasional application of the word to modern cemeteries outside large towns, the term is chiefly used of burial grounds, often an abandoned city or town, near the sites of the centers of ancient civilizations.
Lifeblood shrine – underworld
Niflheim (the "abode of mist" or "Mist World") According to Gylfaginning, it was the realm of cold, one of the two primordial realms. The two realms of cold and heat is where creation was believed to have began. Niflhiem Later became the abode of those who did not die a heroic death.
Northern Purgatory – European chapel
Aqua capital – Italy Venice
The order and total number of stages is still not known.
Clue of a new weapon spotted in the footage as Ryo is switching weapon to twin swords, an icon can be seen which looks like: B?t?ns!
A HAK
Monday, 22 October 2007
XCM XFPS 360 Sniper Edition

This is their latest revised build of their product which allows keyboard and mouse use on the Xbox 360 which is ideal for first person shooters as well as allowing the use of Playstation controllers on the system. XCMLive.com
Sunday, 21 October 2007
gt5 vs forza 2 complete post " you decide"
see posting below
Free HD-DVD Movie Offer Extended to UK

You've heard about the free HD-DVD movie that has been running in the United States, well that same offer has now been extended to the United Kingdom. Here's the official press release:Microsoft today announces a major promotion with Hollywood’s leading film studios that will offer five blockbuster movie HD-DVDs completely free when you buy the Xbox 360 HD-DVD player at an ERP* of £114.99.From now until the 31st January 2008, anyone who purchases the state-of-the-art HD-DVD player for their Xbox 360 will be able to choose from 13 major film titles from studios including Warner Brothers, Universal, Dreamworks and Paramount. To receive their movies, customers simply send in a form, along with the barcode of their new HD-DVD player and Microsoft will ensure they are sent their HD-DVDs within 28 working days.Commenting on the deal, Stephen McGill, Head of Gaming and Entertainment for Microsoft UK said: “The HD-DVD player for Xbox 360 gives customers a high quality and affordable way to enjoy state-of-the-art HD-DVD movies. We’re delighted to enable everyone to enjoy the technology to the full and offer some fantastic movie releases, completely free.”The titles on offer are: Serenity, The Chronicles of Riddick, Hulk, Children of Men, The Fast and the Furious: Tokyo Drift, Troy, Full Metal Jacket, Corpse Bride, The Prestige, Swordfish, Black Rain, Dreamgirls, Word Trade Centre.
Big Surprise: Halo 3 Leads September Game Sales
Halo 3*
Play W/ Remote
Legend of Zelda: Phantom Hourglass
Madden NFL 08
Skate
Madden NFL 08
Metroid Prime 3: Corruption
Bioshock
Brain Age 2: More Training In Minutes A Day
Heavenly Sword
Medal Of Honor: Airborne
Stranglehold**
Mario Party 8
Guitar Hero 2 W/Guitar
Carnival Games
My Sims
Pokemon Diamond Version
My Sims
NBA 2k8
High School Musical: Makin The Cut





