Sunday, 23 March 2008

Review: Tom Clancy's Rainbow Six Vegas 2


By Brandon Hofer - 22 Mar 08
In Rainbow Six Vegas 2 you are once again tasked with the mission of saving the city of Las Vegas from a group of terrorists. As you quickly learn, the events of Rainbow Six Vegas 1 & 2 are running concurrently, therefore you are fighting against the same group of terrorists in both titles. Going through the story mode you will encounter the familiar locations such as casinos and such, however, you will also go through an MLG convention hall, a theater and a few other new locations as well. Much like the first title you can go through the story by yourself or with a friend via co-op. Going through co-op this time around has been improved over the first game making this co-op experience a more well rounded experience. The “Terrorist Hunt” mode also makes a return and you can choose to tackle that either solo or with a buddy over co-op. Then of course there is the multiplayer aspect which features your standard fare of team deathmatch, attack & defend, total conquest and other modes that are similar. Customization is also a big part of the game as you can choose to customize your equipment, armor & clothing. Once you choose your weapons you can even customize those, choosing which type of attachment you would like to use and things of that nature. Going through the game you can choose to customize them even further by choosing whether or not you want to put a silencer on your weapon so that you can sneak up on enemies easier. As you progress through the game you will gain more experience, which will then unlock new gear that you can use to customize your character. You also have the feature to import your face using the XBox Live Vision cam, similar to how it worked in the original Rainbow Six Vegas. There is even an achievement for doing that so be sure to do that if you want some easy gamer score points.
One new addition that Ubisoft put into Rainbow Six Vegas 2 is the sprint button. While it seems like such a simple concept, when you went through Rainbow Six Vegas you were not able to sprint ahead. This lead to a lot of deaths when you couldn’t get to cover in time because your guy would simply walk over there instead of running. It should also be noted that a couple of the controls were changed for this sequel. In the first title you would tag enemies for your allies to take out using the “back” button. In this game Ubisoft changed it so that you have to use the “LB” button. To sprint ahead you also have to hold down the “LB” button instead of clicking the left stick like some other shooters. You still control your allies in much the same way that you did in the first title. You can still have them stack up against a door and then order them to clear out a room and all of that fun stuff.
Going through the campaign mode you will notice that graphics do look better than its predecessor, however, it is not a huge leap forward. They just tend to look a little more crisp and detailed in some areas. Another thing you will notice is that the frame rate tends to dip in certain areas of intense action. It is surprising that Ubisoft was not able to lock down a steady frame rate, especially considering I don’t remember the first Rainbow Six Vegas having that issue. With that being said, the frame rate dip does not happen often and only occurs in certain areas of the game. It is definitely not enough to ruin the game, it is just a minor annoyance. The online play in this title, however, seems to run smoothly. I have gone through the entire campaign with a friend over co-op and it ran without a hitch. There was no lag at all except for the aforementioned frame rate problems. If you went through Rainbow Six Vegas and still have the save file on your hard drive then as soon as you boot up Rainbow Six Vegas 2 you are immediately rewarded for being a “Veteran”. You will receive some extra XP which will help you unlock items in the game along with a flight helmet, ballistic goggles, a tactical helmet & Balaclava. In addition you can unlock a free map to be used alongside your other Rainbow Six Vegas 2 maps by using the code that we revealed earlier in the week.
Overall, if you were a fan of the first Rainbow Six Vegas, then you should enjoy Rainbow Six Vegas 2. There is nothing groundbreaking here however Ubisoft did improve on what was already there. The storyline follows the first game pretty well and closes everything off neatly as you finish the campaign. If you weren’t a fan of the original Rainbow Six Vegas then you probably won’t like this title either as it is more of the same. However for gamers who are fans of this series you should have a lot of fun going through the game’s various modes and trying to unlock everything in the game.


Game Ratings
Graphics
9
Audio
10
Gameplay
9
Longevity
9
Online Play
9
Overall 9/10 another great shooter!

Saturday, 15 March 2008

Games trailers tv

http://www.gametrailers.com/gametrailerstv_player.php?ep=11

Gears of War Hits 5 Million in Sales for the Xbox 360



Epic Games' entry into the console game space in a big way. First legitimate competitive 3rd person shooter of significance and possibly the greatest graphics to ever grace the screen of a television plugged into a console. The game is definitely gory and violent with lots of blood and splatter involved.
The story is centered around a group of soldiers or 'Gears' that are engaged in a series of missions fighting their way through hordes of the Locust, a race of creatures that emerge from under ground to battle the humans of the planet Sera. You take the leadership of this group of Gears as Marcus Fenix and the whole campaign is centered around squad combat and the use of cover and flanking to a significant extent.
Definitely one of the most innovative (if not most) shooters of recent years, the decision to with a 3rd person perspective and the implementation of a cover system change the mechanics of the game from your average shooter and really add a lot to the experience.
The campaign component of the game is roughly 5-8 hours long and has both single player, two player offline co-op and online 2 player co-op. Playing with someone else through the campaign makes it a much funner experience and brings the squad combat to the forefront even more than the game normally does.
The multiplayer game is 4 on 4 multiplayer with 4 modes: Warzone (team deathmatch), Execution (team deathmatch with the ability to revive fallen comrades for a short time), Assassination (killing the other team's designated leader) and Annex (king of the hill).
Except for Annex, the multiplayer modes don't have timed respawns like other shooters do. Essentially each round is a battle of its own. This makes for a very frantic and competitive series of rounds where each player's role is maximized beacause of the small teams.
Online downloadable content has been added and more is on the way in the form of maps and new modes (Annex was added as a downloadable) so the game has continually improving online experience.
With some of the best visuals in any game ever and really interesting gameplay mechanics, good single player levels and very addictive and competitive multiplayer game, this is a must for every 360 owner who isn't turned off by the violence.

super street fighter ii turbo hd remix Capcom Explain Why There's No PS3 SFII HD Beta


360 owners get access to the SFII HD beta when they pick up Commando 3. PS3 owners don't. That kind of discrepancy leads to questions, which left unanswered lead to thinking, then a wacky hypothesis, then most likely an ill-informed internet forum rant. Seeking to head that kind of rant off at the pass, Capcom have explained just why PS3 owners won't be getting access to the beta, listing reasons such as a finite number of resources, the fact a double-test would have pushed the actual game's release back months and the near-impossibility of running a cross-platform beta test. All very legitimate, all very sensible. None as sensible as this, though: this is a beta test. Not a demo. As Capcom's Seth Killian explains, "There is code parity across the two and any issues found in 360 will be fixed in PS3".

Call of Duty 4 DLC : Chinatown Preview Video

http://www.n4g.com/xbox360/News-123496.aspx

GTA IV Online Multiplayer: 15 Modes, 16 Player Support

Death Match will feature rocket launchers.
The host of the match sets the rules for each game type. In “Race” and “GTA Race,” the host chooses the vehicles and number of laps. In “Deathmatch” and “Team Death Match,” the host chooses the weapons, the number of pedestrians, the amount of traffic, even if the police will sneak in or not.
You can customize your character in multiplayer, from sex and race to hair and clothes.
PlayStation Revista Oficial played a death match game where all players had rocket launchers and half the city was blown away.
In “Mafiya Work” and “Team Mafiya Work,” each player becomes a Kenny Petrovic's assassin that competes against the other users. The goal is to complete Petrovic's orders (issued via a mobile phone) before the other players.
In “Race” and “GTA Race,” you can use fire weapons to neutralize your rivals and steal a car in case yours gets busted.
In “Cops N Crooks,” you’ll be able to play cops and robbers, but in a wild way. One team plays as criminals on the run while the other team plays as the cops, whose mission is to kill the head of the criminal band. To make things even more interesting, cops can see the location of the criminals on their GPS, so criminals never know where or when police will sneak in. Of all the game types played by PlayStation Revista Oficial, “Cops N Crooks” was the most entertaining one.
In “Hangman’s NOOSE,” you’ll play co-op and this game type is similar to the VIP escort game mode found in Counter-Strike.
The game modes are:
Deathmatch
Team Deathmatch
Hangman's NOOSE
Mafiya Work
Team Mafiya Work
Cops N Crooks
Race
GTA Race
Car Jack City
Bomb da Base
Bomb da Base II
Turf War
Deal Breaker
Free Mode
????

Darksector !

Friday, 14 March 2008

Mass Effect 2 will blow people away

BioWare senior manager teases with Mass Effect 2 details.


Speaking to VideoGamer.com at EA's Guildford HQ yesterday, BioWare's Senior Manager Matt Atwood shed some light on Mass Effect 2, teasing us with how brilliant the game will be.
"How will it correlate to Mass Effect, the original? There's a lot of really exciting answers to that question. I think that people are going to be blown away," said Atwood. "I've learned some of the things. I don't mean to tease people. The teams are just so brilliant and the story writing is so good that straight out from the beginning of Mass Effect 2, people are going to be in awe."
And what about the story of the second game? Atwood confirmed that Mass Effect 2 would continue the story and that it won't be a prequel.
"The story was always written as an arc, so they are meant to stand alone as great games to play individually, but even better if you play them all, because you get the entire experience, and there are quite a few twists - there'll be quite a few things that people will not expect."
Gamers wanting to know how your crew and characters will be carried over to the sequel will have to wait a little longer for the info, but Atwood did reassure us that BioWare is working on it.
"As far as keeping your crew, and keeping your characters, and bringing them into Mass Effect 2, I don't want to get that specific with regards to what will happen, but I will tell you that things you did and people you interacted with in Mass Effect... you may very well meet up with them again, whether it be the main character or other characters. Other characters take on more significant roles and there's plenty of folks you haven't met yet."

Mass Effect 2 to Be an Xbox 360 Exclusive

After EA acquired BioWare, the future of Mass Effect was uncertain and once Microsoft confirmed it no longer owns the publishing rights of the series, every Mass Effect fan thought they will eventually see the game on the PlayStation 3. Well, that won't be the case. Speaking to CVG, BioWare senior manager Matt Atwood revealed that the sequel will definitely be an Xbox 360 exclusive and, like the first game, it may eventually be released on PC. "I believe we'll be Xbox 360 exclusive for at least a short period of time," Atwood told CVG. Then he added: "I think you'll see a PC version not too far away."

360 bundle madness grips retail


Flurry of advertising hits national press as price war takes hold following 360 cut


Multiple retailers are offering Xbox 360 bundle deals to coincide with the today's price drop.


Several of these offers are promoted in today’s Metro newspaper, which includes deals from Zavvi, Argos and Blockbuster.


Zavvi is offering an Xbox 360 Pro, with copies of Assassin’s Creed, Lost Odyssey and Halo 3, for just £210.


Blockbuster is promoting a deal for Xbox 360 Arcade, which includes a new game (Turning Point: Fall of Liberty, Army of Two or FIFA Street) for £169.99,


Finally Argos is offering two free games (Forza Motorsport 2 and Viva Pinata) with any 360 console.


Microsoft announced earlier this week that the Xbox 360 price was to fall, with the Arcade edition priced at £159.99, the Pro version at £199.99 and the Elite console coming in at £249.99.

New Street Fighter IV character revealed!


Above: El Fuerte!

Ubisoft Announces Special Legacy Edition GRAW 2

Today Ubisoft, one of the world’s largest video game publishers, announced that it would release a special Legacy Edition for Tom Clancy’s Ghost Recon Advanced Warfighter ® 2, the follow up to the massively popular squad-based action franchise, and next generation smash hit of 2006.This exciting new Legacy Edition will include the original game, and an additional disk containing all the GRAW 2 downloadable packs available on Xbox Live to date! It includes:- 32 additional maps, a combination of new maps and best of maps!- New exciting game modes and a large variety of exclusive ground-breaking missions- Exclusive additional weapons that enrich the tactical possibilities in Single PlayerTom Clancy’s Ghost Recon Advanced Warfighter ® 2 Legacy Edition is scheduled for release on the Xbox 360™ video game and entertainment system from Microsoft in April 2008 and will be available in stores at Mid-Price

DICE announces multiplayer beta for Xbox 360's Battlefield: Bad Company

DICE has announced a multiplayer beta for the Xbox 360 version of Battlefield: Bad Company. The beta will start on March 17, while the game will be available come June. Check the full article for details on where to get a beta key.
by: Michael Ogunnubi
March 13, 2008
Electronic Arts studio DICE has announced the multiplayer beta test for the Xbox 360 version of Battlefield: Bad Company. In the beta, gamers can battle through two different maps and try out the game's new infantry kits and vehicles. IGN Founders’ Club and IGN Insider will be offering beta keys to both members and the general public in North America and Europe. Beta keys can also be obtained from IGN.com and its affiliated websites including GameSpy, TeamXbox, Planet Battlefield and Voodoo Extreme.

Thursday, 13 March 2008

Xbox: 'We can rule summer'


European boss Chris Lewis says he "wouldn't change places with any other platform holder" after price cut.

Tomorrow’s price drop on all three Xbox 360 SKUs will give the console the boost it needs to rule the next-gen battle this summer, Microsoft has told MCV.The platform holder has made a clear attempt to lure in famillies with the cuts, which see its Arcade model retail for £159.99 (€199.99). “I genuinely wouldn’t change places with any other platform holder right now,” said Euro Xbox boss Chris Lewis.
We’re very confident – not only in terms of the price cut but also in terms of what content is coming this summer and later this year."The race is far from over. We've always had a deliberate strategy that we had to secure the core gamers first. Having done so in a way that we're proud of, we now have a real appetite to appeal to the mass market."

Lost Planet: Colonies Edition Announced


Capcom®, a leading worldwide developer and publisher of video games, today announced that Lost Planet™: Extreme Condition COLONIES EDITION is in development for the Xbox 360® video game and entertainment system from Microsoft as well as a version for Windows-based PCs that will support Games for Windows – LIVE®. Scheduled for Platinum Hits release this June in North America, Lost Planet COLONIES EDITION extends the acclaimed Lost Planet experience by delivering fresh new content and gameplay options, as well as online cross-platform play between both the Xbox 360 and Windows-based PCs using Xbox LIVE and Games for Windows - LIVE. Both SKUs of the game will offer excellent value, with the Xbox 360 version achieving Platinum Hits status. Lost Planet COLONIES EDITION is rated T for Teen by the Entertainment Software Ratings Board (ESRB) and will be released on both Windows PCs and Xbox 360 on May 27 for the Platinum Hits value price of $29.99. Lost Planet COLONIES EDITION provides the same compelling single player experience found in the original Lost Planet: Extreme Condition, with the addition of three new modes. In Score Attack, all enemies have points assigned to them and the score awarded will change depending on how they are defeated, with skilled marksmen being rewarded. For those who thrive on a challenge, Trial Battle Mode delivers, pitting players against all of the game’s bosses, one after another. Players of both Score Attack and Trial Battle modes will be able to compare their skills and compete for bragging rights via the online ranking system. Finally things get a little crazy with Off Limit Mode which lets players take on Lost Planet’s harsh environments and enemies with over-the-top, super-charged weapons and a powered-up grappling hook.


Click here to view all screenshots Fans of multiplayer action will not be disappointed as Lost Planet COLONIES EDITION allows them to enjoy a host of new maps, characters, weapons and gameplay modes. Players turn poacher as they attempt to steal opponents’ alien Akrid eggs in a number of individual and team play modes, while the addition of VS Annihilator Mode assigns one robotic Vital Suit to each team, which must be defended at all cost. Lost Planet COLONIES EDITION also includes the feature that Lost Planet fans across the globe have been clamoring for – the ability to play as a gigantic marauding Akrid. Revel in the chance to turn the tables on the Snow Pirates as you assume the role of one of E.D.E.N. III’s indigenous creatures in Akrid Hunting mode. All of these modes can be played across a total of 20 diverse maps, including a number of brand-new multiplayer arenas set in areas such as the confines of an ancient coliseum or the zero gravity of space. For the first time, Xbox 360 owners will be able to join up with or play against Windows-based PC gamers, thanks to Lost Planet COLONIES EDITION’s cross-platform compatibility. Lost Planet Extreme Condition – COLONIES EDITION includes everything that made the original Lost Planet a hit on 360, Windows PC and PLAYSTATION®3 computer entertainment system, as well as the following new features: New modes for single-player campaign
Score Attack – Each enemy and destructible object has points assigned to them, with the player being awarded different points depending on how they defeat the enemy.
Trial Battle Mode – Take on each of the game’s Bosses, one after another
Off limit Mode – Go wild with over-the-top super-charged weapons with unlimited ammunition and increased speed of movement

Wednesday, 12 March 2008

lost planet colonies scans




Capcom working on a “top secret” Xbox 360 game


Siliconera reports that earlier today, Capcom opened their doors to Bay Area gamers interested in spending an afternoon playing one of their new games. A set of photos from the test are now online and one of them teases us with black boxes over the monitors. While we can’t see the title in question there are Xbox 360 development units adjacent to the flat screen TVs and a 360 pad in someone’s lap. It seems likely the unknown title is going to be an Xbox 360 game. Could this be a test for Lost Planet Colonies? While Capcom has yet to say anything official about a potential Lost Planet follow up many, many ratings boards have Lost Planet Colonies in their database. The room happens to have Lost Planet artwork on the wall too, which may or may not be a coincidence.

Lost Planet Colonies Finally Announced PC/360 Only

Kotaku Writes: Capcom (may) have, via leaked mag scans, had the wraps taken off Lost Planet Colonies, the successor to snowy bug-killing simulator Lost Planet: Extreme Condition. What's new? There's a new playable character (that girl in snow gear) and in online play you'll get the option of playing as the bugs against the humans. That online play will feature cross-platform play between PCs and 360s. There's all-new weapons and all-new monsters to fight (including their eggs), and it'll be out in Japan on May 29. Oh, and no word of a PS3 release as of yet. Bear in mind: all this info comes courtesy of a leaked magazine scan that's been...modified to include super-awesome Xbox Japan boss Takashi Sensui, so until we get some more concrete info, take it all with a grain of salt.

Bioshock 2 officially confirmed

Bioshock 2 has been officially confirmed as being in development at 2K Marin Studio with the game being release later this year.

Tuesday, 11 March 2008

The Orange Box Wins More Than 100 Awards


The 2007 award season is coming to an end and that's why Valve Software has announced that The Orange Box has won over 100 awards, including 50 Game of the Year honors. "While some have called it the best value in video game history, Valve took a chance with the product mix in The Orange Box, the game design of Portal, and the art style of Team Fortress 2," said Gabe Newell, president of Valve. "After earning the top review scores of all time on two platforms, becoming a best seller on multiple platforms, and accumulating over 100 awards, that risk has been rewarded by gamers and game critics around the world. We look forward to following up on the success of The Orange Box later this year with the launch of Left 4 Dead on PC and Xbox 360."

Mass Effect: Bring Down the Sky

The following in game content is now available for purchase from the Xbox LIVE Marketplace for Mass Effect. This download includes an additional achievement worth 50 Gamerscore points.

Xbox 360 Top Live Titles

1 call of duty 4
2 halo3
3 guitar hero 3
4 gears of war
5 rock band
6 army of two
7 fifa 08
8 madden nfl 08
9 rainbow six vegsa
10 frontlines fuel of war

Microsoft VP on European 360 price drop

“Xbox 360 is now mass market in Europe,” said Chris Lewis, Vice President, Microsoft Interactive Entertainment Business Europe. “We have reached and surpassed several key milestones that form part of our long term strategic plan to achieve critical mass in Europe; and our portfolio now offers the kind of mainstream entertainment experiences that secure wider appeal for Xbox 360. These factors allow us to execute on our strategy to widen the market for Xbox 360, as planned.
“We continue to offer intense, immersive gaming experiences for gamers – but now we’re priced in a way that will allow new consumers to find out for themselves why Xbox 360 is the ultimate in high-definition entertainment.” said Lewis. “History shows that €199/£159 is the price point where a console’s audience begins to expand, and with these new ERPs in place we’re ready to bring more consumers into the Xbox 360 world.”

An interview with Microsoft about the 360 price drop

By Neil Vaughan - 10 Mar 08

The Xbox Community Network have caught up with Chris Lewis, Regional Vice President, Xbox Europe to ask him some questions about the Xbox 360 price drop in Europe.
So we’ve heard the great news about the reduction in the estimated retail price (ERP) for the European Xbox 360. Why are you deciding to do this now?
From long before we even launched the Xbox 360 we had a very specific plan to hit a number of key milestones in Europe, and our portfolio of games and features now offers the kind of mainstream entertainment experiences that secure wider appeal for the Xbox 360. It’s great to see that we’ve achieved our goals and made it to that critical mass, making Xbox 360 a mass-market proposition. That’s why this is the perfect time to reduce our ERP.
We’ve also seen from history that €199/£159 – which is the new ERP for the Xbox 360 Arcade console - is the price point where a console’s audience really begins to take off, and with these new ERPs in place we’re ready to bring more customers into the Xbox 360 family. For example. PS2 sold 79% of their total installed base after dropping price to this level. It’s an exciting move for us and I’m sure lots of new people will now decide that the Xbox 360 experience is perfect for them!

Over the past few months we’ve seen really strong sales from PS3 and Wii – are you trying to catch up by selling Xbox 360s off cheap?
Not at all. Like I’ve already said, the new ERPs are part of our ongoing strategy to open up the ultimate in high-definition gaming and entertainment to an even wider audience, with an offering for everyone. This is about giving even more people the opportunity to try out Xbox 360.

Tell us more about the overall strategy that you refer to.
No problem. From the beginning we’ve had a very deliberate plan to secure core gamers first, and then expand the market. I think we’ve done a phenomenal job of securing the gamer, with record-setting game attach rates and great growth on Xbox LIVE. But I think Xbox 360 also offers something for everyone. We’ve got huge titles like GTAIV, BioShock, Halo 3, more casual titles like Scene IT? and Guitar Hero, and then there’s Xbox LIVE Arcade’s quick and fun downloadable games, or if you’re in the UK, Ireland, France or Germany a selection of films for the whole family from Xbox LIVE Marketplace.

You also recently reduced the estimated retail price of the Xbox 360 HD-DVD drive. Are these two things connected? Should Xbox 360 owners be concerned about the future of their console?
Xbox 360 owners should not be worried at all – in fact, I think they should be more excited than ever about the future of their console! We’re committed to continuing to offer intense, immersive gaming experiences for gamers – but now we’re priced in a way that will allow new consumers to find out for themselves why we think Xbox 360 is the ultimate high-definition entertainment experience. This isn’t connected to any HD-DVD announcement whatsoever.

How do you think Xbox 360 is doing against the PS3 and the Wii?
I’ve said this before and I still truly believe that if someone offered me to trade places with any of our competitors I’d say no thanks. I won’t deny that competition is very high in this generation, but the race is far from over and we are confident we have a winning strategy. Our new ERP is just part of that plan.

So how many Xbox 360s do you think you will sell before the end of your financial year in June?
I’m afraid that we’re not announcing any guidance figures on Xbox 360 sales for a number of competitive and market reasons. But what I can tell you is that Microsoft recently announced the Entertainment and Devices Division reached profitability in the first half of the year driven by record-setting gains from Xbox 360 hardware and software sales. We’ve got a great story to tell about the success of the Xbox 360 – currently more than 17.7 million consoles have been sold, and Xbox LIVE continues to explode with more than 10 million members online to date. But I think the most interesting stat for me is that we have a record-breaking game attach rate of 7, so on average everyone who owns an Xbox 360 game also has 7 great games in their collection. That is the highest attach rate in this generation of gaming, and I think that says so much about the quality of our games, the quality of the overall experience, and the quality for the Xbox 360 community!

We’ve been hearing a lot about ‘broadening the audience’ and ‘opening up the market’. Do you think that’s a realistic goal for Xbox 360 and do you feel you’re making it happen?
Absolutely! We provide the largest next-generation collection of ‘3+’-rated games – there are more than 150 in all. We want to make sure that no matter who you are, what age you are, or where you’re from, Xbox 360 has the perfect selections of games for you. I definitely think we’re making that happen.

So what Xbox 360 games are you most looking forward to in 2008?
Oh wow, there are so many! It’s so exciting to be able to run through the massive games we’ve got coming, especially the next versions of great franchises like GTA, Resident Evil and the sports games like FIFA and Pro Evo. And of course, the Xbox 360 is going to be the only place to play the complete version of GTAIV with two exclusive downloadable episodes only available on Xbox LIVE Marketplace.
And I have to mention all the massive sequels to games which are already exclusive to Xbox 360! Of course, there’s Gears 2, which will be hitting shops this year. And with Fable 2 and Ninja Gaiden 2 also in the mix I think it’s pretty clear that this is another blockbuster year for Xbox 360.
Another thing I’m really excited about is our plans for the XNA community. We’re giving people the chance to create their own games and share them with the Xbox LIVE community, and I believe the whole XNA program is going to give Xbox 360 owners even more choices and opportunities to experience the broad range of the console.

Xbox has talked previously about the huge number of new Xbox LIVE subscribers who came online over Christmas. How many people are on LIVE now?
There are currently 10 million Xbox LIVE customers in 26 countries. We projected to hit the 10 millions member mark by July 2008, but we are delighted to announce that we reached our goal 6 months early! Of those 10 million members, roughly three-quarters of the Xbox LIVE community are male and one-quarter female, with new members added daily. Something I’m particularly proud of is the huge boost in female Xbox LIVE members, as that number has increased dramatically during the service’s five years. I think it’s another sign that we’re continuing to add the right features like Xbox LIVE Arcade, the Xbox LIVE Marketplace Video Store and great casual games to bring more and more people – men, women, kids and adults – to Xbox 360 and Xbox LIVE.

Thanks for your time Chris!

Football Manager 2008 on Xbox 360 Gone Gold

SEGA Europe Ltd. and Sports Interactive today announced that Football Manager 2008 on Xbox 360 has gone gold.
by: Jason Solorzano
March 10, 2008
SEGA Europe Ltd. and Sports Interactive today announced that Football Manager 2008 on Xbox 360 has gone gold. Football Manager™2008 for Xbox 360 has been updated with all transfers from the last transfer window, and retains all the depth and realism of the record breaking PC version. The Xbox 360 version also utilises Xbox Live to have different online modes to the PC game, permitting you to challenge friends to one-on-one matches and even host tournaments, and is a multi-region game, so European copies will work on Xbox 360’s around the world. “We’re really pleased to be able to offer all Xbox 360 owners the chance to play Football Manager” commented Miles Jacobson, Studio Director of Sports Interactive “This years game is the first that “core” users will be able to enjoy due to the hard work of the development team, and we look forward to getting a new generation of budding Football Manager’s across Europe.” Football Manager 2008 was released across Europe for PC and Apple Macintosh in October 2007 and is the fastest selling game in the series to date. The Xbox 360 version will be available in stores on March 28th 2008.


Sunday, 9 March 2008

Dark Sector Goes Gold


Dark Sector Goes Gold
by Matt Gibbs


D3Publisher of America (D3PA) today announced that Dark Sector will ship to retail stores in North America on March 25, 2008 for the Xbox 360 and Playstation 3. Developed by acclaimed developer Digital Extremes, co-creators behind the award-winning Epic Game's Unreal franchise, Dark Sector is an all-new and original action-thriller that will offer players a dark, gritty experience packed with fast action, incredible superpowers and an engaging story.

"Dark Sector fans have been waiting for this moment and we're pleased to say that after months of tweaking and polishing, the game is ready to entertain and wow gamers," said Peter Andrew, vice president of product development, D3PA. "Digital Extremes has poured their heart and soul into this game and it shows through compelling gameplay and absolutely stunning graphics."

Utilizing the Evolution Engine, proprietary next-gen technology developed by Digital Extremes, Dark Sector is an all-new and original action-thriller designed exclusively for next-generation consoles. The game thrusts players into the role of Hayden Tenno, an elite black-ops agent sent on a dangerous mission into a decaying Eastern European city that hides a deadly Cold War secret. Attacked by an unknown enemy, he awakens to find part of his body altered by an infection that has granted him inhuman abilities; he must learn to evolve along with his powers, to survive and to become a hero. A dark, gritty experience packed with fast action, incredible superpowers and an engaging story, Dark Sector represents the next evolution of gaming.

Far Cry 2 Screenshots


Microsoft will support Blu-ray

Microsoft Chief Executive Steve Ballmer has already admitted that they are looking to support the Blu-ray format following the demise of HD-DVD.

Although Ballmer did not specifically mention gaming, it does look as if Microsoft will soon announce a Blu-ray add-on player for the Xbox 360.

Speaking at the Mix08 conference, Ballmer said: "We've already been working on, for example, in Windows, device driver support for Blu-ray drives and the like.

"I think the world moves on," he added. "Toshiba has moved on. We've moved on, and we'll support Blu-ray in ways that make sense."

Damnation first look


With some pretty stunning looking graphics, Damnation serves up an adventure laden shooting experience...

Damnation from new developer Blue Omega Entertainment aims to give the player plenty of action-orientated environments to swing around in, and of course shoot nasty enemies in.

Giving the shooter genre a much needed shot in the arm with its unique and exhilarating combination of fluid action and combat, Damnation will feature stunning open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts.

Presenting players with an intense test of reflexes, quick thinking and rapid-fire conflict, Damnation will feature vast, breathtaking landscapes, each covering miles of distance and thousands of vertical feet. Think Crackdown goes Country.

Players will be able to choose their own paths and navigate the world by performing daredevil feats on the edge of human ability. However players aren't the only ones with mind-blowing acrobatic skills; intelligent enemies will give chase and engage players in frantic gun fights and attacks that can come from any direction – in Damnation's world there's no safe place to hide.

In addition to the single player experience, Damnation fires up LIVE with multiplayer gameplay taking place in the game's expansive levels. Damnation will be available for Xbox 360 in late 2008.
http://www.totally360.com/

Friday, 7 March 2008

Exclusive: 60GB Xbox 360 Will Replace 20GB Model

TrustedReviews writes:

"Following my outing of the 16GB iPhone I have once again have attained from a rock solid source that Microsoft will be replacing the 20GB hard drive on the standard Xbox 360 with a larger 60GB version. Dates are not nailed down, but my source says Microsoft wants it done and dusted before the end of its financial year which translates as our Q2."

Bourne Action

Halo 3 March Playlist Update

Bungie has announced a March playlist update to Halo 3, which is live now. The update features a number of tweaks to the matchmaking experience and the introduction of DoubleXP Weekend playlists as well as some tweaks to the DLC playlists. Luke Smith explains:

We're introducing two Weekend Hoppers DoubleXP playlists this month, with the first hopper launching Thursday, March 6 at NOON.

* Grifball, the game created by Burnie Burns of Red vs. Blue will be an unranked, weekend-long social playlist awarding DoubleXP to winning teams. We've slightly adjusted some of the rules for Grifball (unlimited round times make for unlimited griefing potential), but kept the game's core intact. You'll be able to go in with party configurations ranging from one to eight people. This playlist will be available from Thursday, March 6 at NOON until March 10 at NOON(all times Pacific Standard). I apparently forgot to mention that the Grifball hopper is being treated like a Tournament hopper -- a hopper where there will be prizes. Tournament prizes.

* Beginning March 20 at NOON will be the return of Team SWAT in the Social, DoubleXP variety. Team SWAT is an old Halo 2 gametype where players have no shields, increased body health and do not have the luxury of radar. This eight-player maximum hopper will be completely Team Slayer focused with the SWAT ruleset. This weekend playlist will be available from March 20 at NOON until March 23 at NOON(all times Pacific).


The Heroic DLC hopper has underwent some revisions as well. The hopper has been split into DLC Slayer (4v4) and DLC Objective (6v6) featuring a mix of various gametypes on the DLC maps. Slayer variants include Team Snipers, Team Rockets, Team BRs, Team Duel and Team Duals. Objective variants include Multi Flag CTF, Multi Flag BR, One Flag, Assault, Neutral Bomb Assault and Team King.

A number of other changes to maps and Matchmaking were included in today's rollout:

* Fixed map exploit on The Pit
* Fixed map exploit on Construct
* Fixed map exploit on Epitaph
* Reduced Ranked Big Team Battle "Large party" size to six players and increased Big Team threshold to two*
* Fixed Spartan Laser occasionally falling through map on Sandtrap
* Fixes to matchmaking to allow more even leveling for players
* Disabled Mixed Skill restrictions for RBTB and Team Slayer**


These changes are all live, now.

Tuesday, 4 March 2008

Army of Two



OUT THIS FRIDAY

Race Driver: GRID Preview (Xbox 360)





http://previews.teamxbox.com/xbox-360/1891/Race-Driver-GRID/p1/

GRAW 2 Co-op Collection 2 Revealed



MISSIONS:

Bridges – (Ghost Recon: Island Thunder)
Stronghold – (Ghost Recon: Island Thunder)
Depot – (Ghost Recon: Desert Siege)
Riverbed – (Ghost Recon: Desert Siege)
Ghost Town – (Ghost Recon: Desert Siege)
Roadblock – (Ghost Recon: Desert Siege)
Island – (Ghost Recon: Island Thunder)
Treatment Plant – (Brand New)
Mining Camp – (Brand New)

Tom Clancy’s Rainbow Six Vegas 2 Co-Op pics



Saturday, 1 March 2008

Is Gears of War Better Than Halo?


Is Gears of War Better Than Halo? Two heroes. Two evil alien races. Two sweeping sci-fi universes. Two battles for humanity's survival. Two franchises. Two multiplayer kings. Two best-selling, megaton-popular action games beloved by consumers and celebrated by critics. Two shooters competing for the title of Xbox 360 champion.

The Halo and Gears of War series are both incredible, but in a world of internet trolls and blind fanboy allegiance, only one can be crowned. So, in an effort to declare a final victor - or at least ignite a flame war - GamesRadar Editors Charlie Barratt and Chris Antista put aside all professional objectivity and fair minded rationality for a bloody (and juvenile) battle royale.


http://www.gamesradar.com/f/haloradar-gears-of-war-vs-halo/a-20080229153630372055

Wednesday, 27 February 2008

Wednesday, 20 February 2008

Ninja gaiden new level vid"

Too Human video

gears 2 to trailer

Ninja Gaiden 2 Dated

At the 2008 GDC keynote, Microsoft has announced that Team Ninja's Ninja Gaiden 2 will be released on June 3, 2008 in the United States. The game will be released worlwide the same month.

In Ninja Gaiden 2, gamers must guide Ryu Hayabusa on a mission to avenge his clan and prevent the destruction of the human race. Armed with an assortment of ninja weaponry, players must help Ryu skillfully maneuver through a world fraught with peril and danger.

F**k ME I CANT WAIT

It’s A 3 Console Generation, Get Over It

by Torrence Davis
For those of you who somehow think that there will be a single victor this console generation, think again. Like the days of the SNES and Sega Genesis, we have not only 2, but 3 video game consoles that will fight this generation to a stalemate.

Usually in the war of consoles, there are winners and losers. Nintendo destroyed Sega back in the 8-bit era, but in the 16-bit era, both Sega and Nintendo were equally successful with their consoles. When Sony stepped in the game, Nintendo and Sega couldn’t get a foothold. As awesome as the Sega Saturn was, it was destroyed by Sony’s business sense. They had better hardware, it was easier to develop games on and Sony was buying ip’s left and right. Nintendo had a short success with the N64, but we had already moved on to CD’s. Cartridges were too expensive and not as versatile as optical discs.

I’d have to say the biggest console blow in history was the day that Sega went cold turkey on the Dreamcast. It was almost as if they gave up on the system before it could even finish the fight it started. Did Sega see something coming that we didn’t? The Dreamcast still stands, in my opinion, as one of the greatest consoles ever made.

And what became of the Gamecube? Damn it was a hot little box. It didn’t make sense for developers to make 3 iterations of their games, especially since Gamecube versions sold poorly in comparison to the Xbox and PS2. Many argue that the Xbox was a more powerful machine than the PS2, but Microsoft didn’t have the Japanese 3rd party support to push it to success in Japan. Plus Japanese gamers are fickle when it comes to name brand. Microsoft did well, but lost to Sony’s world domination of 100+ million consoles.

Sony had destroyed the competition for 2 generations in a row. Everyone is banking on them doing the same thing once again for the 3rd time around. This time however, Microsoft and Nintendo are playing with loaded dice. First Nintendo tapped an untappable market; the baby boomer gamers. They managed to get everyone that games and everyone that doesn’t game to buy the Wii. We are talking about a demographic that spans 18 - 70yr old individuals. Non-gamers rushing out to buy a game system is still mind boggling to me. Both my aunt and my mothers friend bought Wii’s and they are in their 50’s.

Next comes Microsoft. They beat Sony to the punch by an entire year. They scored a bunch of great ip’s and finally got some Japanese developers on board. While Xbox 360’s are selling in low numbers in Japan, they are still selling. Microsoft, being the smart company they are, has limited distribution in Japan. So they really aren’t spending as much money in Japan and are getting a small return. They managed to steal some great ip’s from Sony and for the first time get a GTA launch game. The piss poor hardware quality of the Xbox 360 hurt them. I’d go as far as saying that one big mistake cost them a few million console sales. They’ve recovered and managed to stay ahead of Sony.

Sony had a slow start as well. They had a lackluster system launch, high priced hardware and one too many SKUs. They’ve dropped the price several times since launch and are on the turn around with the PS3. This year looks to be the best for the PS3 like 2007 was the best for the 360. Sony is now battling on two fronts: One against Microsoft and another against Nintendo.

The Wii will continue to sell and so will the 360. The Xbox 360 is now a household name in America and it shows. The majority of Xbox 360 sales are made in North America and Europe. Sony makes more sales in Japan and Europe. Nintendo is selling equally worldwide. While Sony has made an incredible 180 degree turn around in 2008 and are finally outselling the Xbox 360 in Europe, they have a long way to go before they can catch the Microsoft. Even if the PS3 outsells the 360 by 100k a month, they are only gaining 1.2 million sales ahead of Microsoft per year. At this rate it would take Sony 6 years just to catch up to Microsoft.

The bottom line, gamers have chosen their sides, all 3 of them. As long as all 3 systems continue selling, there will never be a clear winner of this generation. This is a good thing. No one wants to relive the pain of our beloved Dreamcast going belly up again. Enjoy what you have and stop hoping for world domination. Competition is good for gaming.

Devil May Cry 4 sells over 2 million units

Capcom have revealed that they have shipped over two million units worldwide of Devil May Cry 4 for the Xbox 360 and PlayStation 3.

Devil May Cry 4 immerses gamers in a gothic supernatural world, where a new protagonist clashes with series mainstay Dante. As new leading man Nero players will be able to unleash incredibly powerful and stylish attacks and non-stop combos using a combination of the Devil Bringer right arm and the Exceed system, both of which are new gameplay mechanics for the series. Taking full advantage of the advanced graphical and processing power of the next-gen systems it draws gamers into the Devil May Cry world like never before with highly detailed and expansive environments, even more enemies to defeat and some of the most breath-taking bosses ever conceived.

Devil May Cry 4 is currently topping the ELSPA Charts for both the Xbox 360 and PS3, while the series has amassed total worldwide sales to date of over 9 million units and become a pillar franchise for Capcom.

Gears of War 2 Announced At GDC

By Brandon Hofer (XBL: ShadowNextGen) - 20 Feb 08
The Microsoft keynote at GDC just ended minutes ago with some big announcements. Along with these big announcements Itagaki was on hand to demo more of Ninja Gaiden 2 as well as Peter Molyneaux showing up to show off more of Fable 2. During the keynote there were some big announcements that came out about upcoming titles.

First of all Itagaki announced that Ninja Gaiden II has a confirmed release date of June 3, 2008. In Ninja Gaiden II you will be abe to upload clips of your videos to XBox Live and people can then dowload them from leaderboards. I would assume that this would work similarly to how the Halo 3 saved films feature work.

Next Peter Molyneaux is on stage and is going through a live demo of Fable 2. Apparently in the game you won't get money from doing quests but rather working jobs or playing games of chance. There will also apparently be an XBLA game outside of Fable 2 specifically that will allow you to build up your money for use in Fable 2 before you even have the game! The next big feature announced for Fable 2 was co-op! You can hop in at any point to join another persons game. Also apparently anything you get in your friends world you can bring back to your own.

After those big announcements a video is then shown for Gears of War 2! There was no gameplay however supposedly a Gears of War 2 teaser video will be available later on today on XBox Live Marketplace. Cliffy B then comes out and announces that this game is a 360 exclusive and will come out in November 2008.

Tuesday, 19 February 2008


R.I.P.

BREAKING NEWS: Universal will release on Blu-ray

By Henning Molbaek
FIRST ONLINE Feb 19, 2008

Following the announcement of Toshiba discontinuing HD DVD Universal made a statement to Home Media Magazine.

"While Universal values the close partnership we have shared with Toshiba, it is time to turn our focus to releasing new and catalog titles on Blu-ray," said Craig Kornblau, president of Universal Studios Home Entertainment.

"The path for widespread adoption of the next-generation platform has finally become clear. Universal will continue its aggressive efforts to broaden awareness for hi-def´s unparalleled offerings in interactivity and connectivity, at an increasingly affordable price. The emergence of a single, high-definition format is cause for consumers, as well as the entire entertainment industry, to celebrate."

More when it arrives.

Prototype video diary

Army of two trailer

Left 4 Dead Xbox 360 Revealed as Exclusive

Left 4 Dead Xbox 360 Revealed! - 2/17/08
The March 2008 issue of the Official Xbox Magazine features Left 4 Dead on its cover, revealing the Xbox 360 version for the first time. OXM visited Valve where they played the Hospital and Cornfield scenarios on the PC and they also had the chance to see Cornfield running on Xbox 360 development hardware. This is the first time that the press has been able to see the Xbox 360 version, which still has some ways to go to match the PC: "Valve didn't let us play the 360 edition of Left 4 Dead because it was too early and unbalanced - apparently, the zombies were so overpowered that humans stood no chance." And about the graphics, "'The 360 look is almost to where the PC is, and we'll get it up to the PC look before we ship,' promises Faliszek."


The five page article contains about 8 new screenshots along with some others we've seen before, with some nice lighting going on. The multiplayer capabilities of the Xbox 360 were discussed with Doug Lombardi:

Left 4 Dead will feature four-player co-op and eight-player, 4-on-4 Versus matches via Xbox Live or System Link. What about a split screen mode? "That's the most relevant question that we can't answer for you today," replies Valve's Doug Lombardi with a laugh. "It's a good thing to want. Being able to play two people split-screen ... four player would be even better, but I don't think four- would happen. But for us, the idea of having two people play split-screen, playing co-op on the couch and letting the NPC's fill out the rest ... it's a pretty big feature for us to chase. But right now, we're not ready to say if it's in or it's out."
The other big news from this article is that a separate game company named Certain Affinity is handling the Xbox 360 version. Certain Affinity is a small game developer founded in November 2006 based in Austin, Texas with about 16 employees. Their first product was Halo 2's Blastacular Map Pack for Bungie and Microsoft. Certain Affinity is led by Max Hoberman, a 10-year Bungie veteran who was multiplayer lead for both Halo 2 and Halo 3. OXM explained how the work is divided between the three (now two, since Turtle Rock Studios has been absorbed by Valve):

Left 4 Dead is the work of three companies - Valve Software, Turtle Rock Studios, and Certain Affinity. As the creators of The Orange Box and the Source engine, Valve is handling the games core software functionality. Certain Affinity (the Texas company created by ex-Bungie veteran Max Hoberman) was brought on to handle 360-specific elements like matchmaking, Live support, console customization, and 360 gameplay tweaks. Turtle Rock - developer of Counter-Strike for the original Xbox and the Pc's more recent Counter-Strike: Source - owns Left 4 Dead's design. Monsters, level work, weapons, and especially the game's A.I. all fall to the Turtle Rock crew.
Max Hoberman was in charge of the entire online system for Halo 2 and 3, including matchmaking and the party system. Having that experience behind the Xbox 360 version of Left 4 Dead is very exciting - as I understand it, Halo 2 and 3 did pretty well in the online arena! Some other things of note in the OXM article: The escape vehicle on Cornfield is a "heavily armed flatbed" truck. They played with NPC teammates that "behaved impressively like human players", which is the first time we've seen Survivor AI mentioned.

OXM states the following: "EXCLUSIVE: The PC and 360 versions of Left 4 Dead will ship simultaneously, but there will be no PS3 edition." No quote is given, so until we hear it straight from the mouth of Lombardi or Booth, we're not certain. Thanks to OXM for its great coverage of Left 4 Dead, and we wish luck to Certain Affinity on its task of taming the 360 version of Left 4 Dead!

A massive world exclusive lands in the next issue of Xbox World

I will keep you guys posted!!

Is Blu-ray a Microsoft victory?




So Sony have won the format war for HD TV content distribution. The Blu-ray disk has beaten HD DVD to become the new standard. The first Sony media victory since the Microfloppy of 1982.

But it has cost Sony dear. Difficulties mass producing Blu-ray drives in 2005/6 delayed the PS3 getting to market. And when it did the high cost of the drives compared with DVDs contributed to Sony having to charge a premium price for the console, which stunted sales. These factors may possibly result in Sony coming third in this generation of the console wars. For certain they haven’t dominated like they did in the last generation with PS2. A very high cost to pay.

Meanwhile Microsoft did not build an HD drive into the Xbox 360. This enabled them to get their console to market more quickly and for a lower price. So they have maintained a significant lead over Sony in this generation of console. By having the HD drive as an external add on Microsoft hedged it’s bets. It didn’t bother them or effect them commercially whichever format won. They would just make external drives using whichever format won. And so they will.

Of course none of this has any impact on Nintendo. They, quite literally, are playing a different game

Toshiba Officially Pulls Plug on HD-DVD

Leaked Duke Nukem Forever Screenshot

Toshiba Announces Discontinuation of HD DVD Businesses

By Neil Vaughan - 19 Feb 08
Toshiba have officially announced that they will no longer develop, manufacture and market HD DVD players and recorders.

"We carefully assessed the long-term impact of continuing the so-called 'next-generation format war' and concluded that a swift decision will best help the market develop," said Atsutoshi Nishida, President and CEO of Toshiba Corporation.

"While we are disappointed for the company and more importantly, for the consumer, the real mass market opportunity for high definition content remains untapped and Toshiba is both able and determined to use our talent, technology and intellectual property to make digital convergence a reality."

Toshiba will begin to reduce shipments of HD DVD players and recorders to retail channels, aiming for cessation of these businesses by the end of March 2008. Toshiba also plans to end volume production of HD DVD disk drives for such applications as PCs and games in the same timeframe, yet will continue to make efforts to meet customer requirements.

Monday, 18 February 2008

Microsoft Building a New Live Experience?

According to a new job posting on Games on Deck, Microsoft is looking for new employees to help build "a totally new Live experience". Here's the job description:

Want to be involved in the next release of Xbox? Join the server-backed games team, part of the Xbox LIVE team that's responsible for creating a completely new way for mainstream audiences to enjoy the Xbox and LIVE.

We're building the games, the console interface and logic, and the server support for a totally new LIVE experience. Both the games and the dashboard experience will be deeply paired with dynamic server support to create a compelling, fresh scenario each time. We're a small, entrepreneurial team working together to get things done very quickly in an agile environment. If you want to work in a space where you'll get all the responsibility you can swallow, and run as fast as you can, this team is for you.

We are looking for a passionate Games Producer to help implement our first generation games that will run in this new environment. Specific job responsibilities include Managing internal and external development of the games, contract negotiation and management, technical design reviews and scheduling. You will also interact with our content team and help them bring their designs to life. As we're a small team, we want independent people that are driven for results and able to wear multiple hats to get things done quickly.

Is a drastic change in store for Xbox Live? I'd be surprised personally, but what's your take?
by Matt Gibbs

A Blu Ray Enabled Xbox 360 in May?

With HD-DVD officially dead in the water, rumors have started circulating that Microsoft is about to dump the format too, and bring out a Blu Ray enabled Xbox 360 as earlier as May 2008! Smart House apparently has the inside word and it would seem that internal testing has been underway for quite some time!

Insiders at Microsoft in the USA have told SmartHouse that Microsoft has already configured a standalone Blu-ray player that can be connected into an Xbox 360 and that subject to internal marketing and sales approvals the model could be on sale within 3 months.

The Company has also been working on a built in Blu-ray player however insiders are claiming that Microsoft see the HD format battle moving online with consumers offered 1080p movie and content files as a download as opposed to having to buy a HD DVD or Blu-ray disc.

Both Intel and Microsoft have been supporters of the HD DVD format that is set to be killed off this week.

Furthermore, Smart House report that Sony has already commented on Microsoft coming out with such a Xbox 360, saying, "We would welcome Microsoft to the Blu-ray stable. In fact it is quite logical for them as the PS3 has been very succesful in driving consumers to Blu-ray. In fact we believe that it has done more to win the format war than traditional Blu-ray player".

Call of Duty 4 Downloadable Content Confirmed

Activision and Infinity Ward confirm that new downloadable multiplayer maps are on the way this spring. In development for both Xbox 360 and PlayStation 3, the upcoming downloadable content will thrust gamers into new combat zones across a variety of intense multiplayer locales.

Stay tuned for more details, map descriptions and screenshots of the hot new content

Toshiba: HD-DVD Business Is Not Dead - Yet

Toshiba has refused to confirm speculation that it is set to pull the plug on its HD-DVD platform, but has announced that it is “currently assessing its business strategies”.

Media reports this weekend suggested Toshiba was planning to cease HD-DVD production, and hailed Sony and its Blu-ray technology as the victors in the high-definition format war.



However, in a brief statement Toshiba has moved to quell the speculation - for now.



“The media reported that Toshiba will discontinue its HD-DVD business. Toshiba has not made any announcement concerning this. Although Toshiba is currently assessing its business strategies, no decision has been made at this moment.”



According to Reuters, Japanese broadcaster NHK reported that the format war was over as Toshiba, which has been struck by the defection of most of the major film studios to Sony-backed Blu-ray, prepared to cease HD-DVD production. The report said that Toshiba would continue to sell existing HD-DVD products at stores but not invest further resources in product development.



Should Toshiba withdraw from the format war the firm is expected to suffer losses amounting to hundreds of millions of dollars.



Rumors have begun to circulate that Microsoft, which backed the Toshiba format with the release of an Xbox 360 HD-DVD player, has already configured a standalone Blu-ray drive for Xbox 360, while a new 360 with an in-built Blu-ray player is also said to be in the works.



Microsoft has previously said that the success of the HD-DVD format is not critical to the long-term fortunes of the Xbox 360, noting that it would consider releasing a Blu-ray player for the system should the technology be victorious over Toshiba’s format.

Review: Madcatz Xbox 360 HDMI Conversion Kit


Microsoft first balked at the idea of including HDMI in it’s original Xbox 360. While Sony gave it’s gamers everything they needed for high definition gaming, you were stuck with either VGA or Component for your 360. I’ll admit, back then I didn’t care about HDMI either, that is until I ran out of component ports on my TV. Madcatz has come to the rescue with their Xbox 360 HDMI Conversion Kit.

The kit is surprisingly well put together. It comes with the converter and heavily shielded HDMI and optical cables. The kit retails for $89 which is seriously steep, but at least it comes with the cables.

The converter plugs into your Xbox 360 AV slot. On the converter are ports for HDMI and optical cables. Upon powering up your 360, your TV will recognize the HDMI right away. I tested the kit out on a 32″ Sony Bravia KDL-32SL130, which is surprisingly, 1080p capable.

The first test I did was 1080p gaming. I switched to 1080p mode without a hitch. I had to adjust the TV’s brightness because it was too bright. It was already set for extended blacks so I left that setting alone. Supposedly, the signal coming from the Xbox AV connecter is analog. So the conversion kit does an analog to digital conversion before the signal hits your TV. Some might say that there is degradation in the image quality because of the conversion, but I didn’t see any. It ran Assassin’s Creed in full 1080p without a hitch and it looked beautiful. I also tested out Super Puzzle Fighter HD and the Devil May Cry 4 demo. They both looked as gorgeous as HD gaming gets.

The next test was the DVD upconversion to 1080p. Now Madcatz claims in their press release that it does upconvert your DVD movies to 1080p. I tested 2 DVDs and the results were a 480p conversion, which is the same conversion you get with component cables. In fact, the Sony Bravia supports 1080p from the component cables. I can only assume that the analog to digital conversion isn’t converting the 480p signal at all. This is a downer for those that watch movies on their 360.

I like the fact that the 1080p games still maintain that beautifully sharp image through the HDMI. While it doesn’t upconvert your DVDs like it’s supposed to, it’s still a great solution for bringing HDMI to your old Xbox 360. Some however, would rather sell their 360 and buy one equipped with an HDMI port that actually does do the upconversion. Plus the $89 price point hurts the pocket. That’s worth 2 games right there. If you can afford the conversion kit, then you can afford to buy another 360. If you’re a budget gamer, I can’t see paying such a high price for this when you can use the money on games. Also, it may be too little and too late for Madcatz to capitalize on this. I think if this was released shortly after the 360, they would have made some good sales.

HD DVD IS DEAD!!!

The final nail in HD DVD’s coffin has been pounded in as the only independent pressing plant that supported both formats has gone Blu ray only. Press release follows:

The only indie multi-format high definition disc pressing plant, Blue Ray Technologies, will drop its HD-DVD lines without waiting for the widely-reported and anticipated announcement of Toshiba's retreat from HD-DVD.

"This is a victory for the consumers, who can now move in to the stunning high def disc world and build collections with confidence," said industry expert Erick Hansen, a DVD pioneer and chairman of Blue Ray Technologies. "Toshiba can take heart in that there is no shame: it was a battle well-fought and that they have several adaptable technologies and backup plans."

In fact, no orders had come in to the full-service disc manufacturer for HD-DVDs, even partial orders along with Blu-ray clients looking to service both markets, since November. The indie film companies that BRT serves had seen the death of the HD-DVD format long before last week's announcement that Walmart, Blockbuster and Netflix were dropping the format - and even before Warner Bros. announced in January at the CES show they were going Blu-ray only.

"This week we will dismantle our HD-DVD lines and will be adding new equipment to bolster our Blue-ray manufacturing," said Hansen explaining, "Despite our name and preference, we always offered HD-DVDs as a service to our customers. Now we will reconfigure part of that equipment to make DVDs and CDs," said Hansen. "The indie film companies moved quicker than the studios and gradually stopped mixed orders in favor of Blu-ray late last year."

Hansen explained "They preferred the larger capacity and full 1080p quality of the Blu-ray discs going forward. We saw this but since I have been saying HD-DVD was DOA for four years, we still had to wait for the industry to catch up to the inevitable. HD-DVD is dead, all that is left is the burial."

He said "We are waiting this week for the other shoes to drop from Universal and Paramount/DreamWorks, the last studios to support HD-DVD over Blu-ray -- and word from Microsoft, who used the now-obsolete format as an add-on to their Xbox game console."